Modified Ammo
not sure if you’re after more subtle nuances but in general;
Power build – MA>IP
Condi build – IP>MA
as modified ammo only increases direct damage and not condition damage.
- Munroe
You may have misread “Modified Ammunation”. It increases your direct damage by 2% per unique condition on your target. Since every single mob you encounter will definitly have vuln and bleed on it, and most likely ~3 random other conditions too, you will deal 10% more dmg to those with this trait.
+what Peutrifectus said.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I should have been more clear.
Could someone who does use Mod Ammo post a link to their build?
if you have 5 condis, is it a 10% multiplier or a 10.4%?
if you have 5 condis, is it a 10% multiplier or a 10.4%?
According to the iWarlock (mesmer staff phantasm) who gets 10% per condition, it should be 1.02*1.02*1.02*1.02*1.02=10.4% yes.
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
I should have been more clear.
Could someone who does use Mod Ammo post a link to their build?
This isn’t perfect but you can run something like this
Load them up with condis from the Mortar Kit then burst them down for extra damage.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)