(edited by Carpboy.7145)
Medic Engineer: Solo Roaming WvW
I do like the build.
My only thought is your condi removal looks fairly poor. I honestly would take the healing turret for that reason alone, it combos amazingly for extra heals with the BoB/EG 4. It would give you better heals/condi removal/team support. You would have to change your gameplay a bit though – turret is worse than the medipack for kiting.
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
I do like the build.
My only thought is your condi removal looks fairly poor. I honestly would take the healing turret for that reason alone, it combos amazingly for extra heals with the BoB/EG 4. It would give you better heals/condi removal/team support. You would have to change your gameplay a bit though – turret is worse than the medipack for kiting.
Med Kit is better than the Healing Turret for condition removal thanks to #4 (Adrenal), which is on a 15s cooldown. Not to mention the better self-heals.
I run Med Kit when solo/small group and HT when in a larger group and/or fighting on nodes in sPvP.
I like the build as well; specifically the survivability, but I did find it rather difficult to kill people especially in 1v2+ scenarios. Eventually they just ran off. I took some power food to get it about 1500 and that seemed to help.
I was going to try this out tonight. Where’d you get the apothecary gear? I was going to use karma or badges until I realized it’s not available. I’m not sure I want to spend the money to try it out.
I do like the build.
My only thought is your condi removal looks fairly poor. I honestly would take the healing turret for that reason alone, it combos amazingly for extra heals with the BoB/EG 4. It would give you better heals/condi removal/team support. You would have to change your gameplay a bit though – turret is worse than the medipack for kiting.
Med Kit is better than the Healing Turret for condition removal thanks to #4 (Adrenal), which is on a 15s cooldown. Not to mention the better self-heals.
I run Med Kit when solo/small group and HT when in a larger group and/or fighting on nodes in sPvP.
Unless they’ve changed it, thats 1 condition every 15s that you have to run into. Turret is 2 conditions every 20s and you don’t have to be on top of it to get it so its useful if you’re immobilized. I do realize that for simply kiting the med kit is better, but for the rest of the game, I think the turret synergies better. May just be me though.
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
Thank you all for the feedback!
I do like the build.
My only thought is your condi removal looks fairly poor. I honestly would take the healing turret for that reason alone, it combos amazingly for extra heals with the BoB/EG 4. It would give you better heals/condi removal/team support. You would have to change your gameplay a bit though – turret is worse than the medipack for kiting.
Med Kit is better than the Healing Turret for condition removal thanks to #4 (Adrenal), which is on a 15s cooldown. Not to mention the better self-heals.
I run Med Kit when solo/small group and HT when in a larger group and/or fighting on nodes in sPvP.
Unless they’ve changed it, thats 1 condition every 15s that you have to run into. Turret is 2 conditions every 20s and you don’t have to be on top of it to get it so its useful if you’re immobilized. I do realize that for simply kiting the med kit is better, but for the rest of the game, I think the turret synergies better. May just be me though.
The condition removal on the med kit is FAR superior to HT, as it cleanses ALL conditions. Definitely helps when fighting other engis or necros. Plus a bigger heal, and more swiftness, plus good fury uptime. I often start fights in medkit to hit fury+swift. The only times i would take HT over medkit is when you have shield and are VERY good at finishing fields, as you can heal from 0 to full in 5 sec. But that requires LOTS of practice and overall i feel medkit is better.
I was going to try this out tonight. Where’d you get the apothecary gear? I was going to use karma or badges until I realized it’s not available. I’m not sure I want to spend the money to try it out.
I was disappointed when i saw how expensive it was as well. The only way to get apothecary is crafting or the TP. I spent ~40g for armor, runes, everything. But trust me when i say you will never want to swap builds on your engi ever again. One thing to remember is to buy “satchel of apothecary armor” instead of each individual piece, saves a bit of gold. If golds a problem go farm LS events or frost gorge for a day.
