Marauder Rifle: Results and Thoughts

Marauder Rifle: Results and Thoughts

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Posted by: Ivantreil.3092

Ivantreil.3092

Sup.

For a while after having fun with the Drunk Engi i started to feel that it was time to find anything else that i could see playable from the rifle.

After plenty of arguments trashing the Drunk Engi build, i did find myself with the need of find something else that could be used with the rifle.

So i went to the build editor and see what could i do.

The build in question: The Marauder Rifle build

The build wasnt like this in a beginning, there was stuff i did attempt to make workout and at the end i dropped it:

AED

Reason for bring it: Potential full heal when timed right, only 22 secs of cd when traited.

Reason i did drop it:Was waay inconcistent, moments where i thought it was a good time for AED it took like an eternity for get hit, either because the enemy had his damage skills on cd, or because the enemy realized i had AED on.

Honorable mention to the anti sinergy with the auto elixir s, wich i felt it was my fault if that happened.

Slick Shoes

Reason for bring it: An extra cc break, and a great tool for disengage battles or rotate more faster thanks to the superspeed, 30 secs cd when traited.

Reason i did drop it: Was missing damage, and the main utility was… nothing helpful at all, the toolbelt resulted to be more valuable to me than the main skill, wich made traiting this gadget pointless, at the end, i learnt how to escape without the need of this utility.

Utility googles

Reason for bring it: An extra CC break and a potential window for extra damage with those 10 stacks of vuln, 22 secs of cd when traited, a second healing mists in other words.

Reason i did drop it: Lack of damage was the only reason i did drop it, this one actually saddens me it didnt workout too well, because this utility was sweet butter for the rifle, overcharged shot + healing mists, with the next overcharged shot, i could do the same thing but with +utility googles, i did never experience the downside of the self-knockback while using this, while one cc break was on cd, the other one was ready for the shot.

That said, i started to notice my main damage skills… werent doing much damage as i did expect, i needed that fury for the guaranteed crit, so i had to drop it and bring elixir b to the build.

Honorable mention to the anti blind when used with elixir x, the hits where guaranteed to hit.

With the build i linked, thats what i did play, and i manage to reach platinum with this build.

32 games won.

26 games lost.

So, whats good with this build?

It is a great build for +1: you can pull out the 4,5,3 combo and leave the enemy as an easy target for your teammate.

More tools for play against projectile hate: Unlike the drunk engi, i had elixir gun on my side this time, and i had more option for fight against when the enemy pulled projectile hate, so fights where i would do nothing with drunk engi until the projectile was gone, i could fumigate in the meantime the projectile was up, once was down, overcharged shot time.

Better control area: And this is because thanks to acid bomb, enemies cant just stay in cap safely like they used to do me with durnk engi, now i can drop an acid and leave threat for staying there, my enemies do move now.

BTW, it wasnt that awful for duel as i thought, you can still pull out a 1v1 build with this, just know your kitten and your enemy’s kitten.

That said here are the negatives i saw from thid build.

Terrible against aoe spam fights: I couldnt do a lot with fights where many necros and guardians sit in cap and aoe the kitten of it, my only choices where to rotate or caught someone off place, or pull out a great moa.

The rifle is….. so…. god….. kitten …… SLOW: for blunderbuss being a 1/2 sec cast time, it feels like an eternity for see the hit get out, by the time i made my shots, the enemy evaded or pulled out blocks, aegis, etc, the rifle its completely the opposite in speed fight pace compared to the drunk engi, its 2 different rifles, thats how i feel it.

Jump shot would be the exception as i didnt feel differences with this skill.

The rifle is so kitten dependant on boons: if it wasnt by the buffed boons, i wouldnt pulled out the damage i was pulling, rifle needs to be more good without the need of having boons, if it was that good with raw stats and traits only, i would have kept utility googles.

This build is not so kitten boon dependant as the drunk engi, but it still needs boons, boons over other cool utilities.

Another point:

The build is similar to the meta scrapper from some patches ago: i do realize this, but i it was the only way i managed to make the rifle workout with more base damage from him, rather from boons, idk, i did attempt to use tool kit too (and traited), but, it wasnt the same, not the same damage, not the same cleansing, elixir gun was a better option overall.

