Missing Class aspects.

Missing Class aspects.

in Engineer

Posted by: Nekroseth.5186

Nekroseth.5186

To be blunt i personally started to love Enginer (i kind of hated it early) , but i still miss the most base aspect of the class i was hoping to get from it.

What aspects i miss? Whell

First of all the “Sniping” part.
I know sounds dull, but hear me out.

First thin i realized this at ranger, he has a “long” bow but has no real ,slow but powerfull shot (aka snipe) When whe whole weapons should be based on it. Exspecially in a hands of a ranger.
Then i was looking at the Thief. Realized it is more of an Assasin (since there is none anyway), but still cant use bow as assasin weapon.(No snipe) Trough in the most of time in fantasy and history Assasin prefered bows to take out targets, instead of melee. (Example Thief episodes, Morrowind’s)

Then i was wondering and started playing Enginer, and started to realize my character kind of looks like Cyrus from Dawn of War, and how the game style perfectly fits him even, excluding the sniping part, then i realized, Engider DOES MISS this aspect.

I mean : Enginers use pistol and Guns as base. Trough we have kit’s they are more of a option to switch aspects, but evne still they are mostly the same in theme. Aoe in mid or close range. But there are no real Long range nukes.

Looking at the base Gun skills, i started to get dissapointed. It is used more then a shotgun then a normal musket. The game does not make a difference in musket or blunderbuss, trough there are a LOT. So i presumed they made the gun more like a blunderbluss and it is fine. I would not take it away.
Instead i would give : Sniper kit, that the Enginer can attach to the gun and get a new set of skills for the gun.

I really like all the kits but i really would love to give a decent dmg support from house rooftops and hills in pvp with gun (witch is mostly the only real range weapon besides pistol), but it lacks the real dmg, and a lot of skills are made for close range.
I am starting to feel that trough enginer is supposed to be a Range weapon user, it lacks the range skills i would roll the class for.
If i want to shoot stuff i wont use a granade for sure. If you know what i mean.

Second, i personally love the turrets, but they could use some loving in the part of : Skins. I would love to see more turret skins be unlockable or buyable from karma,tokens or anything. Or even buyed from gems
Same for Kit’s weapons.

Third. I Am not a big fan of guns and stuff in Fantasy games, but since they are in, i would guess i miss a bit of chaingun concept. THe turret can go repeater mode, there are quite advanced techs in the world (exspecially looknig at asure). And lets not forget the magic. I dont think there is anything that could or should hinder this skill or weapon.
I could seriously imagine a chaingun kit. With a big backpack of ammo and some visor….would look cool.

Whel thats all i thout up in a haste. Dont take me wrong i still like playing Enginer a lot, but these aspects would totally made me play Enginer for sure.
I am a fan of Warhammer, but i dont want these changes to make the game like it. These changes would fit the Gw2 world TOTALLY. And actually some parts even should. (in my opinion)
Sorry for me bad spelling (keyboard is a bit broke) HAve fun all. And do make comments and write down your opinions.

Missing Class aspects.

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Posted by: VakarisJ.5619

VakarisJ.5619

No longrange nukes? Have you completely forgotten the grenade kit? It only does 25% more damage per grenade then the rifle does per shot and it throws up to 3 grenades at up to 1500 units in range. That’s as long as a traited longbow ranger, but with AoE, conditions such as chill and a lot more damage then the longbow at max range. How can anyone ever say that engineers don’t have DPS or long range is beyond me.

Missing Class aspects.

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Posted by: Nekroseth.5186

Nekroseth.5186

Ok lets clear this. We doo have a lot of Ranged skills, but i hate to be FORCED to use Granades when they are supposed to be mid range (like in life) and Rifle is supposed to be Long range.

Yes we do have mortals, but you cant carry it and shoot with it.
I would love a concept like Rangers have with long bow, just with guns. I seriously think thats should be like that. Or atleast we should have an option to use them that way with a kit or anything. (since many players like the gun as it is i dont want to take it from them, instead add more.)

Missing Class aspects.

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Posted by: Grizor.6543

Grizor.6543

Warriors can do alot of long ranged damage with a gun, that sounds like what you are looking for. You want the engineer to be something it is not.