I like the build as well; specifically the survivability, but I did find it rather difficult to kill people especially in 1v2+ scenarios. Eventually they just ran off. I took some power food to get it about 1500 and that seemed to help.
Between all the cripples chills, and immobilizes, its pretty hard for people to run from this build. Be sure to use magnet pull to keep them close and interrupt. Most people will stay and try to kill you if its 1vX, simply because they hate the fact they greatly outnumber you and cant kill you. That being said, must’ve just been a weird thing if they ran from you.
If you feel you lack power, try energized armor instead of protection injection. But the point of this build isnt power, its wearing them down through conditions and then kiting/cc. If i wanted power I’d use cleric.
Thank you all for the feedback!
I do like the build.
My only thought is your condi removal looks fairly poor. I honestly would take the healing turret for that reason alone, it combos amazingly for extra heals with the BoB/EG 4. It would give you better heals/condi removal/team support. You would have to change your gameplay a bit though – turret is worse than the medipack for kiting.
Med Kit is better than the Healing Turret for condition removal thanks to #4 (Adrenal), which is on a 15s cooldown. Not to mention the better self-heals.
I run Med Kit when solo/small group and HT when in a larger group and/or fighting on nodes in sPvP.
Unless they’ve changed it, thats 1 condition every 15s that you have to run into. Turret is 2 conditions every 20s and you don’t have to be on top of it to get it so its useful if you’re immobilized. I do realize that for simply kiting the med kit is better, but for the rest of the game, I think the turret synergies better. May just be me though.
The condition removal on the med kit is FAR superior to HT, as it cleanses ALL conditions. Definitely helps when fighting other engis or necros. Plus a bigger heal, and more swiftness, plus good fury uptime. I often start fights in medkit to hit fury+swift. The only times i would take HT over medkit is when you have shield and are VERY good at finishing fields, as you can heal from 0 to full in 5 sec. But that requires LOTS of practice and overall i feel medkit is better.
Unless they’ve stealth buffed it, and I’m pretty sure they haven’t, drop antidote only removes 1 condition despite its tooltip saying “conditions”. Also, Cleansing Burst is on a 15 sec cooldown, so as long as you pick up the turret rather than detonate it you can cleanse 2 conditions every 15 seconds. That coupled with the healing from regeneration as well as blast finishing makes healing turret better in almost every situation.
Med Kit is usually better for SD builds that gain a lot from having fury. Also, in high healing power builds as the Healing Turret doesn’t scale well with healing powered, whereas the dropped bandages scale very well, which makes a case for using Med Kit in this build.
Nockout | Engineer | Condition Roamer
Gnockout | Guardian| DPS
Also, in high healing power builds as the Healing Turret doesn’t scale well with healing powered, whereas the dropped bandages scale very well, which makes a case for using Med Kit in this build.
What about the blast finishers in that overcharged healing turret? I can usually do 2 or 3 in 1 overcharge. Do those scale w/ Healing power cause I’m near 1800 hp w/ sigil of life stacks.
(edited by Alkaholic.3875)
I tested healing power’s affect on the healing turret a while back and what I remembered was that (with about 800 healing power)
-The heal on the initial drop of the turret did not change at all (about 2500 for both)
-The heal from cleansing burst increased (from about 2500 to 3000)
-Regeneration increased (from about 180-270)
-Blast finishing increased (from about 1400-1900)
I’m at work and these numbers are just off the top of my head, but the reason I say it doesn’t scale as well is that the initial drop of the turret doesn’t change. Of course you will gain much more out of the healing power by blasting though.
I played a build a while ago with around 1200 healing power and I remember that the dropped bandages were healing for around 1700 each, before Packaged Stimulants. While the Healing Turret probably still surpasses in overall healing and sustain, having on demand quick heals like that can be huge in situational pvp.
I’m a huge fan of the Healing Turret and I would edit my last post to say that the Med Kit isn’t better than the Healing Turret at high levels of healing power but makes a much better case to be used (outside of Fury).
