Med-Kit's dropped items consumed by minis.

Med-Kit's dropped items consumed by minis.

in Engineer

Posted by: Nitrus.6280

Nitrus.6280

Hello,

I really enjoy the changes to the Med-Kit for engineers. But there’s one thing I noticed that cause a disadvantage sometimes:

The #2 thru #5 abilities drops a consumable that provide buffs to whoever picks it up. If a mini that is following me or a player happens to run across it, they pick it up, obtaining the buff for themselves. While it’s nice that the mini pet feels stronger, I don’t think it helps us much, especially in a group setting, where the dropped consumable should aid those who actually participate in combat.

I wonder if it can be made so that minis can’t pick it up? (Although NPCs that participate in combat should still be allowed to pick one up.)

Just wanted to bring it up in this forum.

Thanks!

Med-Kit's dropped items consumed by minis.

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Lol.
Next thing we hear is that minis contribute to the aoe-cap, functionally serving as meat-shield for zergs^^

Engineer is love, Engineer is life.

Med-Kit's dropped items consumed by minis.

in Engineer

Posted by: Rainmaker.7594

Rainmaker.7594

I didn’t notice my mini stealing my bandages, but I wish that if an OOC NPC tries to steal the bandage they’d get blown to the other side of the map. Its very annoying. Med kit got nerfed more than buffed imo anyway.