Mortar Proj. Finisher is functionally useless
Yeah it really sucks
Seems like someone just checked the “projectile finisher, 100%” flag on the skill entry and called it a day.
Aha so that’s why i couldn’t get it working, well now that i know, I think mortar is practically useless to a condi build.
Aha so that’s why i couldn’t get it working, well now that i know, I think mortar is practically useless to a condi build.
Which is fine, because Supply Crate has the Flame Turret.
OP: I think the most elegant solution would be to make it a blast finisher and add a cooldown to it. Projectile finishers have always been somewhat wonky to utilize compared to leaps and blasts, and to make a ground-targeted version just further illustrates the finisher’s problems.
I think the mortar kit is optimized for WvW much much more where you can spray and pray confusing death from 1500 range which works impressively until you are spotted;
only to escape with a 900 range overcharged rocket boot leap.
Not only the projectile finisher is hard to use in PvP but so is the velocity of the projectiles.
The poison field is still nice for a condi build, but the kit is much more effective in a power build for now.
Obviously they can’t make the auto attack a blast finisher, but if it could at least apply the projectile finishers effect in the AoE explosion it does, that would be a good but small way to buff it.