Making Gyros Work

Making Gyros Work

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Posted by: UltraTown.5683

UltraTown.5683

Hi guys, I posted this on reddit the other day, but I thought I’d share it in here for my fellow engineer/scrapper enthusiasts:

The concept of gyros is pretty neat, but I think most of the community will agree that the implementation has been a bit lackluster. There is of course the exception of the Sneak Gyro, which is arguably overpowered (currently). I determined myself to create a Scrapper build utilizing gyros as its foundation. The results were messy. I lost many fights that I know I could have won (some by a considerable margin) with different tools. However, I did have some mild success and put some clips and thoughts together. Enjoy!
https://www.youtube.com/watch?v=HbFzUTQLBYw

Ultra
Darkhaven
Chaos City Saints [CCS]

Making Gyros Work

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

A full gyro build is unlikely to work well due to each of the gyro’s having a very different purpose.

However each fits quite well for a build that it was designed for, just mix it with other class skills that suit that role.

Making Gyros Work

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Posted by: UltraTown.5683

UltraTown.5683

A full gyro build is unlikely to work well due to each of the gyro’s having a very different purpose.

However each fits quite well for a build that it was designed for, just mix it with other class skills that suit that role.

I can tell you from experience, the full gyro build is very unlikely to work well

I do agree that mixing is a much better build plan, but the gyros are a bit weak nonetheless. There are very rare circumstances in which anyone would want any of the gyros over some of the kits, elixirs, and gadgets available.
I am very optimistic about this upcoming balance patch though. I’d like to see gyros become a bit more viable and contribute to a better scrapper identity/feel.

Ultra
Darkhaven
Chaos City Saints [CCS]

Making Gyros Work

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Posted by: Ross Biddle.2367

Ross Biddle.2367

If it’s not OP it has no place on the engie bar.

Making Gyros Work

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Posted by: David.5974

David.5974

Gyro movement is one thing.

But they buff is another. Bulwark gyro is ok, but i will welcome some change on purgy and shreddy. Some kind of tool belt skill which provide %condi duration buff to you and allies and can go over cap is great idea and will be our first unique buff dor ally(like warr banners, rev ferocity buff etc). Anet make 2 perfect gyros: function gyro >> sneak gyro >>>>>>>>>>others. I hope that they look deep on them and their toolbelt skills. Bulwark, healing and sneaky is ok woth TB, purgy meaby get some cobdi dura buff and sneaky, idk how much usefull is his TB. This is part of disccusion

“Doctor suggest me, to stop play with engi because my fingers are broken.
So.. I start play scrapper. "

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Posted by: Mercurias.1826

Mercurias.1826

Right now Me scrapper is running around HoT’s open world with the heal Gyro, Blast Gyro Tag, Oil Slick, Bulwark Gyro, and the Mortar. It’s a fun little hammer build. Ever since I learned what you could do to a group of mobs with the Oil Slick in melee I’ve been having a lot of fun. If I ever need more offense or ranged damage, I either swap to Rifle or switch out Bulwark for Grenades.

Making Gyros Work

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Posted by: Dawdler.8521

Dawdler.8521

That is nowhere near a true gyro build.

Not all gyros on the skillbar and no final salvo. Not even close. Try again.

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Posted by: Mercurias.1826

Mercurias.1826

Eh. I’m good with what I have. There is no point in limiting builds to one set of utilities outside of a theme or something.

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Posted by: Dawdler.8521

Dawdler.8521

Eh. I’m good with what I have. There is no point in limiting builds to one set of utilities outside of a theme or something.

My limiting factor against multiple kits is not being an octopus, not that I want a “theme”.

Anyway, here’s me on an actual full gyro build. Yes, I got alot of fails, lol. I dont care that much though. Gyros work for me. In all the right ways.

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Posted by: UltraTown.5683

UltraTown.5683

That is nowhere near a true gyro build.

Not all gyros on the skillbar and no final salvo. Not even close. Try again.

I think you misunderstand, which is likely my fault through wording and such. My goal was to make a functioning and viable pvp/wvw build with gyros as it’s foundation, not to make a “full gyro” build. Making a build and making a viable build are two very different things. In the past I have done kitless builds with full elixirs, but to use full gyro is simply not going to give you a functioning build. If you beat anyone with a “full gyro build”, it’s because they were either not very skilled or were goofing off and you got lucky.

Ultra
Darkhaven
Chaos City Saints [CCS]

Making Gyros Work

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Posted by: insanemaniac.2456

insanemaniac.2456

That is nowhere near a true gyro build.

Not all gyros on the skillbar and no final salvo. Not even close. Try again.

“no true scotsman”

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Dawdler.8521

Dawdler.8521

If you beat anyone with a “full gyro build”, it’s because they were either not very skilled or were goofing off and you got lucky.

Unless you got some magic glasses that instantly tell how skilled the enemy is compared to you, that can be said about every build on every class ever. The quality of players vary wildly.

Your theory would also indicate that if I fight someone for a minute and even if they eventually kill me, they are the kittentiest player ever not to be able to roflstomp a gyro scrapper instantly. I suppose thats less flattering for them than it is for me. I like that.