Nockout | Engineer | Condition Roamer
Gnockout | Guardian| DPS
I’m a huge fan of the Healing Turret and I would edit my last post to say that the Med Kit isn’t better than the Healing Turret at high levels of healing power but makes a much better case to be used (outside of Fury).
The Med Kit is better. Both Healing Turret activations scale by 50% of your Healing Power. Bandage Self scales by 100%. You could make the case for Blast/Leap finishers providing Area Heals, but those too only scale by 20% of your Healing Power.
With zero Healing Power, both heal roughly the same, with a slight advantage given to the Med Kit thanks to Drop Bandages. But when you compile more Healing Power into your gear through stuff like Celestial armor and Altruism runes, the Med Kit really pulls away.
You’re right about the Healing Turret being better at cleansing conditions, however. The Med Kit only cures one condition per Drop Antidote. I don’t think that’s a bug, and I believe that is working as intended. The tooltip is just poorly worded.
Use the Med Kit when you need more direct healing. Use the Healing Turret when you need more condition removal.
Hey Carp, Shoes here. ^ Is right about HT/MK.
You also have condi removal through the elixir gun, by shooting the fifth skill at your feet, you remove 1-2 conditions (Not mentioned on the tooltip, but it works). This and Fumigate give decent group condi removal. Bringing HT would definitely bump up the condi removal slightly, but if Med kit works for you, go with that.
Could also get Melandru runes and -Condi duration food to help mitigate conditions. (-Condi duration is actually far superior to +Condi duration, but you would lose out on damage there)
In pvp this build is pretty good for Bunker. I enjoyed it thanks.
Hey Carp, Shoes here. ^ Is right about HT/MK.
You also have condi removal through the elixir gun, by shooting the fifth skill at your feet, you remove 1-2 conditions (Not mentioned on the tooltip, but it works). This and Fumigate give decent group condi removal. Bringing HT would definitely bump up the condi removal slightly, but if Med kit works for you, go with that.
Could also get Melandru runes and -Condi duration food to help mitigate conditions. (-Condi duration is actually far superior to +Condi duration, but you would lose out on damage there)
Lol hey dude. This is the guy who helped out with it so credit where its due sorry for the misinformation medkit, it does only cure 1 condition (tho the tooltip suggests otherwise, grrrrrr) anyway, the regen you get from HT doesnt help at all, since the runes give perma regen in combat. That combined with EGs tool belt is more than enough regen. Also, id STRONGLY advise not to swap the food for anything else, as youll be able to survive indefinitely, but your killing power will be 0. That being said if money’s an issue koi cakes(i think its koi cakes) are the same thing as pizza. Just 10min shorter duration. And yeah, the only time id take HT over MK is when i get very good with blast finishers, and im not quite there yet .-. even then, id still prefer MK, unless your being blasted by multiple necros and p/p engis, in which case your pretty screwed, regardless if class/build, let alone heal skill. The one thing you wanna make sure to get off you is poison, as that definitely hinders your regen and other healing. Makes soloing a camp with hylek near impossible, but anything else is cake.
I’ve been running this exact build for a while, although I use pistol shield/HT and runes of altruism. Solo killing power isn’t really where this build excels, I like the HT because of the aoe heal/cleanses, and water field. I duo run with a guardian 99% of the time, so I rely a little on him for additonal damage. This build will make you IMMORTAL against non-condition builds, and I mean totally unkillable 1 v 1 or 1 v 2 even. However like all great things your weakness will be to conditions as even with HT we only have 3 condition removals, which against a necro or condition engi just is not enough.
For solo-roaming I still prefer the killing power of a pistol/shield tooldkit/bombkit/rocketboots engineer sporting runes of perplexity. Although I do enjoy this build quite a bit as well.
