Medic Gyro Heals More Than Healing Turret

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Coolster.2536

Coolster.2536

Title says it, by doing some math, you can find out how much both Medic Gyro and Healing Turret heal. Note this is only when you use Rocket Charge with Reconstruction Field, otherwise HT beats MG and I tested this in Heat of the Mists with 0 healing power and with 1200 healing power.

This is the initial heal (IH) of Medic Gyro + the healing from Reconstruction Field + Rocket Charge (RF)

4,510 (IH) + 1,300 (RF) + 1,300 (RF) + 1,300 (RF) = 8,410

This is the initial heal of Healing Turret with Cleansing Burst + Detonate Healing Turret and without calculating Regen
2,520 (IH) + 2,520 (CB) + 1,320 (DHT) = 6,360

Now this is the healing of Medic Gyro with the Medic Gyro healing + Reconstruction Field + Rocket Charge

4,510 (IH) + 820 (GH) + 820 (GH) + 820 (GH) + 820 (GH) + 1,300 (RF) + 1,300 (RF) + 1,300 (RF) = 11,690

Now this is the healing of Healing Turret with Regen®+ Cleansing Burst + Detonate Healing Turret (Note: Since Regen stacks duration, these numbers represent the total healing of each Regen)

2,520 (IH) + 390® + 2,520 (CB) + 780® + 1,320 (DHT) = 7,530

Medic Gyro Heals more instantly than Healing Turret which heals over time, now lets see these numbers with 1,200 Healing Power

Medic Gyro with Reconstruction Field + Rocket Charge without Gyro Healing

5,350 (IH) + 1,900 (RF) + 1,900 (RF) + 1,900 (RF) = 11,050

Healing Turret with Cleansing Burst + Detonate Healing Turret

3,120 (IH) + 3,120 (IH) + 1, 520 (DHT) = 7, 760

Medic Gyro with Reconstruction Field + Rocket Charge with Gyro Healing

5,350 (IH) + 1,540 (GH) + 1,540 (GH) + 1,540 (GH) + 1,540 (GH) + 1,900 (RF) + 1,900 (RF) + 1, 900 (RF) = 17,210

Healing Turret with Cleansing Burst + Detonate Healing Turret with Regen

3,120 (IH) + 840® + 3,120 (CB) + 1,680® + 1,520 (DHT) = 10,280

Now, this is by no means trying to prove that Medic Gyro is better than Healing Turret, this is just showing that Medic Gyro is a better burst-y heal and Healing Turret is a better sustaining heal. And remember, only Rocket Charge let’s you use Medic Gyro to its fullest potential, so without Hammer, Healing Turret is better. And Healing Turret cleanses conditions, Reconstruction Field pulses Protection. You can log in and test these yourself if you so please.

You Can’t Be A Genius, If You Aren’t The Slightest Bit Insane. B)

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

why didnt you include hammer leaps for healing turret.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Coolster.2536

Coolster.2536

why didnt you include hammer leaps for healing turret.

:O I didn’t! That’s an oversight on my part.

You Can’t Be A Genius, If You Aren’t The Slightest Bit Insane. B)

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

why didnt you include hammer leaps for healing turret.

:O I didn’t! That’s an oversight on my part.

pretty sure that will at least even them out to something unnoticable , but then you need to consider that turret is on a 20(15) sec cd and gyro is 44(30) and the toolbelt is 25.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

Don’t forget the part that Medic Gyro can be activated even when you’re stunned or knocked down.

great for that “Oh **** my stun break is down and I need heal but I’m currently stunned/knocked down” Pop Medic Gyro “All better now.”

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Pride.1734

Pride.1734

Gyros don’t exist in my book…

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: glenndevis.8327

glenndevis.8327

I was using/trying the Medic Gyro as well and I personally like it more than the turret.
It sucks AI pathing wise but the leaps through teh tool belt skill are quite nice, and a water field that moves with you? yes please.

If only it didn’t die instantly & sticked to you like it should…

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Adamantium.3682

Adamantium.3682

HG most certainly doesn’t heal more upfront than HT. You should include the Cleansing Burst in the initial heal, as that is when it is used. Immediately on placement. I feel like anyone who has played Engineer should know this.

Additionally HT gives you a decent duration water field that you can use any blast or leap in. The toolbelt also gives a water field, but only long enough for 1 maybe 2 if you’re quick.

Lastly, go ahead and double the HT numbers since you can use that twice before Healing Gyro even comes off cooldown.

I don’t think HG is the worst gyro, but the cooldown just kills it. The toolbelt is great, the instant activation is great. The interval is a bit long in my opinion, it feels like I caught a stray Virtue of Resolve. It should be 400 every 1s or 500 every 2s I think. Seeing as it can be killed pretty easily I think that’s fine.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

(edited by Adamantium.3682)

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: BurrTheKing.8571

BurrTheKing.8571

Don’t forget the part that Medic Gyro can be activated even when you’re stunned or knocked down.

great for that “Oh **** my stun break is down and I need heal but I’m currently stunned/knocked down” Pop Medic Gyro “All better now.”

There’s also the fact that you can use Reconstruction Field on the move AND it provides Protection. You can’t easily account for the amount of damage that Protection may negate but it can be potentially high. Also if you time it right and have a Flamethrower you can get FOUR Healing blasts.

The turret can also be used as a daze if you detonate it as it starts getting low.

I don’t think you can mathematically quantify which is better.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Sold Out.7625

Sold Out.7625

Oooh, what if the medic gyro got the fabled Scrapper Stunbreak? That could be fairly cool and help even the score.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: zxstanyxz.8769

zxstanyxz.8769

medic gyro will heal you for more… except when it buggers off and heals other people leaving you outside its range…

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Nilix.2170

Nilix.2170

Oooh, what if the medic gyro got the fabled Scrapper Stunbreak? That could be fairly cool and help even the score.

Attaching the stun break to your heal is pretty scary design. You don’t want to be in a position where you’re thinking whether you should waste your kitten CD heal skill on breaking a stun. Chances are, you’d save it instead and it’ll never be used as a stun break unless you’re also low on health. At that point, the stunbreak will just be an added bonus rather than a conscious decision. Better off putting it on either Shredder Gyro or Bulwark Gyro.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Sold Out.7625

Sold Out.7625

Mhm! I was reconsidering it for a while, and thought ‘yeah, that doesn’t add up perfectly’. That said, toolbelt stunbreaks are a thing we saw about already, and the mobile waterfield -could- work for it. Thinking thinking…

We’ll see what Anet will do. Right now I don’t feel like taking Gyros anywhere, after all.

Leader of the Free Winds – RP, community, and all kinds of fun.
Jara Ariasdottir (Soon all classes proper!)

Medic Gyro Heals More Than Healing Turret

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

Yeah, as for initial heal, Medic Gyro is not better than Healing Turret simply due to lack of condi removal and the longer cooldown. Now if the Medic Gyro had a shorter cooldown, stayed with you better, and healed more frequently, then it would definitely be worth taking over Healing Turret, especially with it being instant cast.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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