Medkit--I wish it hits even if I'm standing still.

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: Xocolatl.6890

Xocolatl.6890

It would be really nice if the hitbox for medkit items (especially the status curing one) is MUCH larger. It doesn’t provide massive healing on its own, but cleverly prepping the battlefield with them can be a real boon to your team, which is really nice.

But what gets me is that the kitten thing sometimes just doesn’t hit me when it should (while sidestepping while also walking forward, for example). It would also be very nice if it hits me while I’m standing still.

Oh, and the first medkit is bugged. Trying to use it as soon as you switch to medkit will put it on a 4 seconds cooldown without dropping the thing. Fix pl0x?

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: Netsu.3769

Netsu.3769

If it hit you while standing still then how would you drop it for others or for later use?

The Jolly Fellas [JF]
Seafarer’s Rest server

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: DesertRose.2031

DesertRose.2031

Your character doesn’t take one of the kits if you don’t need it, e.g. if you’re at full health or not suffering from a condition.

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: Kithzyan.5034

Kithzyan.5034

Two suggestions for this:

1) Make the abilities double-tap. Ie, once you drop the bottle the ability changes to one to grab it and drink it during the cooldown, so you can choose to grab and drink it or leave it for others.

B) Make it interactable like turrets and other items through the ‘Interact’ popup either for just yourself (probably better) or for everybody instead of running over them, though the latter would cause a lot of interact spam everywhere.

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: coglin.1496

coglin.1496

I prefer it the way it is. Even without full health, often I am leaving them for later or for others.

All though I could see the merit of the double tap idea.

Poor craftsman blame their tools. Poor players blame their Engineer.

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: Kithzyan.5034

Kithzyan.5034

I prefer it the way it is. Even without full health, often I am leaving them for later or for others.

All though I could see the merit of the double tap idea.

That was the intent with the double-tap, you get the exact functionality we have now PLUS the ability to chug it when its in front of you, this would be especially nice for the #4 that cures conditions, I hate running through Orr and getting imobilized and my only cure sitting there in front of me taunting me that I can’t drink it and go :P

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: coglin.1496

coglin.1496

Yeah, I could see that. Doesn’t sound like a bad idea at all, and the precedent is there with all of the abilities in game that have a secondary function when you double tap a skill.

Poor craftsman blame their tools. Poor players blame their Engineer.

Medkit--I wish it hits even if I'm standing still.

in Engineer

Posted by: Kithzyan.5034

Kithzyan.5034

Yeah, I could see that. Doesn’t sound like a bad idea at all, and the precedent is there with all of the abilities in game that have a secondary function when you double tap a skill.

The only problem I can see is whether the tech is there yet to allow for a conditional double-tap based on the existence of an item on the ground (otherwise someone else could grab it then you could hit the double-tap as well and double-up).