Mortar Kit #1
You won’t reliably get dmg at max range with the mortar if it uses the games projectile predictions. You could sidestep the old ranger longbow without problems, how would mortar 1# ever hit?
Does anybody else want this AA to be a normal Auto Attack rather than an AoE?
Anyone with me on this one?
No, absolutely not.
Just make grenades range 1500 or 1200 again and turn mortar into a rocket launcher with AoE damage, but non-AoE targeting. This will be our glorious long range power based weapon with some good utility fields.
I think Mortar is fine the damage nerf was sad. If I could suggest a fix I would say the AA on this kit should be the same aoe size as the rest of the skills it is kinda hard to hit at long range and with the huge damage nerf the increased size would make up for it letting us hit more often and more people. I would suggest this only as a tack on too the trait for mortar kit.
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
…also even if they do plan on fixing anything we gonna wait 2,5 years atleast for it. And never forget.. only pvp matters, wvw and pve players can go and f- themselfes
(edited by Basaltface.2786)
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
Hey don’t worry we are engineers heck I was a combat engineer in real life we will adapt we always do.
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
Hey don’t worry we are engineers heck I was a combat engineer in real life we will adapt we always do.
maybe i dont want to adapt for once and dig arround in trash to get something semi-working, maybe i want to have something perfectly nice and working that can replace certain other kits for once. Id surely love a perfectly viable ranged kit thats not named grenade kit. Mortar was perfect for that till they nerfed the auto. Now i just use it to shoot fields to blast em or aggro certain mobs before i switch back to my rifle. With the upcoming scrapper ill be pretty much heavy on melee and ill need different utilities for that. The mortar would make a perfect ranged option…if it wouldnt be so pathetic weak in direct damage compared to nades. Remember.. no weapon swap means no ranged combat without pulling out a kit. But alas.. its atleast a nice field dispenser and the toolbelt is amazing…but ranged combat with that slow moving and weak projectiles? Yea.. right
(edited by Basaltface.2786)
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
Hey don’t worry we are engineers heck I was a combat engineer in real life we will adapt we always do.
maybe i dont want to adapt for once, maybe i want to have something perfectly nice and working that can replace certain other kits for once. Id surely love a perfectly viable ranged kit thats not named grenade kit. Mortar was perfect for that till they nerfed the auto. Now i just use it to shoot fields to blast em or aggro certain mobs before i switch back to my rifle. With the upcoming scrapper ill be pretty much heavy on melee and ill need different utilities for that. The mortar would make a perfect ranged option…if it wouldnt be so pathetic weak in direct damage compared to nades. But alas.. its atleast a nice field dispenser and the toolbelt is amazing
I feel you there honestly I think something like nade kit should be changed. The reason why its so powerful is it hits 3 times thats 3 chances too proc sigils and traits. They should change it too one grenade per throw adjust the damage so its almost the same have it give 1 stack of vuln base and you get another through the trait. change nade barrage to be about the same damage but only 5 nades thrown have it throw 1 of each grenade so it has some play with condition builds increase its cd too 30 sec just some ideas.
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
Hey don’t worry we are engineers heck I was a combat engineer in real life we will adapt we always do.
maybe i dont want to adapt for once, maybe i want to have something perfectly nice and working that can replace certain other kits for once. Id surely love a perfectly viable ranged kit thats not named grenade kit. Mortar was perfect for that till they nerfed the auto. Now i just use it to shoot fields to blast em or aggro certain mobs before i switch back to my rifle. With the upcoming scrapper ill be pretty much heavy on melee and ill need different utilities for that. The mortar would make a perfect ranged option…if it wouldnt be so pathetic weak in direct damage compared to nades. But alas.. its atleast a nice field dispenser and the toolbelt is amazing
I feel you there honestly I think something like nade kit should be changed. The reason why its so powerful is it hits 3 times thats 3 chances too proc sigils and traits. They should change it too one grenade per throw adjust the damage so its almost the same have it give 1 stack of vuln base and you get another through the trait. change nade barrage to be about the same damage but only 5 nades thrown have it throw 1 of each grenade so it has some play with condition builds increase its cd too 30 sec just some ideas.
The mortar just needs to hit harder (like it did before) and maybe the fields (cept 5 obviosly) should pulse some damage or have some impact damage and all is good. It got the “advance”(if you look at it from my perspective) that it does not take up an utility skill slot. No need to “waste” a slot for a nade kit if you want a ranged option in your “mostly” melee setup and hey.. mortar comes with a blast finish on toolbelt…or two if you trait for it. Nades are fine how they are right now, just the mortar should be atleast in AA damage rival the nades, thats all id want. With 28% extra damage it sorta did that..sure still not quite there but id take that over the unexplained sudden nerf anytime.
edit: yea.. im aware nades can be used in melee too, but that doesnt change my view on it.
