Engineer : Charliengine
Engineer : Brother Thompson
Hello.
While in WvW using the mortar,i noticed that it goes down without even be hitted….
Never experienced this before but now i’m sure , it’s caused by enemy retaliation: from when does the mortar take retaliation dmg?
I’d also like some feedback from others engineers about turrets.
I noticed turrets suffer from retaliation dmg too -.-
Is it normal?
I never noticed this before this week Oo
It would make sense for them to be affected by retaliation, though I can’t say I’ve paid enough attention to tell for sure.
If they’re alive long enough to kill themselves from retaliation, then I’d say those turrets put in some work.
Ok, scenario:
Karka champion in southsun cove.That karka make hight reta dmg 2 times for a single hit.I deploy rifle turret and overchage:turret is dead in few hit.
Also turrets are not alive, they they are immobile machines that defend a perimeter.It looks a bit out of contest make a turret or even a mortar (unanimated bundle/turret/weapon) suffer reta dmg.
They are weapons…not pets.
Also i didn’t noticed the reta dmg on them before.Is it something new with the last update?
Can anyone confirm this reta dmg or it’s just mine impression?
If turrets did not take damage from Retaliation, then Engineers would be the only class anybody used against people with Retaliation. Well, Engineers and Necromancers, since it seems likely that the Necromancer’s minions work similarly. The mortar is essentially just a manned turret, so…
If it seems odd, look at it like this: What is the source of retaliation? The attacker, or the attacked? The attacked must have retaliation in order to deal retaliation damage, and must be attacked; therefore, it’s an effect coming from the person being attacked, rather than any psychological effect such as Confusion.
To disallow this effect would leave Turrets and any kind of indirect attack in the same class of attacks (possibly Necromancer minions, for example – they’re zombies, more like mobile hunger engines than anything else) somewhat overpowered, as they would completely bypass a type of passive counterattack.
Imho, it wouldn’t be overpowered at all. They don’t deal that much damage even with a full turret build, after all.
And, frankly, they need to have something worthly. As things stands now, all they’ve got are exclusive disadvantages – the only pet/minion/thing in the game that can’t move, yet can be damaged.
As far as I can tell, they’re immune to status effects that directly affect them. Never seen one get poisoned, confused, burned, or anything else – that the only thing that counters them is Retaliation seems alright to me. I wish they’d also get buffs, but that would probably lead to conditions being allowed on them, too, and they’re kinda crap to begin with.
As far as I can tell, they’re immune to status effects that directly affect them. Never seen one get poisoned, confused, burned, or anything else – that the only thing that counters them is Retaliation seems alright to me. I wish they’d also get buffs, but that would probably lead to conditions being allowed on them, too, and they’re kinda crap to begin with.
I really hope that when you said “the only thing that counters them is retaliation” you were going for the trollingest troll of the trollingverse award.
We all have different opionions about how it should work,what is balanced and not,what is normal and not.
I read and respect opinions even if i think about this reta dmg on turrets in a different way.
Back on topic,what do i have to do in order to have an answer?Send a ticket?
-Is there any angineer that can confirm this reta dmg on turrets and mortar?
-Am I missing something (may be it’s not reta dmg but just my immagination)?
-If it is reta dmg , do the turrets suffer reta dmg from last update or it works like this from the beginning?
-If it works like this only from the last update , is it intended or is it a bug?
I apologize for my english ,regards.
If they’re alive long enough to kill themselves from retaliation, then I’d say those turrets put in some work.
Now that I’ve burst out laughing… Yes our turrets take damage from ret. They are immune to all other conditions though, which is something that everyone else’s minions have to deal with. I think this is a fair trade. By trade I mean, since turrets are the worst minions in the game, could you imagine them taking condition damage as well all the other crap that 2 shots them?
(edited by Specterryu Quipter.8412)
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