Might stacking ?

Might stacking ?

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Posted by: Ledddawe.8964

Ledddawe.8964

i just saw some videos where engi could get some nice stacks of might like 20 or soo with granade kit anyone can help me to explain how ? and also i would be glad to get best granade build or bomb build thx for ur help

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Posted by: Anymras.5729

Anymras.5729

Those videos probably involve the HGH trait – +2 stacks of might for every Elixir that’s either drank or splashed on – combined with Enhance Performance from the Explosives line, Elixir H will give five stacks of Might (seven if dropped at user’s feet), Elixir B (and every other Utility or Toolbelt Elixir, though S will probably waste some duration, I’d think) will give three (five if dropped at user’s feet).

Other potential explanations: The Bomb Kit’s Big Ol’ Bomb placed on top of Throw Mine, just before a Fire Bomb is placed (with simultaneous detonations of the Big Ol’ Bomb and Throw Mine, that’s six easy). The Flamethrower’s Grandmaster Trait, Juggernaut, gives up to six or so free stacks of might, as well, if you stay in the Flamethrower kit long enough.

I’d suggest looking for the HGH Condition build – the Grenade Kit or Bomb Kit probably figure heavily into it, though I’ve never used it or actually bothered reading a thread about it.

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

There’s a lot of tricks that can be done to maximize might stacking. One of them is to use Enhanced Performance + HGH + 2 Superior Runes of Altruism. That gives you 8 stacks of might each time Elixir H is used.

Superior Sigil of Battle will give players 3 stacks of might each time they swap kits (cooldown of 10 seconds). If an offhand is used, Sigil of Superior Strength grants might 1/3rd of the time on crits. The grenade kit hits a lot, so that Sigil triggers nearly every time it isn’t on cooldown.

Another thing some players do is use Juggernaut to stack 8 or 9 stacks of might, then once they enter the fight they switch to another weapon. Some people will also use the med kit to get the altruism bonus and the battle bonus at the same time, which is useable every 10 seconds. All in all, when combining pretty much everything above, an Engineer can get ridiculous amounts of might.

I don’t have opinions. I only have facts I can’t adequately prove.

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Posted by: MonMalthias.4763

MonMalthias.4763

I’m not sure why there is so much QQ about HGH at the moment, considering that even if you filled your entire bar with Elixirs, you would only get 2 per Elixir consumed, an extra 1 for Elixir B, and 1 each if you threw them at your feet. That adds up to

  • Elixir H, B, C, R – 9 stacks
  • Thrown Elixirs – 4
    -Subtotal: 13

Add Enhance Performance, and you get an extra 3
-Subtotal: 16

Add Runes of Altruism (NOT available in PVP, by the way) for extra 3 on Heal
-Subtotal: 19

Now you’ve burned ALL your utility skills and you’re stuck with Pistol/Pistol. You can’t even maintain these 19 stacks, because of Cooldowns on the elixirs exceeding the Might gained. You’d average about 12-15 or so, if you went full Might Duration runes for 90% Might Duration, AND consumed all Elixirs on cooldown. Stat Breakdown as follows:

  • 30% flat Boon Duration from 30 points in Alchemy
  • 20% Might duration from 2 Runeset bonus of Superior Rune of Fire
  • 20% Might Duration from 2 Runeset bonus of Superior Rune of Strength
  • 20% Might Duration from 2 Runeset bonus of Superior Rune of Hoelbrak

The right proper way to stack all the way up to 25 and maintain it, is to use

  • 1 kit – Allows Weapon Swap mechanic
  • Superior Sigil of Battle – Grants 3 stacks of Might for 20 seconds on Weapon Swap (10 second cooldown)

Now we’re cooking with gas.
Superior Sigil of Battle with 90% Might Duration now grants you 3 stacks of Might for 20 × 1.9 = 38 seconds.

