Mortar kit projectile finisher

Mortar kit projectile finisher

in Engineer

Posted by: guildabd.6529

guildabd.6529

For some reason mortar kit projectile finisher feels weak:
Fire: 1s burning to single target when hit.
Ice: 1s chilled to single target when hit.
Etheral: 5s confusion to single target when hit.
Lightning: 5s vulnerability to single target when hit.
Water: Not applying regen when piercing an ally.
Light: Doesn’t remove condition from self or when piercing an ally.

Mortar kit projectile finisher

in Engineer

Posted by: Are.1326

Are.1326

The combo system have allways been interesting in theory, but neglected by both developers and players.

  • Projectile finishers are mostly unreliable with only 20% chance to proc, you can’t plan them so players rarely care.
  • The effects are unintuitive and requiers players to learn every combo instead of learning a system (All fields should have one effect that is done diffrently based on the type)
  • The effects are unbalanced (not overpowered), some are quite good (Might stacking and AoE healing), while others are plain bad and ignored.
  • Projectile finishers act weird and unexpected to uneducated players (the projectile have to directly hit the target and any suport effects are applied to allies in a small radius around the target)

The Mortar kit shows what kind of potential the combo system have, but also shows how flat it falls. The dream is to finally have a build focusing on finishers and their versitality, alowing both interesting strategies withing positioning and counter play.