Zaragoz[SS] – 80 engineer
The Med Kit is better…
This is quite the blanket statement you have here. I am sure if he is heading towards organized group play they would much more enjoy Healing Turrets incredibly large water field over Med Kits better personal healing capacities.
The Med Kit is better…
This is quite the blanket statement you have here. I am sure if he is heading towards organized group play they would much more enjoy Healing Turrets incredibly large water field over Med Kits better personal healing capacities.
As the title says, SOLO roaming WvW. Im sure HT is better, in group situations. However as the title says, not groups, solo. So there you go
Idk, I do agree that the medkit gives better single target healing but with all those blasts at your disposal and the complete lack of immob cleansing I personally would stay away from that 4th kit. That’s just my thoughts though, by no means am I completely sane.
Another thought, if you get perma-regen in combat, think about switching out your runes and using healing turret. Imo with that low of crit chance/damage along with all of your slows, the fury and swiftness given to you from the medkit are fairly useless. I’ve been toying around with the runes of the engineer/forge/guardian. You sacrifice healing and gain damage/direct damage resistance. Dat burning from guardian runes. Very boss when combined with gear shield.
One last possibility because you mentioned you weren’t sold on the hydromancy (personally my fav sigil actually), try the sigil of doom. If it is fixed that extra poison might add some pressure on your target.
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes
Idk, I do agree that the medkit gives better single target healing but with all those blasts at your disposal and the complete lack of immob cleansing I personally would stay away from that 4th kit. That’s just my thoughts though, by no means am I completely sane.
Another thought, if you get perma-regen in combat, think about switching out your runes and using healing turret. Imo with that low of crit chance/damage along with all of your slows, the fury and swiftness given to you from the medkit are fairly useless. I’ve been toying around with the runes of the engineer/forge/guardian. You sacrifice healing and gain damage/direct damage resistance. Dat burning from guardian runes. Very boss when combined with gear shield.
One last possibility because you mentioned you weren’t sold on the hydromancy (personally my fav sigil actually), try the sigil of doom. If it is fixed that extra poison might add some pressure on your target.
Yeah. Really the heal skill is personal preference. I prefer medkit for bigger heals and works well with on heal runes and on swap sigils. Its not that big a deal imo.
The runes are the thing that allows perma regen in combat. If i changed those the HPS would be halved. 5% when your hit procs quite often, more than you think, especially 1vX, which is what this build excels at. That being said, i have been thinking of swapping runes to x4 of Dwayne, x2 of altruism. This would give a bit more damage, at the cost of a little extra regen.
Also since you mentioned sigils, doom probably wouldnt be to great. You can get perma poison from volley and EG. If i swap hydromancy, itd be for battle. With that setup and the x2 altruism you could stack 9-12 stacks of might permanently, along with bomb fire field and EG.
The Med Kit is better…
This is quite the blanket statement you have here. I am sure if he is heading towards organized group play they would much more enjoy Healing Turrets incredibly large water field over Med Kits better personal healing capacities.
Don’t take my words out of context.
I said that the Med Kit is better when you take Healing Power into consideration, because Bandage Self scales by 100% while the Healing Turret only scales by 50%.
And considering the title of the thread includes “Solo Roaming WvW,” I’m pretty sure he’s not concerned with organized group play.
(edited by Phineas Poe.3018)
Out of the gazillion builds I’ve tried, this one has been the most successful. I run a modified version with cleric’s gear and perplexity runes (that’s what I had on hand). I use EG, Bomb Kit, and Rocket Boots for utilities and switched from HT to Med Kit. As far as healing goes, the bombs combined with the Med Kit are more than sufficient for most encounters up to 1v3 or so for me. Conditions are managed with #4 on Med Kit and the light field from EG #5 (which ALSO happens to heal XD).
Any more than 3 foes, I use rocket boots to get the heck outta there. Less than three foes sees me dodging around when I’m not flying around with rocket boots and EG #4. Out of the 8 lvl 80 classes I have, this has been the funnest build I’ve played yet!
