Medkit and "when a heal skill is used"
Until June 23rd those effects occurred when you swapped to the med kit. But they changed it unfortunately, so not they only work when using the tool belt skill.
Edit: Yeah after Deniaria post, I need to clarify that my statement refers to traits. They still work with runes and sigils, but not our own traits.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
They trigger when you equip the kit (press button 6). At least it works with certain runes, like altruism, Lyssa. I haven’t tested them all.
so runes triggers wit h equipping it, and the traits trigger with the toolbelt skill.
That’s too bad. I thought that if they triggered on any/all uses of any of the skills, taking icd into account, it might have helped make medkit a bit more attractive.
so runes triggers wit h equipping it, and the traits trigger with the toolbelt skill.
That’s too bad. I thought that if they triggered on any/all uses of any of the skills, taking icd into account, it might have helped make medkit a bit more attractive.
Prior to the June patch, that is exactly how it behaved.
It WAS more attractive, but not by much. Healing Turret still outclassed it.
Yes I noticed my Rune’s of Dwayna have become ineffective for 5 second party regeneration. I only noticed this recently. Heck it does not work for the tool belt kit either, no stacking duration regeneration. 5 out of 10 Seconds of party regeneration was the appeal to the build I ran for party support.
Sad…
Tungsten, replace dwaynas with monks and medkit with HT.
Pew, you’re now more effective party support than you used to be
I don’t like the turret, it dies too fast with a fixed location. The old method I used was more fun, and practical, I can click med kit, then click out of med kit to a flame thrower and move on. Turret’s take maintenance and repair. Now if they self healed like they used to I could see taking a healing turret. Also the Elite skill supply crate covers heal turret if necessary and it’s place-able still.
I don’t like the turret, it dies too fast with a fixed location. The old method I used was more fun, and practical, I can click med kit, then click out of med kit to a flame thrower and move on. Turret’s take maintenance and repair. Now if they self healed like they used to I could see taking a healing turret. Also the Elite skill supply crate covers heal turret if necessary and it’s place-able still.
That is how the skill is designed to be used, but that is not how you use it.
You are supposed to summon it, immediately overcharge it then pick it up for a 15 sec cooldown.
If you need extra healing, immediately detonate it after the overcharge for a 20 sec cooldown.
Ta-da. One of the best healing throughput in the game.
Pop magnetic shield/acid bomb/orbital there too for extra “wtf!1” for the enemy team, you only leave it down situationally, perhaps 0,1% of the times you use it
Supply crate is another of those good on paper things but weak in practice, the most useful part about it is the aoe stun xD.
if you want to heal effectively, you will understand that elixir shell is one of the most useful healing skills in the game, you also gain aoe snare, blind, vulnerability and turrets/medkits simply can’t compete with it
if you compare med vs ht, the former is a toy and the latter is godmode, when it should be the other way around if you really think about the sacrifices you have to make to use the kit in combat.
our internal balance sucks hard and still no dev posts about it.. silly
psa: oh yeah, the turret pop cd is now 18 seconds, not 15 for some reason