Medkit--I wish it hits even if I'm standing still.
If it hit you while standing still then how would you drop it for others or for later use?
Seafarer’s Rest server
Your character doesn’t take one of the kits if you don’t need it, e.g. if you’re at full health or not suffering from a condition.
Two suggestions for this:
1) Make the abilities double-tap. Ie, once you drop the bottle the ability changes to one to grab it and drink it during the cooldown, so you can choose to grab and drink it or leave it for others.
B) Make it interactable like turrets and other items through the ‘Interact’ popup either for just yourself (probably better) or for everybody instead of running over them, though the latter would cause a lot of interact spam everywhere.
I prefer it the way it is. Even without full health, often I am leaving them for later or for others.
All though I could see the merit of the double tap idea.
I prefer it the way it is. Even without full health, often I am leaving them for later or for others.
All though I could see the merit of the double tap idea.
That was the intent with the double-tap, you get the exact functionality we have now PLUS the ability to chug it when its in front of you, this would be especially nice for the #4 that cures conditions, I hate running through Orr and getting imobilized and my only cure sitting there in front of me taunting me that I can’t drink it and go :P
Yeah, I could see that. Doesn’t sound like a bad idea at all, and the precedent is there with all of the abilities in game that have a secondary function when you double tap a skill.
Yeah, I could see that. Doesn’t sound like a bad idea at all, and the precedent is there with all of the abilities in game that have a secondary function when you double tap a skill.
The only problem I can see is whether the tech is there yet to allow for a conditional double-tap based on the existence of an item on the ground (otherwise someone else could grab it then you could hit the double-tap as well and double-up).