Mortar nerf is not the end of the world
I actually agree with most of this. Endless nerfs are one thing but kitten we aren’t the other classes. We have lots of skills we use not just one I win button (Yes that was a dig at rapid fire). We have lots of skills and 2 days ago this wasn’t even part of the conversation.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
The mortar has no cooldown to use so having such a long range, high damage, high rate of fire ability was too strong.
No, it wasn’t.
The mortar still has a faster rate of fire than the grenades…
Um? On what planet? Without the grenadier trait maybe, but who is going to use grenades without the grenadier trait?
…and you only have to hit the target with one projectile to get the full damage.
Which is 200 damage lower than the grande AA. Seriously, who has trouble hitting a target with all their grenades? Especially with the grenadier trait?!
Some have said mortar arc and projectile speed make it easy to be dodged. How many classes can sustain dps while having to dodge every 1/2 second due to the mortar’s rate of fire?
Just because you can’t dodge 100% of every attack, doesn’t make that attack overpowered.
There was zero reason for this nerf, and all they have done is make mortar kit useless again. The only reason to even take mortar kit now is for orbital strike, unless I absolutely have to hit a stationary target from 1500 range…..
“How many classes can sustain dps while having to dodge every 1/2 second due to mortar’s rate of fire”
All of them, because they aren’t dodging. They’re walking out of the kitten circle. Don’t try to convince me otherwise because you’re just blind if you think its hard to avoid the massive, slow projectile coming at you.
There was zero reason for this nerf, and all they have done is make mortar kit useless again. The only reason to even take mortar kit now is for orbital strike, unless I absolutely have to hit a stationary target from 1500 range…..
I primarily play WvW and use mortar kit quite often when not in the middle of a zerg mosh pit. It is good long range pressure, arcs over walls to clear siege/suppress and provides party support. Before the mortar kit the end-all-be-all elite for engi was supply crate so it is refreshing to have some change. Also, hitting moving targets with slow projectiles should not be something new for PvP engis because we had to lead targets before with the old grenades.
There was zero reason for this nerf, and all they have done is make mortar kit useless again. The only reason to even take mortar kit now is for orbital strike, unless I absolutely have to hit a stationary target from 1500 range…..
I primarily play WvW and use mortar kit quite often when not in the middle of a zerg mosh pit. It is good long range pressure, arcs over walls to clear siege/suppress and provides party support. Before the mortar kit the end-all-be-all elite for engi was supply crate so it is refreshing to have some change. Also, hitting moving targets with slow projectiles should not be something new for PvP engis because we had to lead targets before with the old grenades.
None of that justifies the nerf.
Nothing justifies the nerf the weapon kit already had too many cons over pros to begin with
slow projectile, field effects last 1-3 seconds, pfojectile finisher only affects those it goes through and not those hit by the actual projectile, low damage, AA has smaller radius than other skills,out side of leaving fields for several seconds the other skills are useless.
orbital strike is weak without siege trait and even with siege trait it is weaker than rocket turret toolbetlt and possibly throw wrench and launch battering ram.
try hitting a moving target at 1500 range with mortar. u cant : (
just undo the nerf anet and let mortar 1 be our power 1 button mash build every other class has access to.
also its ground targeted and is only effective in melee range in 1v1. and lets face it. try fighting a hammer warrior in melee range.
anyway im a pve engie and I don’t like this nerf.
on the plus side. the same time they nerfed mortar they broke the grenade trait grenadier.
grenade barrage now hits a target 13 times instead of 6. grenade 1-5 also hits between 3-4 times when cast.
it seems theres a bug where the grenades get counted as a piercing projectile so most of the time hits for double :P
Fractal lvl 80 – 126 AR