Marauder Hammer Build

Marauder Hammer Build

in Engineer

Posted by: nearlight.3064

nearlight.3064

Hello engi community,

I’ve noticed that a hammer based marauder scrapper build with inventions/alchemy and durability runes and egun is being used a lot in EU’s comp scene. I’m not all that well versed with engineer (only a little) and I had some questions about the strengths, weaknesses, role, and feel of the build, in the interest of trying to adapt a similar kind of build on necromancer.

So how does this build feel? Is it fun, or arduous to play?

What it’s purpose? Is it teamfight based or does it want to focus on 1v1s? What are some good and bad 1v1 match ups for it?

What team compositions is it most or least synergistic with?

How good is the damage? I notice a lot of mightstacking with a lot of base tankiness, protection, and healing. What are some particular highlights of high damage moments that you usually get?

And finally, is it better or worse than a similar celestial build for most situations, and why?

Thanks for any information you can give!

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Marauder Hammer Build

in Engineer

Posted by: Booitsaghost.3087

Booitsaghost.3087

Tho my experience is limited with engi i’ve been enjoying it

http://gw2skills.net/editor/?vdAQFASncoCVXhtbB2XBEqilJjieur79Oc7SmwS8ZOgAA-TJBBABV8AAkvMAAXAA+3fAA

this is what i’ve been running as of late
originally was bouncing between cele and zerk, with Firearms instead of inventions but i felt Cele was kinda boring and zerk was alittle too squish

kinda has alot going for it, has nice boon duration, and nice sustain with the regen+rapid regen+prot, and definitely on the higher end of dps in my opinion

i normally roam battle to battle, just blowing up team fights, back capping and being sneaky with really good 1v1 too cus of dps pressure and blocks+stealth

main weakness is its a bit squish, so knowing when to disengage is key, and hardpressure with condi’s theres not much to do but with luck and some elixir popping you can get away maybe :p

i will probably stay or goto zerk at one point unless the extra toughness on Cele becomes required

*note i may get some flak with the medic gyro, BUT ive noticed with my squish i like the instant heal+prot+regen, i can heal through stun too or skill, normally destroying right after to reset cooldown and extra dmg/daze, would be nice if the AI on the gyro’s were a bit nicer, or even a DEFINITE heal/stealth/purge on interval to us and the target area for teammates

hope this answers something :p

Marauder Hammer Build

in Engineer

Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Hello engi community,

I’ve noticed that a hammer based marauder scrapper build with inventions/alchemy and durability runes and egun is being used a lot in EU’s comp scene. I’m not all that well versed with engineer (only a little) and I had some questions about the strengths, weaknesses, role, and feel of the build, in the interest of trying to adapt a similar kind of build on necromancer.

So how does this build feel? Is it fun, or arduous to play?

What it’s purpose? Is it teamfight based or does it want to focus on 1v1s? What are some good and bad 1v1 match ups for it?

What team compositions is it most or least synergistic with?

How good is the damage? I notice a lot of mightstacking with a lot of base tankiness, protection, and healing. What are some particular highlights of high damage moments that you usually get?

And finally, is it better or worse than a similar celestial build for most situations, and why?

Thanks for any information you can give!

So many questions. But I run that euro build and it has so much versatility.

The sneak gyro offers you some amazing support. Preventing a stomp from stealthing your teammates used in conjunction with your gyro to rez quicker. Then you can also reveal enemies with that which counters the method I just described.

This build is amazing in 1v1. I’ve had pretty good success vs our cancerous rivals the reaper with it. You have sustain for days through all the regen and blocks/evades.

It is also a nice teamfight build as well. It’s tanky enough to go into the thick of things and use your slick boots to CC a necro so your team can do an EZ burst.

That’s all I will say on my phone for now. Way too many good things to type at work.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

Marauder Hammer Build

in Engineer

Posted by: nearlight.3064

nearlight.3064

Hello engi community,

I’ve noticed that a hammer based marauder scrapper build with inventions/alchemy and durability runes and egun is being used a lot in EU’s comp scene. I’m not all that well versed with engineer (only a little) and I had some questions about the strengths, weaknesses, role, and feel of the build, in the interest of trying to adapt a similar kind of build on necromancer.

So how does this build feel? Is it fun, or arduous to play?

What it’s purpose? Is it teamfight based or does it want to focus on 1v1s? What are some good and bad 1v1 match ups for it?

What team compositions is it most or least synergistic with?