This adds another easy 6-9 stacks on top of the average of 12-15. Now you’re sitting at 18-21 stacks of Might comfortably for the entire duration of a fight, spiking up to the maximum of 25 for short periods when Internal Cooldowns align.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: Maskaganda.2043

Maskaganda.2043

^
you’re right, I find it funny that some complain about hgh while I can get 25 stacks of might on my necromancer without really sacrificing much. 1 adept trait, 1 utility, 1 sigil vs 1 grandmaster trait, 2 utilities and a heal, 1 sigil and appropriate runes. go figure :p

also, correcting something said above, sigil of battle and sigil of strength share cooldowns. it’s not a good idea to use them together.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: Lupanic.6502

Lupanic.6502

^
you’re right, I find it funny that some complain about hgh while I can get 25 stacks of might on my necromancer without really sacrificing much. 1 adept trait, 1 utility, 1 sigil vs 1 grandmaster trait, 2 utilities and a heal, 1 sigil and appropriate runes. go figure :p

also, correcting something said above, sigil of battle and sigil of strength share cooldowns. it’s not a good idea to use them together.

could you give me a link to this build for the necromancer

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Posted by: MonMalthias.4763

MonMalthias.4763

@Maskaganda
The one fear I have of Anet from reading the Spvp forums is that Anet will only look at the Engineer as a class and see the HGH trait and think, “Oh, this is the problem” instead of looking at the true culprit – Superior Sigil of Battle and Weaponswap on ICD.

The one thing I dislike about Engineer is that the Power Scaling of skills, cooldowns, and trait layout all imply that the class was designed around Might Stacking to deal competitive damage. I think it’s a deplorable state of affairs because it adds an artificial skill floor to the Engineer without increasing class depth.

When you then compare the Engineer to classes like Warrior or Thief or Ranger or Mesmer, whose skills and traits were clearly designed to have Might as a Transient Boost rather than a necessary evil to remain competitive – you get this massive break from the design philosophy of the Might Boon in general, and in fact, Might Stacking is holding the Engineer back from achieving “Equally viable” status in PVE, PVP and WVW right now.

I would love to see a day when Grenades, Elixir Gun, Flamethrower were buffed up to their pre-nerf levels, Enhance Performance reworked, and HGH to supply 5 stacks of Might for only 10 seconds for ~avg 30% uptime after Boon/Might duration AND CDR traits.

Designing a Hybrid Class means a compromise between types of damage (In this case, Power and Condi), but it should NEVER be designed around the abuse of a single boon.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: Maskaganda.2043

Maskaganda.2043

^
you’re right, I find it funny that some complain about hgh while I can get 25 stacks of might on my necromancer without really sacrificing much. 1 adept trait, 1 utility, 1 sigil vs 1 grandmaster trait, 2 utilities and a heal, 1 sigil and appropriate runes. go figure :p

also, correcting something said above, sigil of battle and sigil of strength share cooldowns. it’s not a good idea to use them together.

could you give me a link to this build for the necromancer

all you need is 10 points in Spite for Reaper’s Might (each time you use DS#1 it gives you 15 seconds of might), a sigil of battle (3 stacks for 20 seconds on weapon swap) and Blood is Power (10 stacks of might for 12 seconds). you can easily get to 20+ stacks like that. its alot more volatile than hgh, meaning you drop to 0 alot more often, but then again you also get 10 stacks in a single button. thats with base duration and not including altruism or might duration runes.
can also get might each time you activate a signet but it’s not very worth it.

sorry for the slight offtopic :p

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

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Posted by: Seras.5702

Seras.5702

I’ve been stacking mad amounts of might without using a single elixir/HGH.

Enhance Performance trait in Explosives: 3 might from heal
Altruism Runes: 3 might from heal
Sigil of Battle: 3 might from weapon swap
Juggernaut: stacks might while in FT

Use MedKit (no CD) and swap in & out of it every 10s or so. Triggers trait, sigil, & rune for 9 might stacks every 10 secs without having to blow elixirs. For FT users, tac on Juggernaut’s stacking and you’re rolling in might. Not to mention Altruism gives your party might too.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: MonMalthias.4763

MonMalthias.4763

@Seras;
I do the same thing, although I don’t use the Flamethrower and use the Grenade Kit instead because it offers better hybrid Power/Condi damage compared to the FT. Running Grenade Kit and another kit in your utilities such as Elixir Gun triggers Sigil of Battle.