(edited by Basaltface.2786)
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
Hey don’t worry we are engineers heck I was a combat engineer in real life we will adapt we always do.
maybe i dont want to adapt for once, maybe i want to have something perfectly nice and working that can replace certain other kits for once. Id surely love a perfectly viable ranged kit thats not named grenade kit. Mortar was perfect for that till they nerfed the auto. Now i just use it to shoot fields to blast em or aggro certain mobs before i switch back to my rifle. With the upcoming scrapper ill be pretty much heavy on melee and ill need different utilities for that. The mortar would make a perfect ranged option…if it wouldnt be so pathetic weak in direct damage compared to nades. But alas.. its atleast a nice field dispenser and the toolbelt is amazing
I feel you there honestly I think something like nade kit should be changed. The reason why its so powerful is it hits 3 times thats 3 chances too proc sigils and traits. They should change it too one grenade per throw adjust the damage so its almost the same have it give 1 stack of vuln base and you get another through the trait. change nade barrage to be about the same damage but only 5 nades thrown have it throw 1 of each grenade so it has some play with condition builds increase its cd too 30 sec just some ideas.
The mortar just needs to hit harder (like it did before) and maybe the fields (cept 5 obviosly) should pulse some damage or have some impact damage and all is good. It got the “advance”(if you look at it from my perspective) that it does not take up an utility skill slot. No need to “waste” a slot for a nade kit if you want a ranged option in your “mostly” melee setup and hey.. mortar comes with a blast finish on toolbelt…or two if you trait for it. Nades are fine how they are right now, just the mortar should be atleast in AA damage rival the nades, thats all id want. With 28% extra damage it sorta did that..sure still not quite there but id take that over the unexplained sudden nerf anytime.
edit: yea.. im aware nades can be used in melee too, but that doesnt change my view on it.
I wouldn’t mind the damage portion back since its a terrible kit for procs and should be able to do some burst at longer ranges if you hit someone not sure why it was nerfed in the first place max I was able to crit for was 6k on autos with might and vuln , but you can do that with grenade autos under the same conditions.
just give me the 28% back you stole 24 hours after its release and its perfect….cept its visuals that look lame but thats not the point here
Why not increase the aoe and just give the auto attack a 1 sec cripple it would match a more realistic mortar.
cause its a-net.. and especially engineer devs who love to do weird stuff to everything nice. Just give back what you stole and dont try to improve it…always ends in a mess.
Hey don’t worry we are engineers heck I was a combat engineer in real life we will adapt we always do.
maybe i dont want to adapt for once, maybe i want to have something perfectly nice and working that can replace certain other kits for once. Id surely love a perfectly viable ranged kit thats not named grenade kit. Mortar was perfect for that till they nerfed the auto. Now i just use it to shoot fields to blast em or aggro certain mobs before i switch back to my rifle. With the upcoming scrapper ill be pretty much heavy on melee and ill need different utilities for that. The mortar would make a perfect ranged option…if it wouldnt be so pathetic weak in direct damage compared to nades. But alas.. its atleast a nice field dispenser and the toolbelt is amazing
I feel you there honestly I think something like nade kit should be changed. The reason why its so powerful is it hits 3 times thats 3 chances too proc sigils and traits. They should change it too one grenade per throw adjust the damage so its almost the same have it give 1 stack of vuln base and you get another through the trait. change nade barrage to be about the same damage but only 5 nades thrown have it throw 1 of each grenade so it has some play with condition builds increase its cd too 30 sec just some ideas.
The mortar just needs to hit harder (like it did before) and maybe the fields (cept 5 obviosly) should pulse some damage or have some impact damage and all is good. It got the “advance”(if you look at it from my perspective) that it does not take up an utility skill slot. No need to “waste” a slot for a nade kit if you want a ranged option in your “mostly” melee setup and hey.. mortar comes with a blast finish on toolbelt…or two if you trait for it. Nades are fine how they are right now, just the mortar should be atleast in AA damage rival the nades, thats all id want. With 28% extra damage it sorta did that..sure still not quite there but id take that over the unexplained sudden nerf anytime.
edit: yea.. im aware nades can be used in melee too, but that doesnt change my view on it.
I wouldn’t mind the damage portion back since its a terrible kit for procs and should be able to do some burst at longer ranges if you hit someone not sure why it was nerfed in the first place max I was able to crit for was 6k on autos with might and vuln , but you can do that with grenade autos under the same conditions.
Imo it was nerfed cause they noticed they gave engineer a viable long range option that worked pretty darn good in wvw to tag people in zergfests while putting down frost and poison aoe and water fields to support the frontliners or just surpressed the enemies on the walls with quite painfull attacks and in pve for engineers who jumped into the back rows for a moment to have a breather, refill their stamina, heal up or just prefer to be max range for a moment cause their close combat rotations are on CD or other reasons. Nobody can tell me they nerfed it cause of pvp.. cause seriosly.. you can dodge a mortar at 1000 range with side stepping or reflect the shell back with ease.
As much as I loved my 28% it needed a little t week man. Lol between the barrage bug and full mage mortar mode I felt grossly overpowered . Especially if u ran hgh elixir u mortar. I think mortar is in a good place now. Got a say he’ll no to the changing the aa on mortar tho. I loves me my mortar .
You know stuff is overpowered when the only reason I noticed the mortar nerf is because I couldn’t solo drop anyone on initial zerg pushes anymore