guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Mortar as a kit
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
My suggestion in another topic was to change mortar to a remote turret your toolbelt gives commands to.
Once you activate mortar your toolbelt skills change to the current mortar skills 2-5.
The elite slot changes to destroy mortar. Toolbelt skills ground target areas to tell the mortar where to fire. You can now run around and supplement the mortar’s attacks with your own weapon skills and kits. The sacrifice is losing your regular toolbelt skills while the mortar is out.
As for range. It is now extended. The range of the mortar is the range of the skills from your position. But if you distance yourself from the mortar too much, you’ll lose the connection to mortar and you’ll lose the mortar toolbelt skills.
(edited by Redfeather.6401)
^It’s quite a nice idea. Maybe just increase the cooldown of the skill for balance reasons and you’re all set.
- Sir Edward Gibbon
^It’s quite a nice idea. Maybe just increase the cooldown of the skill for balance reasons and you’re all set.
It’s a complete functionality change and probably something a programmer and balancer wouldn’t want to bother with, but in my opinion I think it’ll be worth it! It’ll lay down the groundwork for similar functionality in future game expansions.
That seems like a good idea. It would make the mortar a lot more fun. But if the goal was just balance, i think increasing the damage on the mortar skills should be enough.
Well seeing as how our Mortar is labeled as a Turret (and actually gets a damage and range bonus from the turret grandmaster trait!), i think it should be a sort of auto fire turret that uses its 1 skill normally and when you overcharge it it’ll use the 5 skill repeatedly for X duration. HOWEVER unlike other turrets you’d be able to man the Mortar still, causing it to stop firing on auto cast and let you take control, if the turret is overcharged while you’re on it make it have like quickness or something like that instead of the original effects.
PS: No, the overcharge wouldn’t be OP seeing as how the concussion barrage has a CD per player, so if you really wanted to you could have 5 people use it in rapid succession causing an unholy amount of destruction to an area.
As their mother, I have to grant them their wish. – Forever Fyonna
A think a kit would be a perfect idea. Partly because it would represent what our class has.
Necros have an elite minion, thieves have an elite poison, warriors have an elite banner… Yet we don’t have an elite kit despite the kits being a unique focal point of our entire profession.
I suppose it’s supposed to be an elite turret, another part of our class, but I’d argue that supply crate already handles the turret part.
It’s also really more of a weak siege weapon than anything else, but it doesn’t fulfill that role particularly well. I mean, imagine if we had to manually sit on all our individual turrets and use them like we use the mortar… If the mortar became some kind of automated thing that could put out decent damage, that might be ok, although I don’t think the suggestion about replacing tool belt skills is a good idea because then you are sacrificing what you already have to use the mortar (i.e. toss elixir R).
The kit just seems more appealing because it would possibly afford you some extra mobility. Right now, the only real mobile elite skill we have is elixir X, with supply crate and mortar only working in situations where a fight is mostly taking place in a localized section. Having an elite kit that could be used on the go would be kind of nice.
I’m not really sure how the kit would be implemented though… In my mind, it could have exactly the same skills the mortar has now, it’s just a bundle you can freely swap to like any other kit and that you can walk around with it while attacking. Or hell, even make it so that it keeps you stationary when you swap to it, but so that you can pack the kitten thing up and redeploy it wherever you want. The skills themselves would still have their cooldowns (they’re hardly that powerful to begin with), so it’s not like it’s going to be something you can just spam for free damage.
I guess one of the main downsides is that other people can’t play with it (yes, “play”, this thing is just a toy right now, not a serious elite skill), but they’re only making themselves weaker by sitting on a mortar anyways. For some reason though, whenever you drop a mortar down, people swarm to it and try to get on it (except for other engineers, since they know how bad it is XD).
Also, I believe it’s still possible for people to jack your mortar. That is, if someone else activates your mortar, you can’t boot that person off. It’s kind of like when people run off with a warrior’s warbanner I guess.
I doubt we’ll see any modifications to mortar any time soon though, especially something of this level. They wouldn’t want to toss something in there that is just a new coat of paint on a skill that is still useless.
(edited by Yamsandjams.3267)