Running a variant of Sickman Syndrome

Here is how I stack Might:

  1. A swipe of kit swaps from Med Kit -> Grenade Kit -> Elixir Gun does not trigger the Global Cooldown, triggers Enhance Performance, Runes of Altruism, and Sigil of Battle.
  2. I get 12 might stacks instantly if I do this in combat and my ICDs are up.
  3. 10 seconds later, another swipe will net me another Battle and Altruism proc
  4. 5 seconds later, my Speedy Kits and Invigorating speed can be procced.
  5. Afterwards, just swipe every 5 seconds to trigger absolutely every kitswap trait on ICD.

Average might stacks in combat – 18-21 without Boon Duration food, occasionally spiking to 24 with food and if ICDs align (usually around 25 seconds into rotation). Permanent vigor, permanent Swiftness. High boon duration (75% with food, 55% without) also means high Fury (Drop stimulant) and Regeneration (Healing Mist) uptime for a little more damage.

Playing the build: Learn a 5 second tempo to maintain your might stacks and your swiftness and vigor. The hardest thing about this build is tunnel-visioning into your kit skills and forgetting to swap to Pistol/Shield when you need it. Those blinds, blocks and reflects can save your life, but can throw off your tempo due to their channeling.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: Seras.5702

Seras.5702

Also, you can swap to MedKit and back to FT mid FT autoattack without interupting the attack. So you can still deal damage while kit dancing.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Zenguy.6421

Zenguy.6421

The one thing I dislike about Engineer is that the Power Scaling of skills, cooldowns, and trait layout all imply that the class was designed around Might Stacking to deal competitive damage. I think it’s a deplorable state of affairs because it adds an artificial skill floor to the Engineer without increasing class depth.

When you then compare the Engineer to classes like Warrior or Thief or Ranger or Mesmer, whose skills and traits were clearly designed to have Might as a Transient Boost rather than a necessary evil to remain competitive – you get this massive break from the design philosophy of the Might Boon in general, and in fact, Might Stacking is holding the Engineer back from achieving “Equally viable” status in PVE, PVP and WVW right now.

I would love to see a day when Grenades, Elixir Gun, Flamethrower were buffed up to their pre-nerf levels, Enhance Performance reworked, and HGH to supply 5 stacks of Might for only 10 seconds for ~avg 30% uptime after Boon/Might duration AND CDR traits.

Designing a Hybrid Class means a compromise between types of damage (In this case, Power and Condi), but it should NEVER be designed around the abuse of a single boon.

Very astute observations, MonMalthias.

Overall, Might stacking is out of balance with other abilities.
Just look at condition damage: 20 stacks of might = +700 condition damage; that’s nearly 75% of a total investment in +cond damage armor, weapons, trinkets and jewels. Get to 25 stacks and you’re at 90% +cond damage compared to equipment. And then you have the equivalent +Power on top of that.

Want a +condition build? If you’re not stacking Might you’re not in the game. Try doing condition damage in a Dragon event when you’re not stacking Might – your cond damage simply doesn’t score enough enough to register.

As it currently stands, Might is out of balance with the rest of the game, but we need it to be viable.

Small wonder Engs are forced into Might stacking builds. Of course, if Anet are going to fix Might, they’re going to have to do something about getting the rest of our output up to scratch (I hope…).

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Posted by: Login.5102

Login.5102

^
you’re right, I find it funny that some complain about hgh while I can get 25 stacks of might on my necromancer without really sacrificing much. 1 adept trait, 1 utility, 1 sigil vs 1 grandmaster trait, 2 utilities and a heal, 1 sigil and appropriate runes. go figure :p

also, correcting something said above, sigil of battle and sigil of strength share cooldowns. it’s not a good idea to use them together.

Lol not.

First of alL, any good necro knows spamming life blast is never good because of how life force degeneration works. You are supposed to pop in and out of ds.

Not only that necros start matches with 0 life force.

As an HGH engi, I run around with 20 stacks alllll game boy

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Posted by: hackks.3687

hackks.3687

^
you’re right, I find it funny that some complain about hgh while I can get 25 stacks of might on my necromancer without really sacrificing much. 1 adept trait, 1 utility, 1 sigil vs 1 grandmaster trait, 2 utilities and a heal, 1 sigil and appropriate runes. go figure :p

also, correcting something said above, sigil of battle and sigil of strength share cooldowns. it’s not a good idea to use them together.

