4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Med Kit suggestion
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Multiple pickups: Hm… That would also potentially allow for one person to pick all of them up for quite a pileup of boons and healing. Could get to be a bit too powerful, and reducing their effectiveness to avoid such a situation would just make the whole thing pointless for groups again.
I recall hearing that the original intention was to make some sort of “buff pylon” skill with it. That could probably work quite well, I think: Simply make each skill a pylon, each of which will apply its effects to anyone who runs over it, but only once per person. Doesn’t make it overpowered for a solo Engineer, but makes it usable for groups of people who understand that they need to touch it to benefit.
Auto-attack healing bombs: I’d certainly like healing bombs back, but to be perfectly honest, I’d love to see the auto-attack stay as this healing mist, just with an amount of healing that actually means something. I understand that the benefit of Elixir-Infused Bombs is doling out damage while healing, but it’d be nice to see a focused healing approach come about, so long as it’s not an absolute waste of time.
I really like this idea, especially bringing back healing bombs. Currently the 1 skill on medkit is useless. Also for multiple drops, back in the day, one of the best uses for med-kit (outside of proc on healing skill runes) was stacking a bunch of med packs and holding a node. When the enemy shows up, you have a bunch of heals on stand-by. They added this to the F5 of supply crate, but dropping a bunch of med packs would be cool, they can even nerf their durations a little or something. Bringing back healing bombs would rock.