I plan to post this in metabattle, to show marauder rifle is still playable at some level, defenitely not for beginners, but another option for attempt for those who are sick of hammer only.

A pic of my plat badge.

Attachments:

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

(edited by Ivantreil.3092)

Marauder Rifle: Results and Thoughts

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Posted by: Ivantreil.3092

Ivantreil.3092

Extra pic: A frustrating loss.

Attachments:

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Marauder Rifle: Results and Thoughts

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Posted by: Eastcorn.5901

Eastcorn.5901

Rifle is a weapon from a forgotten age where cool downs were higher, passive defenses weren’t as ubiquitous, and singular interruptions were hugely disruptive.

It is in severe need of attention; though I would argue that the power level is fine and every thing else is far too powerful and needs to be brought into line.

Is worth it to go Firearms instead of Inventions? The rifle trait’s 10% attack speed increase doesn’t really help that much. While the cooldown reduction does, I kind of feel like the survivability from Inventions (or even scrapper) outweighs the risks of taking Firearms.

(edited by Eastcorn.5901)

Marauder Rifle: Results and Thoughts

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Posted by: Ivantreil.3092

Ivantreil.3092

Is worth it to go Firearms instead of Inventions? The rifle trait’s 10% attack speed increase doesn’t really help that much. While the cooldown reduction does, I kind of feel like the survivability from Inventions (or even scrapper) outweighs the risks of taking Firearms.

You know, in a beginning i was in that dilema, is it worth to trait the rifle? would i be better if spent the trait on better survival traits?

And, to be honest, i was surprised traiting firearms wasnt as bad as i thought, i could still decently survive, while i heartly agree that the 10% speed increase is so kitten useless, nonexistent imo, i cant feel the speed difference between a traited rifle an a non-traited, the cd reduction pulled his weight at the end, the lost frequent healing was compensated with a very truck hitting jump shot, and a blunderbuss that would be active when you need it.

Elixir gun is a bless for survive, let me tell you.

PvP Rifle Engi player no matter how dark the meta is.

Metabattle: Drunk Engineer build

Marauder Rifle: Results and Thoughts

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Posted by: Lynch.7158

Lynch.7158

At some point i get sick of rangers and guards with longbow and i did that build.
http://en.gw2skills.net/editor/?vdAQFAUlUUh6rY1VwdLQ+FL5F14HGiFBYCGAVl4AlD1AA-TJBOABAs/Q8XAA0fAA+WGAA
Its weeery simple and worck in silver (where im right now). Not optimal but worck rly good vs pew pew rengers and guards. Its just sooo fun to see when you duel ranger with it, he push his rapid fire and you push your reflect… they die soooo fast )
And yes riffle is slow. Thats why i use quickness.

Marauder Rifle: Results and Thoughts

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Posted by: Odokuro.5049

Odokuro.5049

It’s too bad, I really like the weapons on the Engineer, wish the developers would bring them up to be more viable.

The Self-Proclaimed Pervy Sage of Yaks Bend.
https://www.twitch.tv/amazinphelix

Marauder Rifle: Results and Thoughts

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Posted by: PierPiero.9142

PierPiero.9142

i hate scrapper gameplay even if the sustain of meta is great … mender scrapper is really “unkillable” but i don’t like that gameplay and i have not fun with it so i play something different. Usually i play core engi condi , now i am in gold but when there are 2 ele for example on other team i switch to this troll build . It is really troll and it is not that great in 1vs 1 … (even if i win quite often in 1 vs 1 it is not the best for that) but it is great fun in teamfight … the idea is to take stability … spam a lot of bomb on point and then runaway … the couple rifle bomb in my opinion has good damage and it is quite fun but obviously it is not a tournament build. In many matches, at least at my level it works and it is fun.

http://gw2skills.net/editor/?vdAQFAUlUUh+sY1Vw+KQ+FLpFl4IlFVx3GGANw4PmGFJA-TJRQABAs/g0lBO/BAg6FAAA