Lol not.

First of alL, any good necro knows spamming life blast is never good because of how life force degeneration works. You are supposed to pop in and out of ds.

Not only that necros start matches with 0 life force.

As an HGH engi, I run around with 20 stacks alllll game boy

HGH takes far longer to stack might than a Necro. BiP + sigil of battle + Reapers Might is an extraordinarily fast way to stack might. Generating LF is not difficult either. Take staff + Soul Marks, with dagger/focus and you can generate LF quickly, and the 20pts in Soul Reaping combined with an already large HP pool will give you a large enough LF pool to generate 3-4 high damage LB hits before you reach 50% LF.

How is this different from HGH – the might stacking actually comes through combat and active attack skills rather than defensive/non-attack skills. It generates faster – 16 to 20 stacks of within the first 10 sec of a fight – and it doesn’t require blowing CDs in advance of or in between fights to maintain, requiring less maintenance for uptime. Not to mention it’s easy to incorporate Vuln stacking into the build as well making it possible to stack 20+ stacks of might on yourself while stacking 20+ stacks of Vuln on your target, making for as much as ~40% increase in direct damage.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Login.5102

Login.5102

Lol yeah its way more effective then HGH. That vuln factors in way more then the condi engis bring to the table with p/p nades.

I have seen way to many tpvp vids of might stacking necros owning it. And theres way to many top teams who bring a necro.

O wait there’s not 1.

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Posted by: hackks.3687

hackks.3687

Lol yeah its way more effective then HGH. That vuln factors in way more then the condi engis bring to the table with p/p nades.

I have seen way to many tpvp vids of might stacking necros owning it. And theres way to many top teams who bring a necro.

O wait there’s not 1.

It’s not more effective. It’s just different. And the reasons why Engis are percieved as more desirable in a group comp than a Necro has nothing to do with HGH or might stacking. I won’t acknowledge the rest of that sarcastic whining other than to say that’s it typical of Necro posters and the biggest reason why I can’t even glance in that forum anymore.

To stick to the point, every class can stack might in some way that’s beneficial. Just because it’s not the popular fotm build doesn’t mean it’s not viable. I ran the above stated might stacking necro build for months with a huge amount of success before I came back to playing my engi, and I thought people were ridiculous for running HGH builds when it took so much time and maintenance to see a result. After a while, I tried it again and saw that it wasn’t inferior to my necro’s way of might stacking, just different.

but I get the impression you’re not interested in learning, so I’ll just leave it at that.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Elvahaduken.3609

Elvahaduken.3609

@ Hackks,
Why would any competitive team bring a necromancer when they could bring an engi.
EVERYTHING a necromancer can do other classes can do better. You saying that it’s just different doesn’t really justify it being so much more worse than other class’ builds.

Currently from all teams i’ve seen no one runs a necro other than the all same class tourny, Teldoo has said on stream that necromancers need buffs, in a game they need to be babysat to be effective. You use the term viable, why take a necro over another class that can do exactly what they do but better? if you was in a competitive game surely you’d want ALL advantages and not to kitten yourself because you want to feel like a special snowflake.

the guys reply might be sarcastic but what he says is pretty much fact :S sad as it is.

also btw, how long does it take to fill your life force bar to full, even with soul marks, marks have a high cd (lol who burns all marks just to gain LF) then wait for someone to nuke you and see how fast your LF runs out.
edit: would be nice to add critters to pvp arena xD hate starting with 0 LF

Klaus Night (Necro)/ Elvahaduken (Engi) [TaG] Gunnars Hold

(edited by Elvahaduken.3609)

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Posted by: Maskaganda.2043

Maskaganda.2043

Im not argueing with that, it was hardly the point anyway. the point was that the whine about hgh seems to be more than it actually deserves since there are plenty of ways to stack might and hgh requires quite the commitment in terms of trait allocation and runes to pull off. hell, engies can stack just as much might without even going into hgh.

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

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Posted by: MonMalthias.4763

MonMalthias.4763

Im not argueing with that, it was hardly the point anyway. the point was that the whine about hgh seems to be more than it actually deserves since there are plenty of ways to stack might and hgh requires quite the commitment in terms of trait allocation and runes to pull off. hell, engies can stack just as much might without even going into hgh.