All classes, level 80
Dropbear Massacre, Necro Main
Just wanted to say thank you for creating this thread. I stumpled upon it and got curious and decided to give it a shot. I’m now totally in love with this build and using it both for roaming and larger fights in WvW with my guild aswell with great success!
Thanks a lot!
Just wanted to say thank you for creating this thread. I stumpled upon it and got curious and decided to give it a shot. I’m now totally in love with this build and using it both for roaming and larger fights in WvW with my guild aswell with great success!
Thanks a lot!
You’re welcome!
So, I went full healer with Life stacks, Krackalaka chocolate, and I had a blast. 1871 Healing Power, 355 regen, elixir infused bombs, backpack regen, 2k bandaids, ~6500 heals, 800 condi dmg. Running harassment was fun…
My question now is, what sigils to run when u have full kill stacks? Hydromance/Geomancy/Energy and ? I know the on swap should be one of those but I have no clue for the other since my crit is low. Also, on crit sigils put ur swap sigils on CD. Thoughts?
So, I went full healer with Life stacks, Krackalaka chocolate, and I had a blast. 1871 Healing Power, 355 regen, elixir infused bombs, backpack regen, 2k bandaids, ~6500 heals, 800 condi dmg. Running harassment was fun…
My question now is, what sigils to run when u have full kill stacks? Hydromance/Geomancy/Energy and ? I know the on swap should be one of those but I have no clue for the other since my crit is low. Also, on crit sigils put ur swap sigils on CD. Thoughts?
Id say for the other use bursting, or whatever the one that gives +6% condi dmg.
I just discovered this build and tried it out. I have a few questions.
How do you deal with mass conditions like necros and other engineers? You claim it can beat every class and build yet these 2 builds just destroy me.
Also, how do handle the constant stunning/knockbacks that’s currently popular with no stability and 1 stun breaker?
Do you have any videos of your playstyle? I’m fairly new to bombs and have ran HGH for the longest time and I thought I’d try something different. I enjoy this build but I seem to have better luck with my previous one so I’m wondering if I’m doing something wrong. Majority of my 1vX fights consist of getting stunned/feared/knockbacked to oblivion.
Thanks.
I just discovered this build and tried it out. I have a few questions.
How do you deal with mass conditions like necros and other engineers? You claim it can beat every class and build yet these 2 builds just destroy me.
Also, how do handle the constant stunning/knockbacks that’s currently popular with no stability and 1 stun breaker?
Do you have any videos of your playstyle? I’m fairly new to bombs and have ran HGH for the longest time and I thought I’d try something different. I enjoy this build but I seem to have better luck with my previous one so I’m wondering if I’m doing something wrong. Majority of my 1vX fights consist of getting stunned/feared/knockbacked to oblivion.
Thanks.
OP is exaggerating. Probably fighting underleveled or extremely bad players. There’s no way he would survive against 2 or more skilled players.
I just discovered this build and tried it out. I have a few questions.
How do you deal with mass conditions like necros and other engineers? You claim it can beat every class and build yet these 2 builds just destroy me.
Also, how do handle the constant stunning/knockbacks that’s currently popular with no stability and 1 stun breaker?
Do you have any videos of your playstyle? I’m fairly new to bombs and have ran HGH for the longest time and I thought I’d try something different. I enjoy this build but I seem to have better luck with my previous one so I’m wondering if I’m doing something wrong. Majority of my 1vX fights consist of getting stunned/feared/knockbacked to oblivion.
Thanks.
Idk. Just dodge, you have perma vigor. Really get good at kiting. Even though bombs are melee, you can still kite just out of melee range. Remember to swap kits constantly. Im never in one kit for more than 5 seconds. Necros are pretty tough for anyone. Just try to use LoS and blinds effectively. Also protection injection FTW.
As for winning 1vXs only against bads and uplevels, everyone knows it is literally impossible to win a 1vx against people of the same skill level. I didnt say i win every 1vX, but i do win a fair amount. You still have to play smart. Unlike a warrior.
