(edited by Purie.9046)
Most OP Build EVER! -TPvP (New Build)
Link doesnt work. Is this an engy build?
It is, and copy past link to broswer it works. Havent tested build yet.
Warlord Sikari (80 Scrapper)
Link doesnt work. Is this an engy build?
Clicking on the link doesn’t work. Copy paste it and it works.
and yes its engineer. still best build i’ve played 2 date.
It is, and copy past link to broswer it works. Havent tested build yet.
just faceroll elixirs for buffs or save them incase you have to use them as condi cleansers. Its really simple to play just keep switching between nade and pistol all the time.
Hard build bro!
(edited by Purie.9046)
This actually looks like the spec i run already.
Guys 1 thing:
Sigil of Battle and Sigil of Strength Share the Same Internal cooldown.
Which means when you switch kits you wont be able to get might stacks from Strength for 9 seconds!
To me this is a long time and imo you are better to go with Sigil of Earth, especially with such a high crit chance
Warrior – Teined
Guardian – Nomoreroomformyname
counter it with a good shattermesma or thief…
(edited by Ultima.8673)
interesting, if you see alot of burst like thiefs, i find putting on a shield useful.
Its funny bc this is the spec , more or less ive been running for weeks.
the most op build i have as an ele muhahahaaa i wont tell anyone. anet has no clue about eles and most players also have no clue how to play properly ele. 99% of ele play with 70% potential of elementalist class…
It is, and copy past link to broswer it works. Havent tested build yet.
just faceroll elixirs for buffs or save them incase you have to use them as condi cleansers. Its really simple to play just keep switching between nade and pistol all the time.
Hard build bro!
Can u tell me how exactly u gain might by switching kits? I have HGH and it looks like i dont get above 7 stacks of might.
And am i blind or did i just see that u are rank 57?
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Sigil on weapon gives you might every time you switch weaponkit and back to pistol but iirc it shares the same cd with the sigil on other pistol
Sigil on weapon gives you might every time you switch weaponkit and back to pistol but iirc it shares the same cd with the sigil on other pistol
HOLY COW, how could i forget this. Ty bro :p
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
I am running something like this but a bit different. i run 0-30-0-30-10 and replaced grenade with toolkit. I really dont want to get rid of speedy kits. I guess my build is better to burst down a single target fast and then move to kill the crowd with piercing bullets. The grenade build seems to do better for AoE (obviously xD). The condition damage from Firearms tree makes me kill single targets faster ( i think the bonus damage from this is more then the bonus damage i would get from power )
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
Btw, this thread will be relocated to proffessions/engineer soon :p.
http://intothemists.com/calc/?build=-VRR;0B-Z;0h0l6cQFx0;9;5T-T9;153B;119A5;0SN1;3jwmAjwmA1Vq
also been running a build similar to this for some time now for me hgh might stacking condition grenade build is the strongest pvp build out there for engi currently
This actually looks like the spec i run already.
Apart from 1 sigil it is exactly the build I use … or should I say used, since I am trying deperately to make multikit work with the new patch, but it doesn’t seem like I can :‘(
Which bring me to another point: I see a lot of might-stacking lately … seems a bit unimaginative if this turns out to be the strongest option, isn’t it?
PS: It is more or less an exact copy of the ones posted in engie-forum by Ostricheggs.
(edited by Poxxia.1547)
Ya i didnt use both sigils either. I also dont go up 10 into the precision tree but go into toolkit, this build focuses a bit more on condition than power.
might can go either way. So you could run a bersekers jewel w this. Heck if your smart carry both with you, vs eles and guards condition up. Vs thiefs etc, maybe powers the way to go.
I’m on my phone and can’t see the build (anet fix forums permalink please ) but according to how you describe it, it seems simply the standard HGH rampager build (that has been played by me and tons of other players on their engies for long time )
it’s not that OP, just very strong. and it’s countered easy by burst like any other dps (a thief will oneshot you).
happy to see top players starting to roll engies, at least I’ll avoid the “oh no, engineer please swap” at the start of the match
this is not most OP build on engi ,and has basic mistake with sigils
engis main enemies are not conditioners but warriors ,thiefs ,eles ,and sometimes mesmers ,a good thief will kill u in like 10 sec (10 becouse of eliksir s ) and a really good thief with quickness is able to one shot u
just put a good ele on engi with this build and thief ready with his combo somwhere close, and will not do anything and than die
is better to be valnurable to conditions and have guardian or ele that will cure condis on u and have some toghness against thiefs
in combat with my build i am able to get stats like this:
crit chance :50%(70% with fury)
power:2500
condi dmg:2000
toughness :1700
HP :17000
and i still can nuke with granades
There is no mistake with sigils in this build, sigil of strength is the only on crit sigil without an ICD.
