Making Jump Shot Like RTL!
This is useful to escape ennemy, and make your traveling a bit faster.
Once you start using it, you can’t stop
Server : Anvil Rock (Since Release!) [SOLO]
Thanks for the tip! I was not aware of this
This is useful to escape ennemy, and make your traveling a bit faster.
Once you start using it, you can’t stop
Totally, being honest more often than not I perform the trick, Jump Shot causes a red circle which gives you easily enough time to react to it and dodge so trying to actually hit anyone with the stomp is painfully difficult unless there immobilized in which case there are a lot of other things I’d rather be doing if I land a net shot in PvP.
(edited by Cathaoir.5467)
Well If you want to use it during a figh, you can’t do it without setup.
1- Net short → Jump shot
2- Stability overcharged shot → Jumpshot
3- Supply crate → Jumpshot
4- People rezzing an ennemy? Come form behind → Jumpshot → 100nade combo
5- downed player → Jumpshot.
Without setup, it’s so annoying to land it on someone. But if you land it both the jump and the stomp, it’s hurt a looot.
Server : Anvil Rock (Since Release!) [SOLO]
Well If you want to use it during a figh, you can’t do it without setup.
1- Net short -> Jump shot
2- Stability overcharged shot -> Jumpshot
3- Supply crate -> Jumpshot
4- People rezzing an ennemy? Come form behind -> Jumpshot -> 100nade combo
5- downed player -> Jumpshot.Without setup, it’s so annoying to land it on someone. But if you land it both the jump and the stomp, it’s hurt a looot.
1. Probably the easiest way to combo with it, but requires a net shot at point blank range, at which point if your playing 100nades you should be going straight into that giving them less time to react with condition removal.
2. Only plausible if you hit them with overcharged shot at point blank usually by the time you cast this reach them and perform jump shot in there face they would have recovered from the stun.
3. Another good one, but I tend to save SK for team fights where making yourself completely vulnerable for 1-2 seconds (In case you miss someone with SK.) seems like a real risk to take.
4. Not gonna argue here, this is why you can’t underestimate an engineer in SPvP stand still and he will mess you up.
5. This one depends if I’m trying to down them with F, I’ll cancel it just to finish them quicker otherwise it’s pretty effective here.
Even with setup half the time I just don’t want to use it solely for how vulnerable it makes you and in 2v1 I will never use it (Unless with the trick to run away.)
(edited by Cathaoir.5467)
The part where you mention losing the end stomp is what makes me sad, I use both parts of jump shot for some serious damage in PvE.
@Cathaoir
“2. Only plausible if you hit them with overcharged shot at point blank usually by the time you cast this reach them and perform jump shot in there face they would have recovered from the stun.”
With stability, even if you are far from the target, you still can land it before they get up. When I fight a players that are bit slow, I can even try to jump shot + combo them before they react.
Server : Anvil Rock (Since Release!) [SOLO]
You can do the same thing with elixir gun 4 when you’re using it offensively, except you have to press ~ (weapon swap button) instead. Sometimes you want to stay in range after the acid bomb.