Marauder Explosives PvP build
No power build will ever be meta as long as Revenants and Thieves exist in their current state. But it is a good build and I personally run my own more offensive version of it.
http://metabattle.com/wiki/Build:Scrapper_-_Marauder_Explosives
Thoughts on this build? Some people have said it might become meta in S3. Is it possible or nah?
Also, would this build work for WvW roaming? A number of people have said that scrappers are too easily kiteable, so maybe grenades could solve that problem.
It’s a good build, but it won’t be meta: power glass engineer was never meta because thieves hard-counter it, and now revenants are even more of a threat. I run something like that in spvp, and it’s currently one of the best scrapper build for soloeq in my opinion, because of it’s great team fight pressure.
It could work for WvW roaming, sure. You would have to make a few changes maybe: Medic Gyro over the turret, because the cast time is too long, Sneak Gyro over Elixir X, and maybe Tool Kit or Blast Gyro over Bulk Gyro? Something that would pack a punch: you don’t have time for long fights in WvW.
Ah i see people haven’t forgotten about my quickness and stability synergy build.
Meta? Nope doubtful.
Good? Definitely.
So I haven’t tested it since the changes tuesday but since the necro nerfs and the fact that they are less common really made this build a lot more viable.
Revenant, no problem with unblockable poison nades and acid bomb.
Thieves, spam nades at your feet with 15 odd stacks of might or more and they get instantly nuked when they engage on you in melee, just don’t take a vault to the face.
I pretty much only have issues vs warriors with this build.
However it has a different playstyle.
You only fully engage into the middle teamfight when you have all your defensive cooldowns. The major strength of the build is how hard it can punch through defenses, even an ele can’t withstand your nades for very long assuming you get a good cc into nades while they don’t have projectile control up.
The healing turret and bulwark gyro are both optional with the most recent changes, you could run elixir s for safestomps and more surprised burst for example.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
(edited by Novuake.2691)
Very unlikely that an buid with no appreciable mobility becomes important.
I swapped to Rifle (mostly for funsies) and Traveler (I cant handle no move speed) and this build is a ton of fun. I dont think its as good as hammer 4 gyro build but its awesome to just stand back and toss quickness nades on a point. You see some brutal damage on people.
Games with 450k damage are not uncommon.
Very unlikely that an buid with no appreciable mobility becomes important.
Definitely a weakness of the build that i knew wa going to be a frsutrating thing for many.
However when rotating blasting lightning gives yiu enoigh swiftness between caps and in combat you habe alchemy helpong out. If you about face on elixirgun4 its notas bad as it seems.
Ill add it to the notes on metabattle.com to make it more clear.
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU
(edited by Novuake.2691)