Might stacking without HGH

Might stacking without HGH

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Posted by: Depths.4051

Depths.4051

So, I was thinking of what to do with my nomad armor I made, and kinda thought I’d like to stack might for group or solo play. I can reliably stack 21 might from combo finishers with this build, so with the extra might duration you’ve got ~40 seconds of might for you and your party, on a 50 second cooldown on the combo (thumper turret). You also get a small amount of might from being hit, and 3 from swapping every 9 seconds, so you can keep yourself at 25 stacks at least. Is there a way to keep a party at 25 stacks of might with engineer and is this build worth the effort in getting the runes of strength and the sigils, considering all are quite expensive?

http://gw2skills.net/editor/?fdAQJAqelUUpqqVWxPLseNSbBNqwI6rMlY/5FU0AA-TxCEABsp+zaKNMVJoSKDSZ/B10TskSs0MBRg5HJeAAAcCAIFwXjBA-e

(edited by Depths.4051)

Might stacking without HGH

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Posted by: ejax.5170

ejax.5170

Using the experimental turrets trait a flame turret grants 3 stacks of might to your party. So, if you replace your elixir gun with a flame turret and detonate the turret in your rotation you could stack up to 24.

On another note, I would advise highly against taking nomads into dungeon runs.

Might stacking without HGH

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Posted by: Depths.4051

Depths.4051

I thought about that and was shagrin to replace my elixir gun but its true, thats probably the best way. That 3 stacks it provides will last half the time of the other stacks though. You highly advise it because it might slow down the party? I keep several armor sets on me all the time, so it’ll just be an addition to the sets I already have. Zerk, Soldier, Cleric, Rabid, and working on nomad. I swap them out depending on dungeons, situations, or just cause I want to lol.

(edited by Depths.4051)

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Posted by: Ronin.5038

Ronin.5038

I don’t think there’s a way for engineer to indefinitely keep 25 might on an entire group, and even if there is you’ll have to sacrifice such a large amount of your own personal damage and utility to achieve such a result.

As for that build. It’s terrible for dungeons. Nomads bad, renewal sigil is bad, trait setup is poor (eg. why 25% speed boost from power shoes when you can get a 33% boost instead?), no steel packed powder, utilities are poor (eg. why flame turret for a measly 19 seconds of 3 might when you can pick elixir gun and have 35+ seconds of 3 might with extra useful skills and on a much shorter cooldown. Won’t be relying on a turret either.)
Overall, bad for group, but its ok if you enjoy running this solo (anything is).

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Posted by: Depths.4051

Depths.4051

I don’t think there’s a way for engineer to indefinitely keep 25 might on an entire group, and even if there is you’ll have to sacrifice such a large amount of your own personal damage and utility to achieve such a result.

As for that build. It’s terrible for dungeons. Nomads bad, renewal sigil is bad, trait setup is poor (eg. why 25% speed boost from power shoes when you can get a 33% boost instead?), no steel packed powder, utilities are poor (eg. why flame turret for a measly 19 seconds of 3 might when you can pick elixir gun and have 35+ seconds of 3 might with extra useful skills and on a much shorter cooldown. Won’t be relying on a turret either.)
Overall, bad for group, but its ok if you enjoy running this solo (anything is).

because 100 toughness is more useful than 100 ferocity when you have no crit. A passive 25% is good enough. Flame turret because, you pop the turret and get both the finisher and the extra 3 might for the party, but is definitely situational. Steel packed powder would either take away a speed boost trait, or boon duration. Your probably right about renewal, I thought I’d try and capitalize on the heal stat, but 700 heal on 9 seconds isn’t great and could be used for a more beneficial sigil. 95% of 20 is 19, so its 39 seconds flat. Switching from the heal sigil to power stacking sigil is probably a better option for dungeoning since you’re not getting downed any time soon anyways, possbily toughness for wvw for troll tankiness.

(edited by Depths.4051)

Might stacking without HGH

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Posted by: Depths.4051

Depths.4051

Nomad might be a lost cause, since my cleric build is probably as tanky as I’ll ever need. I wanted to get it since its new, but would be more hassle than its worth by the looks of it. What if i switched the build over to celestial?

(edited by Depths.4051)

Might stacking without HGH

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Posted by: Xyonon.3987

Xyonon.3987

Heya

I’m sorry to shatter your dreams but this build and the idea isn’t really worth taking. What you do is to stack a high amount of might (21 stacks) for the price of:

  • dealing like 0 damage
  • loosing all your utility and heals
  • beeing unable to stack vulnerability

The current meta build keeps the might stacks at 12 stacks for everyone, 6-9 more for yourself, keeping up vulnerability at 20-25 stacks and still grants you all the utility.

Everyone is able to grant himself might and there is allways another one who will stack might. So in parties you will be a might overkill with 0 usefulness beside the might stacks and if you go solo, you only have the might stacks but still 0 damage to use the might with.

The build isn’t viable in speedruns or higher fractals.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Might stacking without HGH

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Posted by: Susulemon.3204

Susulemon.3204

Build looks okay. But I’d just go with sigil of force over bloodlust. And you can’t reliably use turrets without metal plating, so I’d take 10 points from explosive and 10 points from tools to inventions, then take the 33% less damage trait and 25% run speed trait.

And just give up enhanced performance, it’s not that great unless you are using medkit

Also blood injection is a horrible trait, take something else.

Might stacking without HGH

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Posted by: Grenix.1576

Grenix.1576

http://gw2skills.net/editor/?fdAQJAqelUUpyq1axPLseNiaBF6ouxAIyrklPGhDA-TJBEwAXLDI5EAka/BAPAAA

Im using this build for high lvl fractals. Heal spam about 300 up to 5 ppl with bombing.
Same time very good power based DPS and condi dmg. And ofcourse buffing the party 18-21 stacks of might before battle with good might duration. Thumper turret 9x blow up heal turret 3x, shield 3x big ol bomb 3x and if its in a usufeull spot you can supply crate if you feel like it for 3x

Sigil ads up another 3 for you personally youll be around 24-25 easely. Your bombs hit very nice. Ofc bombs is melee, so take some practice to learn boss animations, but there is a failsafe Elixer S trait very usufull for this build.

Missing swiftness, i know. Must say i dont really miss it much in dungeons/fractals 25% keeps me up just fine and mostly other ppl can buff it.

Might stacking without HGH

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Posted by: Xyonon.3987

Xyonon.3987

http://gw2skills.net/editor/?fdAQJAqelUUpEr9ZxdLseJSbBB6TEx2+5FEgjC-TxRBABXp8rjTIAN7PgneCAeQAUq+jZKBJFgYDjA-e

This is the current meta dungeon and fotm build.

Go for 2 points in “Alchemy” for “I” -> Vigor on Speed or if you don’t need the survivablity go for 2 points in “Tools” for “VI” -> Speed on Kit.
If you got really hard times, go for both and reduce 2 points of “Firearms”.
If you have enought utility and might buffs, you can pick a rifle over P/S and change “Firearms” “III” for “IX” for 10% more rifle dmg.

This build is the best for actually everything in PvE.

Adapt utilities to the situation.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”