How good is the damage? I notice a lot of mightstacking with a lot of base tankiness, protection, and healing. What are some particular highlights of high damage moments that you usually get?

And finally, is it better or worse than a similar celestial build for most situations, and why?

Thanks for any information you can give!

So many questions. But I run that euro build and it has so much versatility.

The sneak gyro offers you some amazing support. Preventing a stomp from stealthing your teammates used in conjunction with your gyro to rez quicker. Then you can also reveal enemies with that which counters the method I just described.

This build is amazing in 1v1. I’ve had pretty good success vs our cancerous rivals the reaper with it. You have sustain for days through all the regen and blocks/evades.

It is also a nice teamfight build as well. It’s tanky enough to go into the thick of things and use your slick boots to CC a necro so your team can do an EZ burst.

That’s all I will say on my phone for now. Way too many good things to type at work.

Hmmm yes please give me more details if you can. As I said I’m working on a marauder shout reaper build with durability runes that would fulfill a similar role on a team to this scrapper build. The thing is I need to be sure that my build can still compete with this one for a spot in an organized team. Reaper CC may be no slick shoes, but it is quite good.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Marauder Hammer Build

in Engineer

Posted by: Jobu.7241

Jobu.7241

I see the Elixir Kit on this build a lot but haven’t found too much use for it during battles other than the blast finisher from 4. What am I missing that makes it important enough to take up that spot?

Marauder Hammer Build

in Engineer

Posted by: Dahkeus.8243

Dahkeus.8243

I see the Elixir Kit on this build a lot but haven’t found too much use for it during battles other than the blast finisher from 4. What am I missing that makes it important enough to take up that spot?

HGH.

Personally though, I don’t really enjoy the build much. It’s effective, but for me it feels like running a generic necro build or something and just isn’t as fun kitten many other kit swapping builds that were around before this.

Marauder Hammer Build

in Engineer

Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

I see the Elixir Kit on this build a lot but haven’t found too much use for it during battles other than the blast finisher from 4. What am I missing that makes it important enough to take up that spot?

Quick note on this point. Without the elixir gun you are lacking any point and quick shoot pressure ability. The elixir gun has given me the needed range to finish off a lot revs who would have otherwise gotten away because my thunder clap was on cooldown.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

Marauder Hammer Build

in Engineer

Posted by: Booitsaghost.3087

Booitsaghost.3087

Elixir gun provides: range, stunbreaker, psn, 2 elixers(hgh), blast finisher(possible heal+retal) , standing on top of Super elixer’s passsive heal with swiftness+regen+prot+backpackregen alone is alot of sustain in a team fight, allowing you to psn and retal atleast in a steady melee rotation

but yah in terms of you making your necro a roam/dps

i have a necro with mara+durability and it does well for what its worth and its my original main/love(prior HoT was just zerk powermancer), but it does lack alot of defensive’ness and disengaging. when tables have turned you will probably die with no chance of making a run for it to heal back up and return fast, which left me very upset ESPECIALLY when solo’queing and not having good teamplay, squish~~~dead

but with some support in a team fight , i had no problem staying afloat and putting out crazy damage, definitely could lay someone out a bit faster than my engi

in the end tho i feel my engi is doing this role better with the utility it brings, rather than just raw dmg and then probably die

Marauder Hammer Build

in Engineer

Posted by: nearlight.3064

nearlight.3064

Elixir gun provides: range, stunbreaker, psn, 2 elixers(hgh), blast finisher(possible heal+retal) , standing on top of Super elixer’s passsive heal with swiftness+regen+prot+backpackregen alone is alot of sustain in a team fight, allowing you to psn and retal atleast in a steady melee rotation

but yah in terms of you making your necro a roam/dps

i have a necro with mara+durability and it does well for what its worth and its my original main/love(prior HoT was just zerk powermancer), but it does lack alot of defensive’ness and disengaging. when tables have turned you will probably die with no chance of making a run for it to heal back up and return fast, which left me very upset ESPECIALLY when solo’queing and not having good teamplay, squish~~~dead

but with some support in a team fight , i had no problem staying afloat and putting out crazy damage, definitely could lay someone out a bit faster than my engi

in the end tho i feel my engi is doing this role better with the utility it brings, rather than just raw dmg and then probably die

I think that’s mostly because of the stealth from sneak gyro rather than anything else. My reaper build could utilize flesh wurm to disengage much better instead of one of the shouts but I need to test this out further. With that it would be a little more competitive since the cleave and CC between the two builds is a bit better for necro imo.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Marauder Hammer Build

in Engineer

Posted by: Booitsaghost.3087

Booitsaghost.3087

i do use stealth gyro and elixir S for immune+more stealth

but yah i dunno, its nnot just the disengage, the blocks, dazes, and the evades + healing and NOT just outta of Shroud is what i think is the drawing point.