If i made a video, youd see me dodging pretty much whenever i can, never really staying above 50% health, never dipping much below 20% either, applying all the soft CC and kiting melee, and swapping kits every couple seconds.
(edited by Carpboy.7145)
I just discovered this build and tried it out. I have a few questions.
How do you deal with mass conditions like necros and other engineers? You claim it can beat every class and build yet these 2 builds just destroy me.
Also, how do handle the constant stunning/knockbacks that’s currently popular with no stability and 1 stun breaker?
Do you have any videos of your playstyle? I’m fairly new to bombs and have ran HGH for the longest time and I thought I’d try something different. I enjoy this build but I seem to have better luck with my previous one so I’m wondering if I’m doing something wrong. Majority of my 1vX fights consist of getting stunned/feared/knockbacked to oblivion.
Thanks.
Idk. Just dodge, you have perma vigor. Really get good at kiting. Even though bombs are melee, you can still kite just out of melee range. Remember to swap kits constantly. Im never in one kit for more than 5 seconds. Necros are pretty tough for anyone. Just try to use LoS and blinds effectively. Also protection injection FTW.
As for winning 1vXs only against bads and uplevels, everyone knows it is literally impossible to win a 1vx against people of the same skill level. I didnt say i win every 1vX, but i do win a fair amount. You still have to play smart. Unlike a warrior.
If i made a video, youd see me dodging pretty much whenever i can, never really staying above 50% health, never dipping much below 20% either, applying all the soft CC and kiting melee, and swapping kits every couple seconds.
I had a much better day today. instead of being in their faces like I thought I should be I tried the kiting around and it went way better. Now I see what you mean.
Thanks for the build!
I just discovered this build and tried it out. I have a few questions.
How do you deal with mass conditions like necros and other engineers? You claim it can beat every class and build yet these 2 builds just destroy me.
Also, how do handle the constant stunning/knockbacks that’s currently popular with no stability and 1 stun breaker?
Do you have any videos of your playstyle? I’m fairly new to bombs and have ran HGH for the longest time and I thought I’d try something different. I enjoy this build but I seem to have better luck with my previous one so I’m wondering if I’m doing something wrong. Majority of my 1vX fights consist of getting stunned/feared/knockbacked to oblivion.
Thanks.
Idk. Just dodge, you have perma vigor. Really get good at kiting. Even though bombs are melee, you can still kite just out of melee range. Remember to swap kits constantly. Im never in one kit for more than 5 seconds. Necros are pretty tough for anyone. Just try to use LoS and blinds effectively. Also protection injection FTW.
As for winning 1vXs only against bads and uplevels, everyone knows it is literally impossible to win a 1vx against people of the same skill level. I didnt say i win every 1vX, but i do win a fair amount. You still have to play smart. Unlike a warrior.
If i made a video, youd see me dodging pretty much whenever i can, never really staying above 50% health, never dipping much below 20% either, applying all the soft CC and kiting melee, and swapping kits every couple seconds.
I had a much better day today. instead of being in their faces like I thought I should be I tried the kiting around and it went way better. Now I see what you mean.
Thanks for the build!
That really is the key. Alternatively, you could swap sigil of hydromancy for energy.
Bumping just because i edited the OP and added another separate version of the build. Tell me what you guys think!
“spamming bombs”
So whats it like without doing that? i find bombs SO dull.
“spamming bombs”
So whats it like without doing that? i find bombs SO dull.
If youre running the apothecary version spamming bombs won’t do much good. Sometimes i do it just to heal up a bit if i get really low. In reality, im actually swapping kits every few seconds, since theres usually almost always something better you could be doing than auto attack. And with 4 kits, cool downs dont matter at all.
I just included spamming bombs so people could see the full potential of the HPS.