There is no mistake with sigils in this build, sigil of strength is the only on crit sigil without an ICD.
While not stating an ICD in the tooltip, it does have one
the most op build i have as an ele muhahahaaa i wont tell anyone. anet has no clue about eles and most players also have no clue how to play properly ele. 99% of ele play with 70% potential of elementalist class…
lawl!
what a comment..
This is the tradional HGH grenade build.
A very powerful build, I personaly think that’s it’s stronger then 100nade.
With the amount of conditions you can output, and the perma burning, with the might stack, this is a really really strong build.
Server : Anvil Rock (Since Release!) [SOLO]
This is pretty much the same build I run, aside from Amulet/Rune/Sigil choices. It’s actually been shown on these sPvP forums twice previously and has even debuted on the Engi forums a couple of times as well. We typically call it the Condi-Burst build, because of how it can do that. HGH Condi Nades is another way to talk about it.
You aren’t going to “burst” them with Condis via those Sigil and Rune choices though. The Sigils don’t work together, and Might stacking while fantastic is already within the realm of 10 to 15 stacks without the addition of Sigils even without the Rune bonuses. Adding more at that point is pure overkill, and is weaker then adding additional sources of damage.
It has a strong team fight presence and is excellent at killing Bunker builds.
Tirydia – Scrapper
(edited by Ayestes.1273)
The original build is Hiba’s, not Teldo’s.
I’ve even heard it came to Hiba from an unknown source, but many of us had very similar builds regardless. Hiba deserves credit regardless for spreading it around though.
Tirydia – Scrapper
The original build is Hiba’s, not Teldo’s.
I’ve even heard it came to Hiba from an unknown source, but many of us had very similar builds regardless. Hiba deserves credit regardless for spreading it around and destroying everyone in highest level of play & shifting the engineer meta with it though.
Booty Bakery [yumy]
Engineer
(edited by leashmaygoss.2140)
Hi all,
I am wondering what stats r u using with this build on ur armors and accessories ?
what about the food also ?
thanks in advance
this is a tPvP build, so no food and no comparable armor in pve/wvw (since rampager stats in pvp are different than rampager stats in pve/wvw)
Yolo queue FTW [YOLO] – Desolation (EU)
Champion Magus, Genius
You can easily use it in WvW with a mix of Rabid/Rampager/Carrion gear in whatever combination you desire, and pickup the Rare Veggie Pizza food to supplement it. Just make sure you explore when to switch to Bomb Kit & Shrapnel Trait for small group objective taking, Flamethrower for Ram destruction, Mortar for wall Siege destruction, and many other little changes you can make.
It works well in Zerg PvP due to the Grenades, you are the best Siege user in the game (because conditions are enhanced by your stats), you are a boss at small group PvP, and you have plenty of Engineer utilities that can be helpful.
Tirydia – Scrapper
and and and … If i want to use this build for PVE ?
Shrapnel Trait and Bomb Kit instead of Elixir S and the Might on Heal trait. Cycle through the damage cooldowns of each kit as much as you can, and try to fill in the extra with Explosive Shot or Grenade Autos. Maintain Burning and as many Bleed Stacks as you can, which with Rare Veggie Pizza can easily be a 25 stack cap.
Make sure no one else is using much if at all for conditions on the target, because anyone that does lowers your damage. Honestly it’s smart to have a direct damage set of gear just because of this possibility. Just switch the traits for Bomb and Grenade damage and maybe bring a Rifle too. It won’t be as effective as specifically having a direct damage trait layout, but it’s not that far behind.
Tirydia – Scrapper
Did I open the correct link?
The build that came up was a Glasscannon verison of the HGH Grenade Condition build… Condition Build – Surviviability… What?
I’m missing something, can someone explain the playing style so I can see what’s op about it?
With a Rampager Amulet it isn’t that survivable no. The only thing it has is Toss Elixir S, Elixir S, couple Blinds, and sorta some Snares. Rampager undeniably does more damage then a Rabid focused variant, but Rabid gains a lot more survivability then it does in terms of damage loss though. In the end though, Rampager does what the build tries to accomplish better and Rabid still isn’t going to make you a tank by any means.
