Med Kit feels useless

Med Kit feels useless

in Engineer

Posted by: Weylin.6478

Weylin.6478

So, you can throw 1 bandage every 5 seconds that just gets randomly picked up by someone with full health, and the bottles you throw are just kinda clunky, and get consumed by the first player running into it who has no idea what just happened before the effect wears off.

The “auto attack” isn’t even that. You have to spam click it on a (preferably) boon covered ally while entirely giving up your ability to put damage down range.

I don’t quite know what to suggest as an alternative, but I’ll give it a shot:

  • First skill will be a healing spray with a 7 second cool down, healing increases with number of boons, and 50% of the healing power is directed back at the engineer. The strength of the heal would be about 5 times as strong as the current one due to the longer cool down, but not 7 times since it enables you to do other things.
  • The next four slots would be deployable kits that players in the world can interact with, each one on a 25 second cool down before another can be thrown down. When interacted with, the player picks up the kit and equips it like a conjured weapon, and can use a single option before it’s consumed; bandage self, stimulant, antidote, and so on.

This way, players have control over which effect they want, they can choose to interact with the contents of this kit or not, and the engineer using this kit can blow its cooldowns and move on to more important things.

Med Kit feels useless

in Engineer

Posted by: tigirius.9014

tigirius.9014

Yep it’s been a post in here like forty bazillion times. I myself added a suggestion for them to convert it into bandage gun so that it might gain some usefulness.

The spray should last as long as the spray in the Elixir imo and have just as many hits.

Each of the potion items should be AOE fields.

Bandages should target up to 5 players and show bandages at them every 3 seconds.

Balance Team: Please Fix Mine Toolbelt Positioning!

Med Kit feels useless

in Engineer

Posted by: Kusumura.8642

Kusumura.8642

Has always been useless, is useless, will always be useless.

Don’t bother, just move on the greener pastures, as much as I may wish and wish to use Medkit. It ain’t going to happen.

Med Kit feels useless

in Engineer

Posted by: Tiilimon.6094

Tiilimon.6094

It’s a strange kit for sure, and the only buff for years was a 17% bonus to Health Insurance trait.

Lots of nerfs tho, the vials fly slower, need to be closer to target to consume em, and last a lot less time on the ground.

The only good way to use it right now is the toolbelt heal, throwing swiftness to yourself and changing to it during heal combo blasts/super elixir for the bonus heals for allies.