Although I appreciate what your goal is, I just cannot justify spamming any auto attack on ant engineer skill as productive play.
https://www.youtube.com/watch?v=6q3em9s5I4c
Although I appreciate what your goal is, I just cannot justify spamming any auto attack on ant engineer skill as productive play.
Read the post i made right above yours sir. Rarely am i ever just autoattack ing. I included the part about spamming the auto so people could see the full HPS. But more often than not, with three kits, theres almost always something better you can do.
Your right. I let ArmageddonAsh’s post confuse me.
https://www.youtube.com/watch?v=6q3em9s5I4c
Without condi dmg or duration I’m not sure how that new build is better than your orignal. Where exactly is your damage? The main thing about the apoth is you got your pistols, bombs, EG doing your damage while providing survivability. With the cleric build, your damage is gone from these, just leaving survivability.
Without duration your CC doesn’t stick so how can you keep people in your bombs? Also how is your new build better in health regen if its the same trait setup with less healing power and no dwayna runes?
It seems to me the cleric build is a bit off but then again I’m not an expert. I thought bombs was wasted without condi damage and rifle without precision.
This is what I have been running recently (recent convert from Elementalist) …
and here is a gameplay video of a similar build (not my video): http://youtu.be/yKOJCwN2y08
Note: He uses Apoth + Settler in that video, but I found that Apoth + Dire is more noob proof to learn with. The healing loss isn’t very noticeable, but the extra health gives you more room to make mistakes.
Edit: Although it looks like a more offensive build performed much better for him: http://youtu.be/mj--XNUOk44
hmm
80 Necromancer (IRNY), 80 Guardian (IRNY)
GW2: it’s like DAoC, but for the WoW crowd.
(edited by Taldren.7523)
Without condi dmg or duration I’m not sure how that new build is better than your orignal. Where exactly is your damage? The main thing about the apoth is you got your pistols, bombs, EG doing your damage while providing survivability. With the cleric build, your damage is gone from these, just leaving survivability.
Without duration your CC doesn’t stick so how can you keep people in your bombs? Also how is your new build better in health regen if its the same trait setup with less healing power and no dwayna runes?
It seems to me the cleric build is a bit off but then again I’m not an expert. I thought bombs was wasted without condi damage and rifle without precision.
Im not really saying its 100% better. Im just saying ive been running the cleric version lately and liking it.(maybe im just bored of the apothecary version, idk.) but bomb auto scales the best with power out of any Engi attack. Each bomb does 1k dmg each. Also you can use mango pies in the cleric version, which is another 80-90 HPS. Its also slightly stronger hen facing condition builds, since hoelbrak runes.
This is what I have been running recently (recent convert from Elementalist) …
and here is a gameplay video of a similar build (not my video): http://youtu.be/yKOJCwN2y08
Note: He uses Apoth + Settler in that video, but I found that Apoth + Dire is more noob proof to learn with. The healing loss isn’t very noticeable, but the extra health gives you more room to make mistakes.
Edit: Although it looks like a more offensive build performed much better for him: http://youtu.be/mj--XNUOk44
hmm
That first build isnt that great of play by him. The second has a lot better plays, and hes using perplexity runes in both, which is huge for offense. That second video is also a completely different build, so its not really relatable much.
Let’s not forget this with HK too though guys… You have beautiful access to on heal runes… Literally no CD on the “heal” and to me IS THE BEST on heal proccer in the game, like by a long shot. This allows you to get pretty creative and thankfully is decently cheap too with most on heals.
80s: Mesmer, Engineer, Guardian.
In progress: Warrior 52.
Ok so this is awesome. On dec 10 elixir-infused bombs is getting a 50% increase in healing. That means each bomb will heal for ~325. Thats just so awesome! But the perma vigor will get nerfed, which isn’t good
Be careful, this is how rumors start then people get all up in arms when something didn’t happen when they expected it to. What it really says is:
Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
The scaling with healing power is being increased by 50%, not a flat 50% increase in healing. It currently scales with .1 of your healing power. So if you have 1000 healing power, it increases the healing of the bombs by 100. This change makes the bombs scale by .15 presumably (50% more than .1) so you get 150 extra healing from 1000 healing power.
