Mortar Synergy w/ New Grandmaster Traits

Mortar Synergy w/ New Grandmaster Traits

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Posted by: Rodrigo.1486

Rodrigo.1486

I was thinking mortar is a turret -> turrets got new grandmaster traits -> why don’t they affect mortar? So the point of this thread is to discuss what these new traits could provide to mortar to make it viable keeping in mind it is an elite skill:
1. Fortified Turrets: A bubble for 4 seconds on this is kind of useless since you are not picking up the mortar at any point and are actually manning it; but an oversized bubble for 4 seconds every 10 seconds could make a great utility (probably op but again since it is an elite turret it should have an elite effect i think)
2. Experimental Turrets: The easy answer for this one is AoE stability although the engi already gets stability so there would be no direct self benefit. Can’t really think of anything else though.

Thoughts?

Mortar Synergy w/ New Grandmaster Traits

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Posted by: Ronin.5038

Ronin.5038

Pulsing 4 second reflect every 10 seconds and 3 seconds of stability sounds about right.

Even if they were to implement this change, I would still prefer for mortar to be a kit.

Mortar Synergy w/ New Grandmaster Traits

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Posted by: Rodrigo.1486

Rodrigo.1486

I have a feeling we will be getting an elite kit at some point in the future, so I am not too concerned about mortar remaining a turret

Mortar Synergy w/ New Grandmaster Traits

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Posted by: johnsonade.9547

johnsonade.9547

Oh you already get stability when you man the turret. But GROUP stability would be a nice advantage from experimental turrets. Also Rodrigo I would love to get an elite kit. Would absolutely love that.