Quoted for truth, since there are plenty of builds out there, mine included, that do not rely on HGH at all. In fact, I used to run 30 points in Alchemy not to get HGH, but to get Cleaning Formula 409 after Invigorating Speed and Deadly Mixture, so that I could have a Stun AND Immobilise clear on my Elixir R. The 5% extra Boon Duration was pretty nice as well.

The keystone to any Might Stacking build is NOT, in fact, any old Engineer GM trait, because otherwise, no other class could stack Might as high, or as long.

The key is in Boon Duration/Might Duration, and the Sigil of Battle.

I ran a Scepter/Dagger Might stacking build with my Elementalist, and the way I build up to 25 stacks is far, far different to how I would do it for my Engineer. (Ring of Fire, Sigil of Battle, Spam Blast Finishers).

The Engineer just so happens to have a few more options, and thus, builds, to stack Might to ramp up his damage. But I think that you will find that across all classes, across all builds that aim to stack Might, that there will be one constant: the Sigil of Battle.

I do think, however, that Might Stacking the way it is happening in the Boon Spam Mesmer build, or Blood is Power Necro, or the Engineer (Sickman Syndrome/HGH, etc.) does need to be addressed. For the Engineer, especially, because it is clear from our Power Scaling of skills that Might Stacking was an intended mechanic for Kits.

Breaking the back of 100% uptime 18-25 stacks of Might builds through addressing Sigil of Battle will be the first step among many of finally eliminating the “Hybrid Tax” for Engineers. It will allow the balance team to bring the Power Scaling of Engineer skills up to be competitive with other classes without fear.

Then again, Anet might not, and instead take away yet another competitive tPVP build for the Engineer. I might actually have to run FT/EG/Net turret/Healing Turret and stack Might like I would for my Elementalist.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: NickDollahZ.5348

NickDollahZ.5348

I think the reason HGH is used so often is because you can also run Cleansing 409. Might stacking and Condition removal in the same trait line is a God sent for PVPers. Also a lot easier to drink all your elixirs then to do multi button combos or spam swapping your weapon kits. Stacking blast finishers means you cant take the utilities you want. Elixirs have all the utility you need plus u can trait them to be just as powerful as everything else. You also get the boon duration and vitality for free pretty much.

Anyways back to other ways to stack might as we may be needing it soon.

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Posted by: Seras.5702

Seras.5702

But elixirs stack slower than Altruism runes, Battle sigil, and Enhanced Performance can. As opposed to 30pts in Alchemy. And with HGH you have to fill your utility bar with elixirs and spam them for no other reason than to stack might. Which leaves you with no actual utility. The other way (as I mentioned before) needs only 1 swap to medkit & back again for huge stacks.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: NickDollahZ.5348

NickDollahZ.5348

Technically you can still use elixir and Altruism runes and Enhanced Performance. I used to do this when I ran Elixirs. 8 stacks of might every time I use Elixir H. The 30 points into alchemy give boon duration, 1% damage per unique boon, free elixir B and a 8% chance condition converter. So I wouldn’t say it is opposed to other forms of might stacking. It compliment it nicely. Also you should toss your elixirs before you go into a fight so that are off cd when you are about to engage.

With that said Medkit swapping is pretty good too.

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Posted by: RaynStargaze.6510

RaynStargaze.6510

@ necros

The real reason why necros fail in tpvp is because they are slow as kitten and the game requires you to adjust and reposition as fast as possible to get that guardian kill in mid while 3 of their team are zerging on far (or some other situation… you get the idea..)

once they actually get to the battlefield, necros can pwn quite a lot of faces

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Posted by: Hebee.8460

Hebee.8460

http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

Is this a good candidate for stacking might? It reads like it does, but it all depends on your endurance regen. Might work well with 30 into tools for “XII-Adrenal Implant” but Im not sure and able to test currently from work.
Was curious if anyone tested this food out?

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Posted by: hackks.3687

hackks.3687

@ Hackks,
Why would any competitive team bring a necromancer when they could bring an engi.
EVERYTHING a necromancer can do other classes can do better. You saying that it’s just different doesn’t really justify it being so much more worse than other class’ builds.

