Mortar to slow, nades reta issue in WvW

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: Theonord.6359

Theonord.6359

Yo everyone!
So Engineer has finally had it’s mortar reworked as a long ranged kit, which I personally like, I also like the skills alot(even with the 28% nerf to AA). But, why is it that the velocity of the mortar shots are so slow? It’s like they’ve learned nothing from the previous state of the nades, and it takes at least 2 sec for the shots to hit at max range, that combined with the very shot radius on the AA makes it very hard to hit properly at times.

My suggestion for the mortar is:
– increase the radius for the AA to 240 like all the other skills
– Increase the velocity with 100% just like the nades.
Considering the dmg nerf, these changes seem fair and will make the mortar viable in WvW, and be up to par with ele’s and necro’s.

And now to the nades:
I like the changes to nades, all of it seems fair. Except the reta is still killing me every time I try to throw 3-4 nade skills at the enemy team. I lose around 40-50% of my health just from reta, since every nade you throw procs a reta instead of every nade skill. To me that just isn’t fair, and makes the otherwise really good medium ranged kit useless in WvW. And completely cripples engi even though we should with the recent changes, have the capability to compete as a ranged.

I really hope Anet fixes these changes especially the reta problem, which has been a problem since the start of the game.

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: glehmann.9586

glehmann.9586

You could argue that retaliation is a bit too strong, but on the flip side it’s pretty much the only downside to abilities that have more chances to proc on-crit and on-hit effects.

And I’m fine with the mortar speed. It’s meant for shelling slow-moving targets and/or swarms of enemies, you’re not really supposed to be accurately shooting at single fast targets. I would like to see skill 1 get a bigger radius, but I’m not sure it’s absolutely necessary to make the kit useful.

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: Shtra Quo.1932

Shtra Quo.1932

I lose around 40-50% of my health just from reta, since every nade you throw procs a reta instead of every nade skill. To me that just isn’t fair, and makes the otherwise really good medium ranged kit useless in WvW.

Ever played a ranger and tried a barrage into a zerg with retal?

Freck – You’ve been desolated!

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: DeWolfe.2174

DeWolfe.2174

Retal should be removed from the game period! It’s a kittenty passive that’s WAY too strong in zerg fights especially. On my Necro I just popped a couple of marks and wells on a zerg from the backline and took 37 hits of retal for about 10k damage. Not a single hit on me and yet, almost half my health gone?

[AwM] of Jade Quarry.

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: Baldrick.8967

Baldrick.8967

This has been raised for YEARS, but because wvw balance doesn’t matter to Anet at all this problem with retal will never get a look in, as it doesn’t affect spvp.

There is a very simple fix, 1 second internal cooldown on retal damage received, problem solved. Will it ever get dev attention? Highly doubtful, been 3 years and nothing much changed.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

Mortar to slow, nades reta issue in WvW

in Engineer

Posted by: krixis.9538

krixis.9538

unerf mortar AA it was not needed at all.

looks at eles 20k burn ticks and wonders wth is anet doing.

Desolation EU
Fractal lvl 80 – 126 AR