Medical Dispersion Field vs Bunker Down

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Zaroua.2714

Zaroua.2714

An Engineer in healing gear with 1600 healing stat using Magi gear.

Bunker Down will produce a bandage that heals for 1800 every 2 seconds, give or take a fraction of a second. That’s 900 healing per second that can be attributed to anyone in the group (or out of group in WvW) while producing a mine that can deal damage and trigger other procs. Also not dependent on your group’s positioning.

Medical Dispersion Field would thus require an Engineer to be healed for roughly 1800 every second to be considered on par with ONLY the raw healing from Bunker Down, assuming that MDF heals 4 targets and that all 4 targets are hugging you. Using Healing Turret, overcharging it and blasting the water field twice and then using Super Elixir, we get about 736 healing per second, which would generate 358 health per second using MDF, again with the assumption that MDF hits 4 targets and that all 4 targets are close to the Engineer. That means an Engineer that doesn’t receive extra healing from his party members would need to somehow get an extra 1000+ healing per second from Soothing Detonation for MDF to match Bunker Down, which won’t happen because Anet stated that blasting a field would generate less healing than blasting a water field.

And for comparison’s sake, Elixir-Infused Bombs would provide 1617 healing per second to the group. But they also stated that MDF would have an ICD because it’d be “overpowered without it”. Ya, it’d probably be overpowered in WvW if you build a team of 5 Nomad engineers that just spam heal each other. But outside of that ridiculous scenario, this trait straight up sucks, especially compared to the other Grandmaster trait that’s available in that line. My suggestion is this: “MDF: Healing the Engineer generates on himself heals up to 4 nearby allies for 25-30% of the healing received”. This way, the output of the trait is worthwhile for heal-y support type Engineer while Bunker Down is worthwhile for an offensive type Engineer that wants to drop more explosions for more procs while still remaining useful support wise.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Are.1326

Are.1326

This trait was probably my biggest dissepointment in the reveal and I was about to suggest the same idea you posted.

Basing the outgoing heal only on heals the engineer puts on himself puts it in line with other selfless traits on other proffesions (like Phalanx Strength or Powerful Aura).
It also stops the skill from going on cooldown because an allie healed you with a less effective heal.
And it stops it from rolling out of control when multiple engineers with this trait is together.

Also, they should remove the ICD and make it proc on all self heals, not only an arbitrary confusing list of “strong heals”. That way we can use it with backpack regenerator for some nice passive AoE healing to allies.

Anything les than 25% would also feel weak. This is a selfless trait after all, you take it for your allies, then you should at least notice it or feel like it is worth it over bunker down.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Arioso.8519

Arioso.8519

The thing is, for bunker down to be dropping a bandage every 2 seconds, that means you’d have to eat a crit every 2 seconds.

If THAT happens for any length of time you’re just flat-out dead.

Under normal circumstances, you’ll probably still get way more healing out of MDF, but that said, I think the internal cooldown will be really hard to keep track of. And if it procs on someone else healing you, then that could really mess you up if you get hit with a measly 300 hp heal proc from a sigil before you can cast your actual heal skill.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Are.1326

Are.1326

The thing is, for bunker down to be dropping a bandage every 2 seconds, that means you’d have to eat a crit every 2 seconds.

If THAT happens for any length of time you’re just flat-out dead.

You have to deal a crit hit, not recive one.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Arioso.8519

Arioso.8519

The thing is, for bunker down to be dropping a bandage every 2 seconds, that means you’d have to eat a crit every 2 seconds.

If THAT happens for any length of time you’re just flat-out dead.

You have to deal a crit hit, not recive one.

Oh.

Wait, really?

A: I feel dumb now.

B: That is a LOT of bandages. I don’t think I’ll miss elixir infused bombs anymore.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Crits are awesome now.
from picking explosives, inventions and tools crits :
- have a 33% chance to trigger a guided missile every 10sec
- drop a bomb on your location and a medkit every 2sec
- drop a bomb on the enemy every 10 sec

And since they themselves can crit again, the ride never ends…
I don’t really miss ICP in explosives

Engineer is love, Engineer is life.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Yamsandjams.3267

Yamsandjams.3267

I’m not sure why they didn’t make medical dispersion field linked to your healing skill. The way they described it, you can take a tiny heal from someone’s shout or something, and it’ll pop the MDF’s ICD before you can even do anything with it. It’s going to be a nightmare to actually control it with all the little heals going off everywhere.

It’s essentially the same problem that kit refinement has always had, so… I guess it’s just gonna be stuck this way.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

Yea, sadly.
I guess for PvP bunker down will be the obvious pick, but luckily it’s already more powerful than the current elixir infused bombs, so in total we still get a decent heal-boost from these changes.

Engineer is love, Engineer is life.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Arleon.5921

Arleon.5921

I calculated it also, and came to the conclusion, that you need a skill with 724,63 heal/sec at 0 Healingpower and a cd that fits the icd of the dispersion field.
Right now the only skill that´s able to do this is the A.E.D. IF IT HAD a cd of 20 seconds ( which could be possible with the new tools GM ).

So yes it seems to be not that usefull atm — but let´s see which icd it has in the end, since it could also be like 2 sec which would screw all the math up again ^^

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

When it comes to heals, Healing per second and healing per min. is not interesting imho. It’s great on paper but in reallity it’s an entirely different matter, especially in spvp and wvw.

Medical Dispersion Field vs Bunker Down

in Engineer

Posted by: emikochan.8504

emikochan.8504

I think it’s more for people with no crit. my spvp engi doesn’t even have any precision, so bunker down does nothing.

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