Grizor – Charr Engineer – Gandara

Missing Class aspects.

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Posted by: Nekroseth.5186

Nekroseth.5186

The rest of the class is totally cool. Trough yes i admit this part is where i would prefer warrior, if it was not so boring in all other ways. And not the 80% of the servers would play them.

Armored gunshooter? Space marine…hmmmm

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Posted by: VakarisJ.5619

VakarisJ.5619

Ok lets clear this. We doo have a lot of Ranged skills, but i hate to be FORCED to use Granades when they are supposed to be mid range (like in life) and Rifle is supposed to be Long range.

Yes we do have mortals, but you cant carry it and shoot with it.
I would love a concept like Rangers have with long bow, just with guns. I seriously think thats should be like that. Or atleast we should have an option to use them that way with a kit or anything. (since many players like the gun as it is i dont want to take it from them, instead add more.)

Who ever gave you the idea that grenades are supposed to be mid range? What if they’re specifically crafted aerodynamic nades or disks that easily outrange the primitive blunderbuss? It seems to me that the rifle was specifically crafted for short-to-mid range encounters, because it has a shotgun-like skill, a gap-closing skill, a gap-widening skill and an immobilization skill – that skillset is specifically made to balance an opponent not too close, but not too far either. Don’t enforce your preconceptions on the game.

Mortars, currently, are kitten. Grenades outrange and outdamage them, with the newly fixed rifled-barrels trait they still haven’t leapt forward into their rightful dominance, being an elite skill and everything.

Equiping the grenade kit does NOT reduce your damage. It increases it by 360%, that’s almost four-fold AND it grants AoE. Didn’t you read what I wrote in the post you’re responding to?

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Posted by: Seether.7285

Seether.7285

Ok, so first of all, you can craft builds where the rifle does very high damage, although you will be very glassy.

There is a reason you don’t see any classes with long range high damage abilities, that is because the game has been designed overall with the idea that the shorter the range of your attack the more damage it does overall. Thus, in this game you will never be able to expect for the very long range attacks to be doing the type of damage output of a melee weapon.

Risk vs Reward is built into the damage of weapons.

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Posted by: Sabbathius.1465

Sabbathius.1465

Sniper kit makes some sense. For one, there are rifles in the game that look exactly like sniper rifles, even down to optical scopes. BUT, that is a niche already occupied, and far more effectively, by grenades.

I don’t suppose Sniper Kit is totally out of the question. It could be done very nicely – including some form of camo, etc. But is it strictly needed? As in “missing class aspect”? I’m not sure. Grenades are fine. Though it would be a nice targeted alternative to grenades’ ground target and still at range.

About turrets and skins? I honestly don’t care about that much. I suppose it can be done, somehow, but just seems like a lot of work for something purely cosmetic at this point. Would be nice as a feature for an expansion a year or so down the road.

Having said that, the way turrets work could use some changing. At the risk of being unpopular, I would LOVE to see turrets and the Tool Kit to function like in Team Fortress 2. Actually, if they simply ripped off the Engineer from TF2, I would be very happy. I absolutely adore that class. Especially if they also copy the teleporter. Currently turrets just seem a little “meh” to me. Very narrow set of conditions where I’d pick them over other kits, and I don’t see many Engis using them.

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Posted by: Nekroseth.5186

Nekroseth.5186

Hmm thank you for the constructive responses. I try my best to only add to the class, and not to take away, for the exacly same reson : Some might like what you dont.

I understand a lot of you think i hate granades or want them changed, thats not the fact, i know they are good, i just dont liek to be forced to use them if i want to go long range “aspect”.
And more importantly noone questions there “powerfullness”.

Further , i understand they designed the Enginer itself to have shotgun like skills, but wont change the fact there are only ONE tipe of Rifles in game, and yet classes use them totally different. Thats the exact reson i was wondering and was a bit angry that there is no chance to use rifles as other classes do.
And exacly as Sabbatius sead there are some rifles that even have scopes.

I dont want to take anything from Enginer. In fact i want to add a Stance or Kit, or anything that can change the skills on Rifles, so we can use them in both aspect, that exists in the game. I dont think i ask to moch, its alredy in the game and design afterall.