I just really wanted to make a new build cause I was getting tired of all the common builds. I was previously using a HGH Nade build, but I quickly got tired of it and I tried making a different build. I based this build over the HGH build, but more centered on the use of pistols.
Minx’s P/P Condi Elixir Build
http://gw2skills.net/editor/?fcAQJAqalspSXnvSgF17IBoH5Vv4V0jHT5J/pAbB-TkAAzEfp+y9l5L5X2vGBMXA
Build Description:
This is a condition build that utilizes P/P as an access to conditions while buffing your damage with the use of Might. This build has a decent amount of damage while still providing great survivability. Every single Elixir ability (including tool belts) will remove a condition and give might for 20+ seconds because of the +30 boon duration your trait line provides. Along with being able to keep Burn on an enemy for a good amount of time. This is not a bunker build, so fighting on a Node is not recommended, but its not impossible. With this build you must keep your distance and utilize the blind from Static Shot and Glue Shot to immobilize and cripple.
Weapons:
Ok so obviously you use P/P to utilize its wide array of conditions. Sigils that you will use are Agony and Corruption. I say Agony is good because the #1 skill uses bleed, so longer bleeds will help. Then Corruption is good for continual increase in condition damage.
Runes/Amulet:
I personally use runes of Nightmare because I need that duration increase. Especially with Burn, + the damage helps as well. Rabid Amulet is good for the crit change which can burn and the condition so you can burn harder, and the toughness so you don’t die too fast.
Traits:
Now for the good stuff: 10/30/0/30/0
I went for Incendiary Power for the 100% chance to burn on a crit. This being buffed with Nightmare runes can be dangerous for enemies.
Hair Trigger so you can use pistol abilities more often.
Rifle Barrel for many reasons: Engaging enemies at a farther distance is great when running a condition build; stack as many conditions on an enemy before they reach you. Also, this is great for killing enemies who try to escape, and this helps to aid a team from a distance if your health is low or if you just wanna avoid getting hit.
Napalm Specialist combined with Nightmare Runes and Incendiary Powder is a great combo for high damage Burn Damage.
Fast Acting-Elixir because all your utility skills are elixirs…so it kinda makes sense.
Cleansing Formula 409 because conditions are deadly in any situation, but not when any of you Elixir abilities remove conditions (INCLUDING your toolbelt skills).
HGH because all your utilities and toolbelt skills would give you might. If you just so happened to use every single elixir ability back to back, you would have (I believe) 14 stacks of might for approximately 40 seconds. This increases your power along with your condition damage.
Fight Tactics:
Before you engage an enemy, you should use Elixir B for the increase in might, that way you are dealing better damage and then you can use it again in the middle of the battle for another might buff. As you encounter, hit them with Static Shot so they are blinded, and then you can go HAM with your conditions. You’re main goal is to Immobilize your enemy with Glue Shot, then hitting them head on with Blowtorch for high damage and high Burn damage. Throw elixirs if conditions become a problem; they will also give you more might. If you have more than 4-5 conditions use Elixir C. Elixir S is usually saved for near death situations and to get a quick stomp off. Its very important to save this if your are out numbered so you can get rid of a downed enemy quickly, or to give you some time so your other Elixirs can get out of cool down.
I hope you guys enjoy this build. If you have any questions or other ideas feel free to share.
(edited by idontnoso.9850)