Modified ammunition

Modified ammunition

in Engineer

Posted by: Claes.4795

Claes.4795

I know the skill says its an inc of 2% damage per condi on the target but does that apply to the condi you apply after? or just the physical damage that is applied. Like will it scale my bleeding up after i have applied bleeding on the target

Modified ammunition

in Engineer

Posted by: TheOneNOnlyGeneralBama.9586

TheOneNOnlyGeneralBama.9586

Of course not , only direct damage..

I never expect to lose. Even when I’m the Engineer , I still prepare a victory speech.

Modified ammunition

in Engineer

Posted by: Obscure One.4357

Obscure One.4357

I haven’t tested it, but my gut agrees with Bama, it very likely does not affect condition damage.

Circumventing profanity filters one kitten at a time.

Modified ammunition

in Engineer

Posted by: Linc.6834

Linc.6834

the trait sounds good on paper but has really limited uses IMO. Only a rifle could take advantage of it. And sitting duck would almost be a must for this. Could fit into a static discharge build too, since the +% damage only works when you have rifle out. But in the current meta of extreme condition cleansing and -duration it may not work out too well

Modified ammunition

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

When using a rifle you would rather go with the 10% bonus, though – much more reliable, and doesn’t depend on anything.

Modified ammunition

in Engineer

Posted by: Kanto.1659

Kanto.1659

Or go with both, ne?

Modified ammunition

in Engineer

Posted by: Obscure One.4357

Obscure One.4357

the trait sounds good on paper but has really limited uses IMO. Only a rifle could take advantage of it. And sitting duck would almost be a must for this. Could fit into a static discharge build too, since the +% damage only works when you have rifle out. But in the current meta of extreme condition cleansing and -duration it may not work out too well

That’s literally the build I’ve been running in WvW since Modified Ammunition came out (Sitting Duck, Rifle Mod, Modified Ammunition), and WOW does it hit hard. Coupled with a strong CC off of overcharged shot and a stun break to quickly start into the spike (I prefer Utility Goggles at the moment), I’ve been able to finally take down my most illusive foe: the D/D ele. Course it helps that Ele cantrips got nerfed to death with the stun break removals…kinda seems a bit sad really that I was never able to reliably beat them at the height of their glory and will never have that opportunity again…

Works great on thieves as well, but that’s not saying much since the glassiest of the glass cannon ROFLSTOMPERS out there only have around 12k hp; one good spike rotation and they may as well be one of those little white environmental bunny rabbits that just happens to have a downed state.

But that’s off topic. I just tested it and no it does not affect condition damage.

Circumventing profanity filters one kitten at a time.

Modified ammunition

in Engineer

Posted by: Soon.5240

Soon.5240

“….to finally take down my most illusive foe: the D/D ele.”

Sounds like something from Mutual of Omaha’s Wild Kingdom.

I just date myself…