Currently from all teams i’ve seen no one runs a necro other than the all same class tourny, Teldoo has said on stream that necromancers need buffs, in a game they need to be babysat to be effective. You use the term viable, why take a necro over another class that can do exactly what they do but better? if you was in a competitive game surely you’d want ALL advantages and not to kitten yourself because you want to feel like a special snowflake.

the guys reply might be sarcastic but what he says is pretty much fact :S sad as it is.

also btw, how long does it take to fill your life force bar to full, even with soul marks, marks have a high cd (lol who burns all marks just to gain LF) then wait for someone to nuke you and see how fast your LF runs out.
edit: would be nice to add critters to pvp arena xD hate starting with 0 LF

Sorry for the late reply, I think most of this was answered already but I’ll reply your Necro specific questions.

http://intothemists.com/calc/?build=;0_-3-0-kHkH0m33KVJ0;9;4JJ9-J45-58-1;329-S-k8S;1CoV3Hgk11Zb

This is the link to the build I was referencing. It’s still my go-to Necro build, even though I mostly play my engi these days.

IMO Soul Marks is as indispensable to Staff Necros as Greater Marks. It turns your staff into a LF generating machine. Between Dagger #1, Focus #4, Staff, and 20pts into Soul Reaping which expands the LF pool and gives you Last Gasp, you will never want for LF (other than the start of the match) which is crucial since the build relies somewhat heavily on DS. A little tip for getting your LF started before the match begins is after the 10sec countdown starts summon your Flesh Golem and then switch your elite to either Lich or Plague Form, whichever you prefer. This will “kill” your Golem and give you the LF for it. Not much but enough you can atleast jump into DS and Doom someone or eat a Backstab with it.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: MonMalthias.4763

MonMalthias.4763

http://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew

Is this a good candidate for stacking might? It reads like it does, but it all depends on your endurance regen. Might work well with 30 into tools for “XII-Adrenal Implant” but Im not sure and able to test currently from work.
Was curious if anyone tested this food out?

I’m pretty sure that Endurance Regeneration buffs take the maximum value out of a given number and do not stack additively. Ergo, if you have Vigor and Adrenal Implant, Endurance Regeneration does not regenerate faster than the 100% maximum bonus afforded by Vigor.

In case you didn’t know, Engineers already have a 100% Endurance Regeneration, if you trait for Tools 6: Speedy Kits and Alchemy 1: Invigorating Speed. There is absolutely no reason to go into Tools 30% unless you’re going for the Toolbelt Recharge rate and the Critical Damage% for Static Discharge Builds. And for SD you wouldn’t even be using Might Stacking.

You also want to be rationing your dodges. To gain 1 stack of Might on Dodge, for something that you can only get once per 10 seconds (or every 5 with perma Vigor) means you’re giving up invulnerability frames for 37 Power and 37 Condition Damage. Engineer has far, far more efficient ways to stack might, both faster, and for longer, and much higher, than relying on dodge procs.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend

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Posted by: Guy Fawkes.2354

Guy Fawkes.2354

@MonMalthias:

I checked your build lately and I have a question. Is it possible to use 2 on swap sigil for the same time? e.g. battle + energy, or will they don’t work at the same time?

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Posted by: Penguin.5197

Penguin.5197

They wont work at the same time, theyll share the cooldown

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Posted by: Berengar.6951

Berengar.6951

@MonMalthias:

I checked your build lately and I have a question. Is it possible to use 2 on swap sigil for the same time? e.g. battle + energy, or will they don’t work at the same time?

The one on your mainhand will activate first, causing the universal sigil cooldown to activate, thus making the sigil in your offhand useless.

Engineer, Thief, Mesmer, Elementalist, Guardian,Warrior, Necro
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz

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Posted by: MonMalthias.4763

MonMalthias.4763

@Guy kittenes:
Penguin.5197 and Berengar.6951 have it. Sigils with a cooldown share ICDs, taking the ICD of whichever proc happened to occur. Running 2 proc sigils is not recommended; whilst running 1 proc sigil and 1 stack sigil, or 1 proc sigil and 1 flat boost sigil are fine.

Iva Malthias – 80 Engineer
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend