Med Blaster great idea, could use work.

Med Blaster great idea, could use work.

in Engineer

Posted by: Tungsten Monarch.6058

Tungsten Monarch.6058

Is there any hope in increasing the effectiveness of this fantastic under valued concept skill?

Med Blaster currently.
Heal allies with a wave of healing energy. Heals more for each boon on that ally.

Healing Base Healing: 73 (0.033)?
Healing Healing for Each Boon: 8 (0.0033)?
Range: 600

This skills’ usefulness is terrible, and it has so much potential.
Suggestion 1) Increase the Base Healing to 80 + (0.1 * Healing Power) same as healing mist. This makes the Engineer have some healing support role potential without the worry about his or her healing turret being 1 shot by everything.

Suggestion 2) applies poison to enemies at (3s): 302 Damage same as poison cloud, and continues with the current rate of AoE healing. In this way you are causing harm while helping to keep an ally alive at the same time.

Suggestion 3) increase the range to 900 in a large cone effect to heal more in an area.

I’m sure you good people at Anet can come up with some good idea’s for this fantastic under valued skill.

Right now your average water ele, can supply well over 900 healing health a second to a large area and I have managed to create builds that supply 2000 health a second from a water focused Ele, the Engineer has a lot of potential to be a good party support healer also so please consider it.

Thank you.

Med Blaster great idea, could use work.

in Engineer

Posted by: Sarmach.1547

Sarmach.1547

Boosting the heal on the 1 skill would be nice. I think the range is fine since we are jack of all trades, master of none. Would like to see skills 2-5 change from placed skills to non placed/thrown abilities. If ANet keeps 2-5 thrown, make them to affect up to 3 targets and you could balance it a bit by reducing the 2-5 skill heals by 30-40%.