granted i love my necro/reaper , i can just stay in a fight longer and more efficiently imo as scrapper in this AoE filled meta lol

also side note: im sure either could work in a steady team, i do normally soloque with the freak chance that the moons and the stars are aligned and everyone is on i do a guild/group que

(edited by Booitsaghost.3087)

Marauder Hammer Build

in Engineer

Posted by: nearlight.3064

nearlight.3064

i do use stealth gyro and elixir S for immune+more stealth

but yah i dunno, its nnot just the disengage, the blocks, dazes, and the evades + healing and NOT just outta of Shroud is what i think is the drawing point.

granted i love my necro/reaper , i can just stay in a fight longer and more efficiently imo as scrapper in this AoE filled meta lol

also side note: im sure either could work in a steady team, i do normally soloque with the freak chance that the moons and the stars are aligned and everyone is on i do a guild/group que

I think both have different advantages and disadvantages. Reaper for instance can do a lot of strong things with condi transfers since they use your enemies condition damage stat, while scrapper has a bit more support with heal turret and function gryo, and a bit more mobility (though not that much really). Necro has unblockable CC for herald busting too.

I just think that it’s cool that artificially tanky dps builds are possible thanks to durability being the new esports rune.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Marauder Hammer Build

in Engineer

Posted by: Ragnarox.9601

Ragnarox.9601

How do you deal with carrion meta reaper? I have lots of problems with them and their conditions.

Using slight modified meta scrapper build. (elixir s instead of elixir b)

Marauder Hammer Build

in Engineer

Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

How do you deal with carrion meta reaper? I have lots of problems with them and their conditions.

Using slight modified meta scrapper build. (elixir s instead of elixir b)

You have to pounce once they are out of reaper or before they go in. Use slick boots to get a big CC combo and put them on the ropes then wear them down. Otherwise you get rekt. Have to take advantage of their lack of stability out of Shroud.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

(edited by Cat Has Ducks.1982)

Marauder Hammer Build

in Engineer

Posted by: nearlight.3064

nearlight.3064

How do you deal with carrion meta reaper? I have lots of problems with them and their conditions.

Using slight modified meta scrapper build. (elixir s instead of elixir b)

I know this is more niche since you’d probably prefer sneak gyro or mortar, but taking elixir x is strong since rampage kills necros easy and moaing them in a situation when they have full life force by low health lets you take them out of shroud and kill them (destroys minions and ends plague and lich too)

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Marauder Hammer Build

in Engineer

Posted by: choovanski.5462

choovanski.5462

http://gw2skills.net/editor/?vdAQFASnUUBlYhlcBeeBEqil3iiO3/9hPcEjoU7bomwAA-TJBIABWXGIgLAAAPAAw3fAA

that’s the no alchemy marauder build ive been running. super strong, & super fun. you stack 25vun so easy.

. Engi & Warr . Beta > 2017 Death of PvP
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria

Marauder Hammer Build

in Engineer

Posted by: Ragnarox.9601

Ragnarox.9601

How do you deal with carrion meta reaper? I have lots of problems with them and their conditions.

Using slight modified meta scrapper build. (elixir s instead of elixir b)

I know this is more niche since you’d probably prefer sneak gyro or mortar, but taking elixir x is strong since rampage kills necros easy and moaing them in a situation when they have full life force by low health lets you take them out of shroud and kill them (destroys minions and ends plague and lich too)

Well its 50:50 because if you get tornado you are screwed xD

Marauder Hammer Build

in Engineer

Posted by: PierPiero.9142

PierPiero.9142

i tried the same build with berserker and perhaps it is better. You lose 5000 vitality , that is quite a lot but you increase damage really much. Try it . For going in solo in my opinion with berserker it is more effective .

Marauder Hammer Build

in Engineer

Posted by: nearlight.3064

nearlight.3064

i tried the same build with berserker and perhaps it is better. You lose 5000 vitality , that is quite a lot but you increase damage really much. Try it . For going in solo in my opinion with berserker it is more effective .

I’ll try that tomorrow. I’d be a bit squishier against burst, but if I kite in egun more in teamfights I think that could work fine.

I tried the build with tools over inventions and static discharge and toolkit and that was quite an awful button coordinating experience.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..