Medkit feels so clunky.

Medkit feels so clunky.

in Engineer

Posted by: runeblade.7514

runeblade.7514

If I could change medkit, I would remove the extra “drop bandage” skill and make the main “drop bandage” drop three bandages instead of one.Then put an auto-attack in it. It is that bad. The three drop bandages skill is really not smooth.

Since I am stuck with a clunky heal kit. Any tips on how to use it?

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Medkit feels so clunky.

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Posted by: The Slyfe.7231

The Slyfe.7231

Best advice I can give is to use the toolbelt heal often. I usually throw some bandages down beforehand use the buff and start fighting, switching back only the cleanse or drop bandages while I retreat. I don’t really like the med-kit either, so I only used it when the build I had would drop the toolbelt heal down to a 15ish second cooldown.

Medkit feels so clunky.

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Posted by: KirinDave.6451

KirinDave.6451

Actually the medkit is one of the engineer’s best options. It provides easy access to a “healing skill” by swapping into it (many of our healing skills don’t count as healing skills so that’s nice). It lets you lay down “preventative” medpacks, and gives an extra condition cure and access to fury and swiftness. The toolbelt skill is plenty strong and can be traited to really good cooldown.

The reason it feels clunky to use in combat is because it’s meant to be used before combat, or during an interlude as you’re disengaging and LOS-ing.

Medkit feels so clunky.

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Posted by: Townopolis.3607

Townopolis.3607

Drop bandages while running forward to automatically scoop them up and heal yourself. If someone is applying poison to you, drop the antidote first (And hope it doesn’t remove that single stack of bleed instead). Drop the stimulant (still running forward) after bandaging and return to the fight.

Do this every 12 seconds (the CD on bandages) for significantly improved survivability. Seriously, this is the best heal skill for solo play hands down. In groups, a well-played turret can work wonders, but for taking care of yourself? Nothing beats Medkit.

[Edit]: Bandages can (and probably should) be dropped before/between combats, but it’s also very effective in the middle of a fight to “bandage tank.”

Medkit feels so clunky.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Actually the medkit is one of the engineer’s best options. It provides easy access to a “healing skill” by swapping into it (many of our healing skills don’t count as healing skills so that’s nice). It lets you lay down “preventative” medpacks, and gives an extra condition cure and access to fury and swiftness. The toolbelt skill is plenty strong and can be traited to really good cooldown.

The reason it feels clunky to use in combat is because it’s meant to be used before combat, or during an interlude as you’re disengaging and LOS-ing.

Pretty much sums it up.

Medkit feels so clunky.

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Posted by: Welswift.9813

Welswift.9813

Elixir S> Swap to MedKit > Bandage up >Heal up. You can get half your health back without taking a single point of damage. I like my medkit, thank you.

Medkit feels so clunky.

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Posted by: tigirius.9014

tigirius.9014

If I could change medkit, I would remove the extra “drop bandage” skill and make the main “drop bandage” drop three bandages instead of one.Then put an auto-attack in it. It is that bad. The three drop bandages skill is really not smooth.

Since I am stuck with a clunky heal kit. Any tips on how to use it?

It would be great if they had a nonlethal ability called sleeper shot or something like that which would slow the target and make them fall asleep for about 5-10 seconds. I’d love to see a multiple bandage throwing option as well. a drop anility that drops potions of one of three kinds with boons would be nice too.

Balance Team: Please Fix Mine Toolbelt Positioning!

Medkit feels so clunky.

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Posted by: Travail.7390

Travail.7390

Med Kit is good when you spec the right way, or have the right utilities. Med Kit with Elixir S is pretty powerful. Overall, though, I’d say Elixir H is more generally useful in most builds. The potential to proc two protections beats anything the Med Kit can do without Elixir S to back it up. Plus, it doesn’t take nearly as long to pop Elixir H and get right back into the fight.

Not that it matters much. Our best “healing skill” is the Elixir Gun. I haven’t taken that thing off my bar since I got it. I keep the Med Kit on my bar just for the sprint/fury, and use the EG+Kit Refinement+Healing Mist for all my healing needs.

-Travail.

Medkit feels so clunky.

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Posted by: DreamOfACure.4382

DreamOfACure.4382

The key to using a Kit properly is that you can switch from it and back often.

You can using the heal regularly since it’s on your toolbelt, while the other heals are always a 1second-swap away.
Like someone mentioned before – You can switch into it for the boon, and then switch back later for the heal or condition-curing.

Overall, the Med-Kit is the most versatile of the healing skills.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

Medkit feels so clunky.

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Posted by: CriSPeH.8512

CriSPeH.8512

I don’t think the med kit is bad at all but I do have trouble using it. Its hard to manage if you have other kits equipped and it seems like at least one of my packs always fails to drop.

I personally would rather have it be:

-#1 Be a channeled skill that will drop up to 3 med packs.

Then maybe #2 could be a toss medic satchel that will allow a certain amount of ppl to interact with it and regain health and vigor.
and #3 could be an injection that gives protection.

Medkit feels so clunky.

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Posted by: DesertRose.2031

DesertRose.2031

Even if you only use the F1 skill of Med Kit over time it heals for more than Elixir H if we ignore boon increasing traits; not sure if Med Kit or Elixir H profits more from Healing Power. Healing Turret heals for a bit more if you explode it at the right moment.
If you include the Bandages, Antidote and Stimulant is way superior to Elixir H and Healing Turret only has the benefit of creating two water combo fields; only with traits that improve Elixirs I would bother equipping Elixir H.

Regarding the OP’s question:
I use [Speedy Kits] and [Invigorating Speed] so ideally I want to switch kits every 5-6 seconds; if I’ve taken a little damage I switch to the Med Kit, drop a Bandage and switch back to my Grenade Kit and have healed myself for a little and maintained my Swiftness and Vigor.

Medkit feels so clunky.

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Posted by: coglin.1496

coglin.1496

If I could change medkit, I would remove the extra “drop bandage” skill and make the main “drop bandage” drop three bandages instead of one.Then put an auto-attack in it. It is that bad. The three drop bandages skill is really not smooth.

Since I am stuck with a clunky heal kit. Any tips on how to use it?

I see no need to destroy a spectacular kit, because you would have it suit your needs while pitching the needs of those using it, right out the window. No thank you.

It is a great kit, I personally feel it is the best kit.

Poor craftsman blame their tools. Poor players blame their Engineer.