You will have to have a large amount of healing power to notice this change if it goes live in this way. I know the builds on this page do have healing power, but I just wanted to be clear about this.
Jade Quarry
Be careful, this is how rumors start then people get all up in arms when something didn’t happen when they expected it to. What it really says is:
Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
The scaling with healing power is being increased by 50%, not a flat 50% increase in healing. It currently scales with .1 of your healing power. So if you have 1000 healing power, it increases the healing of the bombs by 100. This change makes the bombs scale by .15 presumably (50% more than .1) so you get 150 extra healing from 1000 healing power.
You will have to have a large amount of healing power to notice this change if it goes live in this way. I know the builds on this page do have healing power, but I just wanted to be clear about this.
If thats true then the healing increase is a lot more than i just posted.
Be careful, this is how rumors start then people get all up in arms when something didn’t happen when they expected it to. What it really says is:
Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
The scaling with healing power is being increased by 50%, not a flat 50% increase in healing. It currently scales with .1 of your healing power. So if you have 1000 healing power, it increases the healing of the bombs by 100. This change makes the bombs scale by .15 presumably (50% more than .1) so you get 150 extra healing from 1000 healing power.
You will have to have a large amount of healing power to notice this change if it goes live in this way. I know the builds on this page do have healing power, but I just wanted to be clear about this.
If thats true then the healing increase is a lot more than i just posted.
If you have lots of healing power like the builds in this thread, you can get up to about 385 I believe. I ran it through the calculator when I first saw this change. Though I believe that was with like 1600 healing power… a silly amount I don’t think many people use. Practically, you’re probably maxing out at around 325-350 I would imagine. Pretty much what you said.
I just wanted to make sure people don’t see “increase in healing by 50%” and freak out, expecting bombs to be going off for 500 after this patch. The only increase is to the scaling with healing power, not the base heal.
Jade Quarry
(edited by Adamantium.3682)
Be careful, this is how rumors start then people get all up in arms when something didn’t happen when they expected it to. What it really says is:
Inventions XI – Elixir Infused bombs. Increased healing scaling by 50%.
The scaling with healing power is being increased by 50%, not a flat 50% increase in healing. It currently scales with .1 of your healing power. So if you have 1000 healing power, it increases the healing of the bombs by 100. This change makes the bombs scale by .15 presumably (50% more than .1) so you get 150 extra healing from 1000 healing power.
You will have to have a large amount of healing power to notice this change if it goes live in this way. I know the builds on this page do have healing power, but I just wanted to be clear about this.
If thats true then the healing increase is a lot more than i just posted.
If you have lots of healing power like the builds in this thread, you can get up to about 375 I believe. I ran it through the calculator when I first saw this change. Though I believe that was with like 1600 healing power… a silly amount I don’t think many people use. Practically, you’re probably maxing out at around 350-360 I would imagine.
I just wanted to make sure people don’t see “increase in healing by 50%” and freak out, expecting bombs to be going off for 500 after this patch. The only increase is to the scaling with healing power, not the base heal.
Ok. But if you read what i originally said i said they heal for ~325ish with the buff.
Ok. But if you read what i originally said i said they heal for ~325ish with the buff.
(I edited my numbers to be more precise)
You’re right, I didn’t mean to say you were wrong. The community has a tendency to jump on misinformation and make assumptions about things (like the “turret health buff” that never was going to happen). I just wanted to add to what you said that you will only see this change if you build lots of healing power.
Jade Quarry
I added a more balanced build where youve actually got a really good chance of killing someone. And torment runes + medkit are a match made in heaven. Not to mention youve got 19k health, 2k more than the other 2. Also just bumping because ive come back to engineer from warrior (i know) and have some newfound love for this build.