Warning!!!
This build is not for you if you don’t like absolutely face rolling 1v1s, or winning more often than not 1v3s, even 1v5s.
Elixir-Infused-Bombs heal for ~440 each. Thats 880 HPS if youre spamming bombs, which i dont advise, but its cool just to look at numbers
the regen boon heals for ~ 400, and backpack regen is ~270 HPS. Now take the 1875 every 10 sec from the runes and divide by 10, another 187hps. Each bandage has a 12 sec CD and heals for 1.9k, and theres 3, which equals another 475 HPS. Now take in medkits f1, heals for 6.9k on an 18 sec CD, which is another 383 HPS. Now add it all up, its 2583hps, if you use everything on CD and are auto attacking with bomb the whole time. Now thats not always possible of course, and not very smart, but you can get a basic idea of how much an engi can heal for. Im not even taking EGs #5 into account here. Now take into account nearly half of this also heals up to 5 other people around you. And yet people think warrior regen is OP?
It will allow you to kill any class/build, and it also excels in 1vX scenarios. Over the course of my WvW career, i have won multiple 1v3s and reached a stalemate on a 1v5. I am by no means an amazing player, but i do consider myself pretty decent. This is a 4 kit build. . This build excels in flipping camps with ease as well, and i have gotten many people asking what my build is. the key to this build is kiting. You can get near perma cripple from glue bomb, glue shot, and box of nails. Also when you swap kits you chill for 3 sec every 10 sec.
Apothecary Version
You can swap veggie pizza for saffron ice cream, but without it i feel not much sticks. With only 966 condi dmg you want as much damage out of your condis as possible. the one thing this has over the cleric version, is conditions are fire and forget. youll still be doing damage to them even if theyvwont stay close to you for one second. very good against particularly mobile or evasive enemies. Also this build works well with a shield, but i like glue shot to bunch everything up, then blowtorch and bomb everything. It requires a very active play style, which is why i enjoy it. If you do end up going p/s id swap med kit for healing turret since the shield can blast the water fields very easily and swap protection injection for the shield trait.
More Balanced Build
This one does lose a little on the healing side of things, but the extra damage more than makes up for it. You also get another 2k health, and torment runes with medkit are the best thing since sliced bread. Now instead of walking crippled and chilled towards you, they’ll also be taking extra damage from torment.
Cleric Version
I decided to get some cleric armor and test this out. I honestly like it a lot more than the apothecary version. The conditions really dont tick that hard, and to do the most dmg id be stuck in pistols. With this one you can apply your cripple and chill, and just spam bomb#1 a lot better. Each auto on bomb will also do 1k dmg (non-crit). You can also have mango pie in this build, which brings the healing to almost 1k HPS. P/S wouldnt be bad, but you’d only use it for the shields utility.
Any questions comments, or concerns can be voiced here, as well as any feedback, as im always looking to get better. I apologize to anyone if i “stole” their build. Was up late one night with a guy from ET crafting this build. 1v1s you can drop bombs and /laugh
Edit: ive actually researched the different traits and how they scale with healing power. I WAY underestimated. You can actually regen almost twice as much as what i had in the OP.
(edited by Carpboy.7145)