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Posted by: insanemaniac.2456

insanemaniac.2456

If you beat anyone with a “full gyro build”, it’s because they were either not very skilled or were goofing off and you got lucky.

Unless you got some magic glasses that instantly tell how skilled the enemy is compared to you, that can be said about every build on every class ever. The quality of players vary wildly.

Your theory would also indicate that if I fight someone for a minute and even if they eventually kill me, they are the kittentiest player ever not to be able to roflstomp a gyro scrapper instantly. I suppose thats less flattering for them than it is for me. I like that.

not dying in 1 minute could simply mean you dodged their bursts, not that your build is good.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: UltraTown.5683

UltraTown.5683

Unless you got some magic glasses that instantly tell how skilled the enemy is compared to you, that can be said about every build on every class ever. The quality of players vary wildly.

Haha well “magic glasses” have nothing to do with being able to determine an opponents skill level with the class/build that they are playing. I am simply saying that a competent player on a solid dueling build should be able to beat a scrapper using a gyro focused build. Whether it takes 10 seconds or 10 minutes is not really relevant since there are many other factors to include (hp pool, toughness, dodges, stealth, etc.).

Ultra
Darkhaven
Chaos City Saints [CCS]

Making Gyros Work

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Posted by: Dawdler.8521

Dawdler.8521

Haha well “magic glasses” have nothing to do with being able to determine an opponents skill level with the class/build that they are playing. I am simply saying that a competent player on a solid dueling build should be able to beat a scrapper using a gyro focused build. Whether it takes 10 seconds or 10 minutes is not really relevant since there are many other factors to include (hp pool, toughness, dodges, stealth, etc.).

A competent player on a solid dueling build should be able to beat an engineer with any build. Going scrapper doesnt really change that no matter how many gyros you strap under your belt. They have never been considered the better duelist/roamer in WvW afaik. In fact, gyros have made the scrapper far more popular in WvW than the engineer ever was.

Your logic is lacking though, since you are still beating players in your video. Obviously none of them where good players? How about a video where you are fighting really good chronomancers, tempests, berserkers, reapers and maybe even one good engineer that doesnt try to kill you with a flamethrower (lol!).

(edited by Dawdler.8521)

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Posted by: UltraTown.5683

UltraTown.5683

I didn’t say anything about how people should fare against a stronger engi/scrapper build. But if you’ll remember pre June 2015 the cele rifle engi was considered the best dueling build in the game by roamers and spvp players alike.
I think both of our stances are based on copious amounts of personal bias and I doubt that there could be a point of resolution. Either way, you are still misunderstanding me and I think I have been very clear but I will attempt to summarize this all for you very simply: I think gyros are bad. I think gyro focused builds are weaker then other engi builds.
I am fully aware of the quality of the fights in that video. I think I made it clear in my OP that I lost many fights while working with this build and those are the highlights. My video is a demonstration of what can be done with gyros, but I think it’s obvious that using them is like riding a struggle bus.
If you are willing to explore my YouTube channel i think you’ll find that i have videos featuring many quality fights.

Ultra
Darkhaven
Chaos City Saints [CCS]

Making Gyros Work

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Posted by: archmagus.7249

archmagus.7249

A full gyro build is unlikely to work well due to each of the gyro’s having a very different purpose.

However each fits quite well for a build that it was designed for, just mix it with other class skills that suit that role.

I can tell you from experience, the full gyro build is very unlikely to work well

I do agree that mixing is a much better build plan, but the gyros are a bit weak nonetheless. There are very rare circumstances in which anyone would want any of the gyros over some of the kits, elixirs, and gadgets available.
I am very optimistic about this upcoming balance patch though. I’d like to see gyros become a bit more viable and contribute to a better scrapper identity/feel.

They won’t. At least not in this patch. They said they’re going to be nerfing the Scrapper, not buffing it.

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Posted by: leviathan.2148

leviathan.2148

They won’t. At least not in this patch. They said they’re going to be nerfing the Scrapper, not buffing it.

Fixing useless skills is not buffing

I am an engineer – a pianist of destruction! Now please go back to standing in my AOE.

http://wpwhendead.tumblr.com - a GW2 webcomic about a Charr and a Skritt

Making Gyros Work

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Posted by: basz.6129

basz.6129

Haha well “magic glasses” have nothing to do with being able to determine an opponents skill level with the class/build that they are playing. I am simply saying that a competent player on a solid dueling build should be able to beat a scrapper using a gyro focused build. Whether it takes 10 seconds or 10 minutes is not really relevant since there are many other factors to include (hp pool, toughness, dodges, stealth, etc.).

A competent player on a solid dueling build should be able to beat an engineer with any build. Going scrapper doesnt really change that no matter how many gyros you strap under your belt. They have never been considered the better duelist/roamer in WvW afaik. In fact, gyros have made the scrapper far more popular in WvW than the engineer ever was.

Your logic is lacking though, since you are still beating players in your video. Obviously none of them where good players? How about a video where you are fighting really good chronomancers, tempests, berserkers, reapers and maybe even one good engineer that doesnt try to kill you with a flamethrower (lol!).

Happily brought p/p vanilla engi into sapphire ranked games with great results. I definitely run mara hammer now, but p/p is viable with teammates.