Is there any hope in increasing the effectiveness of this fantastic under valued concept skill?
Med Blaster currently.
Heal allies with a wave of healing energy. Heals more for each boon on that ally.
Healing Base Healing: 73 (0.033)?
Healing Healing for Each Boon: 8 (0.0033)?
Range: 600
This skills’ usefulness is terrible, and it has so much potential.
Suggestion 1) Increase the Base Healing to 80 + (0.1 * Healing Power) same as healing mist. This makes the Engineer have some healing support role potential without the worry about his or her healing turret being 1 shot by everything.
Suggestion 2) applies poison to enemies at (3s): 302 Damage same as poison cloud, and continues with the current rate of AoE healing. In this way you are causing harm while helping to keep an ally alive at the same time.
Suggestion 3) increase the range to 900 in a large cone effect to heal more in an area.
I’m sure you good people at Anet can come up with some good idea’s for this fantastic under valued skill.
Right now your average water ele, can supply well over 900 healing health a second to a large area and I have managed to create builds that supply 2000 health a second from a water focused Ele, the Engineer has a lot of potential to be a good party support healer also so please consider it.
Thank you.