Med Gyro (...and Gyros in General)
Medic gyro already have a condi cleanse (damage based condis like bleeding, burning, etc). Unlike the turret, it also have daze and considerable AoE damage when popped. I really dont see how its bad. I run my scrapper with all gyros (except shredder) all the time, lol.
Medic gyro already have a condi cleanse (damage based condis like bleeding, burning, etc).
So every skill that heals has? o.รด …
Unlike the turret, it also have daze and considerable AoE damage when popped. I really dont see how its bad. I run my scrapper with all gyros (except shredder) all the time, lol.
This. The medic gyro is NOT supposed to be THE SAME as the HT just in another animation. It serves a different purpose. It’s full heal + protection and has potential quickness and daze. It’s perfect the way it is (at least once it gets fixed since it does nothing right now … Since wintersday patch … hurray …).
What I really would like to see is improvement for Purgy. He needs a stunbreak and his toolbelt needs to do more than just be a poison field. Boonstrip, condi cleanse itself, being tagged to the engi like Medy toolbelt, dealing direct damage, becoming bigger, etc, all such stuff would be great for it! Ofc not all at once, those are just examples. But it requires some love. And Purgy itself NEEDS TO BE AOE! Currently purgy is a weaker version of the elixier gun :/
Bulwarky is fine (except for that armor issue), Sneaky is also fine (except for pathfinding).
Blasty on the other hand needs to inherit the stats of the scrapper (power, crit chance and damage) to be a solid option. CC alone is not enough, especially not on scrapper… “Exclusive for phantasms” they said about inheriting stats of the owner. Yet is Blasty only a fancy projectile animation rather than an actual gyro / pet. Just let it inherit our stats already …
About Shreddy I do not wanna start talking >_>
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Shreddy is as useless as it gets lol. Let’s hope for a buff on tuesday \o/
Shreddy would be quite nice if it also inherited the scrapper’s stats (like you suggested for Blasty) and whirl-finishers got a rework.
I think a good rework for whirl-finishers would be something similar to Sabetha’s flame wall (animation and mechanic wise), just in a smaller radius and faster. https://youtu.be/CZvnK9Bn4yQ?t=28s
Make a wall extend in a random direction that spins around the center of the whirl-finisher and applys it’s effect to anything it hits.
Medic gyro already have a condi cleanse (damage based condis like bleeding, burning, etc). Unlike the turret, it also have daze and considerable AoE damage when popped. I really dont see how its bad. I run my scrapper with all gyros (except shredder) all the time, lol.
…..Try taking off your inventions line then see how many cleanses it has lol… I saved you the trouble and found the trait that cleanses your damaging condition and if your using all gyros like you say in competitive play such as spvp or WvW roaming with no kits…. gods help you…
Medic gyro already have a condi cleanse (damage based condis like bleeding, burning, etc). Unlike the turret, it also have daze and considerable AoE damage when popped. I really dont see how its bad. I run my scrapper with all gyros (except shredder) all the time, lol.
…..Try taking off your inventions line then see how many cleanses it has lol… I saved you the trouble and found the trait that cleanses your damaging condition and if your using all gyros like you say in competitive play such as spvp or WvW roaming with no kits…. gods help you…
The real problem is that the Pruge Gyro is just meh – and this is where our Condi Cleanse is located, in addition to the trait you identify.
I’ve been enjoying Blast gyro. I replaced slick shoes with it in the meta build and had a lot of fun knocking people off of points. Sometimes a knockback is better than a knockdown.