Mortar/Grenade Engineer for WvWvW

Mortar/Grenade Engineer for WvWvW

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Posted by: Agadar.4931

Agadar.4931

Greetings. My main is a ranger, and I always feel like my spot in WvWvW is wasted because hey, I’m a ranger. The only ranged AoE I have is on a half a minute cooldown, and it doesn’t even do any kind of respectable damage.

So, I decided to find an alternative. I wanted to find a class capable of being effective during sieges, which is what WvWvW is all about.

This pretty easily eliminated a few classes. Ranger, because they’re worthless. Thieves, because although they’re the kings of 1v1, they contribute little to sieges. Mesmers, because besides their portals and a utility or two, all they can do is cast Chaos Storm every half a minute. And finally the guardians. Even though they’re mad good for supporting and healing and generally keeping entire zergs alive almost single-handedly, that’s not what I want to do. I want to deal damage. AoE damage.

This left me with three options. The longbow warrior was the first one which caught my interest. Its longbow is far better than the ranger’s and I do love me some longbows, but it still did not have enough AoE to satisfy my needs.

The second option was the staff elementalist. Pretty much every single attack on that staff is an AoE, and you can cycle through all four elements, laying down new AoE’s, and by the time you’ve ran the circle your first AoE’s are off cooldown again. But the problem is that I don’t really like casters all that much. Or at least, GW2’s elementalist. I loved my mage in WoW, but the elementalist just isn’t doing it for me.

Now my third option brings me to you guys. After glancing over your list of skills, the engineer seems to be almost crafted purely for WvWvW. The grenade kit allows for bombardments during sieges both while defending or attacking. The flamethrower can absolutely melt people underneath gatehouses or tunnels. You have kits dedicated to dropping heals and condition removal/boon giving, allowing you to switch to a more supporting role on a whim. You can lay mines, which are effectively area-of-denial weapons. And to top it all off, one of your elites is a god kitten MORTAR.

The engineer class sounds amazing to me right now. You have so much different stuff, it makes my ranger jealous.

What do you guys think? Are engineers effective in WvWvW sieges?

Mortar/Grenade Engineer for WvWvW

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Posted by: Kardiamond.6952

Kardiamond.6952

Yep it is, but not for all the reason you said.

Grenade kit, when traited, can hit at 1500 range. So it’s really useful during siege. Beware tho, their direct damage got nerfed quit a bit, and hitting moving target can be painful. You can use ewther power or condition damage with grenade, as they are effective with both.

FlameThrower is only really decent in WvW if you traits for it and might stacking (the buff). You also have to be using life stealing food to be descent. You won’t be effective in 1 on 1, but in group fight you should do a good job. And you can shoot tru door.

Supporting is OK, but not the best around. Since the nerf/bug fix to super elixir, our heal went down a bit. But I didn’t play support much, so can’t say much more.

Mines might be a dispappointment. I rarely see people use them. Their damage is rather low for a static item. The mine utility do low damage and can be weird to land, while the toolbelt mines have a long casting time, do low damage, are spread out and you have to WALK on them to make them explose. Usually people just ignore them and walk tru.

The mortar, oh man now you are in for disappointment, a lot worse then mines

You can’t move anymore, you can’t hit melee, you have 1200 range untraited and you have low damage.

The mortar is a weaker, static version of grenade. The only thing you get is stability when using it.

2-3 hit from someone and it’s gone, destroyed.

It’s also a bit buggy, when you queue up utility sometime it’s just going to stop shotting for a bit. Not sure how it works, sometime it shoot right away, sometime it delays for 2-3 second.

Mortar is sadly our worse Elite right now.

But overall, Engineer is a really good class for WvW. We don’t have unique abilities like Elem Swirling wind, Mesmer Portal or other thing.

Nearly forgot, we also have toolkit pull. We can pull people from 1200 range. Really useful again zerg.

By the way, if you like to AoE dps from afar, don’t forget necromancer. Necromancer ranged DPS is among the best. Especially with epidemic.

Rotthen (Necro) / Zhyx (Engineer) /Inglorious Beasterd (Ranger)
Server : Anvil Rock (Since Release!) [SOLO]

Mortar/Grenade Engineer for WvWvW

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Posted by: Agadar.4931

Agadar.4931

Thanks for the extensive answer, Kar.

I forgot to mention the necromancer in my OP, that is true. However, I do not like their style of AoE. When I click that skill button, I want to see the pain happening. I don’t want to have to wait until someone happens to step on a mark. It’s the exact same reason why I am not all that fond of traps on my ranger (despite them being the only decent utilities that class has).

Mortar/Grenade Engineer for WvWvW

in Engineer

Posted by: Spiuk.8421

Spiuk.8421

The mortar as awesome as it sounds is completely worthless until the give it A LOT more range or damage/utility, let’s hope they do it eventually, I’m kinda bored of only having one elite (Elixir X is a lazy joke, in both effectiveness and the concept itself).

Rubios – Tales of the Sunless [TXS]

Mortar/Grenade Engineer for WvWvW

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Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

grenades will get the controller off the of the siege, but it will by no means destroy siege quickly.
Mortars are really nothing but a disappointment due to its less than stellar range copped with medium damage.

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.