Medic Gyro Heals More Than Healing Turret
why didnt you include hammer leaps for healing turret.
head here to discuss wvw without fear of infractions
why didnt you include hammer leaps for healing turret.
:O I didn’t! That’s an oversight on my part.
why didnt you include hammer leaps for healing turret.
:O I didn’t! That’s an oversight on my part.
pretty sure that will at least even them out to something unnoticable , but then you need to consider that turret is on a 20(15) sec cd and gyro is 44(30) and the toolbelt is 25.
head here to discuss wvw without fear of infractions
Don’t forget the part that Medic Gyro can be activated even when you’re stunned or knocked down.
great for that “Oh **** my stun break is down and I need heal but I’m currently stunned/knocked down” Pop Medic Gyro “All better now.”
Gyros don’t exist in my book…
I was using/trying the Medic Gyro as well and I personally like it more than the turret.
It sucks AI pathing wise but the leaps through teh tool belt skill are quite nice, and a water field that moves with you? yes please.
If only it didn’t die instantly & sticked to you like it should…
HG most certainly doesn’t heal more upfront than HT. You should include the Cleansing Burst in the initial heal, as that is when it is used. Immediately on placement. I feel like anyone who has played Engineer should know this.
Additionally HT gives you a decent duration water field that you can use any blast or leap in. The toolbelt also gives a water field, but only long enough for 1 maybe 2 if you’re quick.
Lastly, go ahead and double the HT numbers since you can use that twice before Healing Gyro even comes off cooldown.
I don’t think HG is the worst gyro, but the cooldown just kills it. The toolbelt is great, the instant activation is great. The interval is a bit long in my opinion, it feels like I caught a stray Virtue of Resolve. It should be 400 every 1s or 500 every 2s I think. Seeing as it can be killed pretty easily I think that’s fine.
Jade Quarry
(edited by Adamantium.3682)
Don’t forget the part that Medic Gyro can be activated even when you’re stunned or knocked down.
great for that “Oh **** my stun break is down and I need heal but I’m currently stunned/knocked down” Pop Medic Gyro “All better now.”
There’s also the fact that you can use Reconstruction Field on the move AND it provides Protection. You can’t easily account for the amount of damage that Protection may negate but it can be potentially high. Also if you time it right and have a Flamethrower you can get FOUR Healing blasts.
The turret can also be used as a daze if you detonate it as it starts getting low.
I don’t think you can mathematically quantify which is better.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Oooh, what if the medic gyro got the fabled Scrapper Stunbreak? That could be fairly cool and help even the score.
Jara Ariasdottir (Soon all classes proper!)
medic gyro will heal you for more… except when it buggers off and heals other people leaving you outside its range…
Oooh, what if the medic gyro got the fabled Scrapper Stunbreak? That could be fairly cool and help even the score.
Attaching the stun break to your heal is pretty scary design. You don’t want to be in a position where you’re thinking whether you should waste your kitten CD heal skill on breaking a stun. Chances are, you’d save it instead and it’ll never be used as a stun break unless you’re also low on health. At that point, the stunbreak will just be an added bonus rather than a conscious decision. Better off putting it on either Shredder Gyro or Bulwark Gyro.
Purity of Purpose
Mhm! I was reconsidering it for a while, and thought ‘yeah, that doesn’t add up perfectly’. That said, toolbelt stunbreaks are a thing we saw about already, and the mobile waterfield -could- work for it. Thinking thinking…
We’ll see what Anet will do. Right now I don’t feel like taking Gyros anywhere, after all.
Jara Ariasdottir (Soon all classes proper!)
Yeah, as for initial heal, Medic Gyro is not better than Healing Turret simply due to lack of condi removal and the longer cooldown. Now if the Medic Gyro had a shorter cooldown, stayed with you better, and healed more frequently, then it would definitely be worth taking over Healing Turret, especially with it being instant cast.