Med Kit's Condi Clear?

Med Kit's Condi Clear?

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Posted by: Grim.4795

Grim.4795

Hey guys in this condi meta engi’s are falling behind with their lack of condi cleanse, so i decided to try and run Med Kit instead of healing turret for the 15sec condi clear… and what do i find out? Despite it’s description claiming to be a removal for condition*S* it only removes 1! Is this a bug or an incredibly in-accurate description on A-Net’s part?

Med Kit's Condi Clear?

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Posted by: MuxyKillin.7036

MuxyKillin.7036

an incredibly inaccurate description on ANet’s part…. better stick to the heal turret

Med Kit's Condi Clear?

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

i use med kit on water (because HT dont work in water XD)

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

Med Kit's Condi Clear?

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Posted by: pza.8024

pza.8024

i’ve been waiting for a “fix” since release. sigh.

Med Kit's Condi Clear?

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Posted by: Linc.6834

Linc.6834

If I recall way way back in the day it removed all conditions. But I agree removing 1 condition every 15 seconds on top of a cast time and having to run over it before someone else is pretty clunky and horrendous. It should at least remove 3 conditions possibly or just remove certain ones like all damaging conditions.

Anyway if you need more condi removal in PvE and WvW you can use this food:
http://wiki.guildwars2.com/wiki/Bowl_of_Saffron-scented_Poultry_Soup I’ve had mild success with it in conjunction with other on-heal or weapon swap procs for massive might stacks and condi removal every 10 secs.

Med Kit's Condi Clear?

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Posted by: Shaogin.2679

Shaogin.2679

I agree that the condition cleanse from Med-Kit isn’t the best, but it is still a very useful kit that really doesn’t need fixing. As far as lacking in condition removal, we’re not in bad shape there. There are some many options ranging from Formula 409, Healing Turret overcharge, Elixir C, Toss Elixir U, Elixir Gun, and even condition immunity below 25% health. The problem is the condition meta in general, not the Engineer’s capabilties to remove them.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Med Kit's Condi Clear?

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Posted by: Seras.5702

Seras.5702

HT is our best bet for condition removal. And if you pick the turret up rather than detonate it, it’s a 15s cooldown.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Med Kit's Condi Clear?

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Posted by: tigirius.9014

tigirius.9014

Yep it’s terrible has been from the start. Meanwhile other classes can remove condis like mad crazy every second. We have only 1 trait that does that and it locks us into the use of all elixirs. Oddly it doesn’t affect the Elixir Gun or the Med Kit’s other skills when you choose this trait even tho they use the same types of things (alchemical effects) to achieve similar goals.

Balance Team: Please Fix Mine Toolbelt Positioning!

Med Kit's Condi Clear?

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Posted by: Seras.5702

Seras.5702

409 should effect Med Kit’s Antidote imo, causing Antidote to cleanse 2 conditions per use. It would justify taking that trait in a non-elixir build.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Terrahero.9358

Terrahero.9358

It did clear all conditions at one point, then it got stealth nerfed.

Med Kit's Condi Clear?

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Posted by: Seras.5702

Seras.5702

True. But for it to go from all conditions > 1 condition is a gross over-nerf.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

Med Kit's Condi Clear?

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Posted by: Vapula.8210

Vapula.8210

I like med kit, but I don’t like using a utility for condi removal, so I’m left with healing turret with overcharge and pickup. I think that removing 2 conditions without having to run over the vial would be fair, or at least more competitive with HT.

Jared Kincaid

Med Kit's Condi Clear?

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Posted by: tigirius.9014

tigirius.9014

I think the medkit and the effects from EG should be affected by the 409 trait that would make it more viable and give people more credible options other than all pistols potions in the setup. I also think they need to return the extra healing field to the Kit Refinement even if they leave out the stun removal it’s very much needed to make healing more viable as well.

Balance Team: Please Fix Mine Toolbelt Positioning!