The damage though, is extremely high. Extremely high Burning uptime, 6+ Bleeding stacks uptime, Confusion, Poison, Retaliation, and moderate Direct Damage output all create a lot of damage when added together. The bursty portion if it can be applied in under two “globals” as well. The damage are very resistant to most condition removal and all conditions can be reapplied with ease. HGH boosts the damage to what would be considered extremely high.
Is it OP? Probably not, but it’s certainly competitive and probably the most viable build we have in tPvP right now.
Tirydia – Scrapper
this is a tPvP build, so no food and no comparable armor in pve/wvw (since rampager stats in pvp are different than rampager stats in pve/wvw)
Exactly. This was first posted on Structered PvP section but mods moved it to engineer forums.
The original build is Hiba’s, not Teldo’s.
I’ve even heard it came to Hiba from an unknown source, but many of us had very similar builds regardless. Hiba deserves credit regardless for spreading it around and destroying everyone in highest level of play & shifting the engineer meta with it though.
Who cares. I just mentioned teldo cuz I got it from him.
With a Rampager Amulet it isn’t that survivable no. The only thing it has is Toss Elixir S, Elixir S, couple Blinds, and sorta some Snares. Rampager undeniably does more damage then a Rabid focused variant, but Rabid gains a lot more survivability then it does in terms of damage loss though. In the end though, Rampager does what the build tries to accomplish better and Rabid still isn’t going to make you a tank by any means.
The damage though, is extremely high. Extremely high Burning uptime, 6+ Bleeding stacks uptime, Confusion, Poison, Retaliation, and moderate Direct Damage output all create a lot of damage when added together. The bursty portion if it can be applied in under two “globals” as well. The damage are very resistant to most condition removal and all conditions can be reapplied with ease. HGH boosts the damage to what would be considered extremely high.
Is it OP? Probably not, but it’s certainly competitive and probably the most viable build we have in tPvP right now.
For more survivability equip rabid (toughness) or carrion (vitality) and a shield? Is that reasonable?
What si the bursty portion that can be applied in 2 globals?
Adding the shield actually won’t add much survivability and you will lose quite a bit of burst from blowtorch. Just use rabid amulet if you want increased survivability, thats about as good as it gets.
Zaragoz[SS] – 80 engineer
I wouldn’t take a Shield with this build, there are ways to do Pistol and Shield but you really need the Burning in order to have your damage in this setup. Rabid will help you survive a bit more though. Carrion can’t really be used because it relies on Incendiary Powder to keep the Burning outside Blowtorch. You should try it yourself though with both Rampager and Rabid, make up your own mind. Everyone seems to have different answers after playing it themselves.
The largest portion of your damage is in Blowtorch (global #1), Grenade Kit Swap – Geomancy Sigil (instant), and then Shrapnel Grenade (global #2). It’s something like 2k to 3k direct damage, over 1.5k condition damage per second of pressure, and if was uncleaned is over 20k damage in the end.
Tirydia – Scrapper
Adding the shield actually won’t add much survivability and you will lose quite a bit of burst from blowtorch. Just use rabid amulet if you want increased survivability, thats about as good as it gets.
If you wanna change to rapid you might think off playing other spec in the first place. Offence is defence kittenes. Prolly one of the easiests builds to play aswell. If you can’t do well with this you might aswell reroll to a guardian and afk.
The difference between damage is actually fairly small, but it is a strength of the build so maximizing that aspect is a strong choice. With Rampager the direct damage is greater due to the increased Power and Precision, but it comes at a loss in Condition Damage. The increased Precision does not make up enough Condition Damage in on-crit procs, primarily due to the internal cooldown on Incendiary Powder. That loss in Condition Damage is pretty meaningful though, but the direct damage increase is greater then what is lost simply because it uses more of the stat pool on offense in general. There is also an advantage in damage diversification as well.
On the flip side, the defensive potency of over 500 Toughness in a build that already has a high Health pool of 18k+ is actually quite meaningful. This is a choice that loses a little damage, and gains a moderate amount of survival. It works against the spirit of the build in terms of reducing the burst though, which is why the choice is even legitimate for Rampager in the first place. Excelling at one thing at the cost of another is viable, but it’ll reduce your staying power. Thus, it’s a choice that I encourage people to make themselves by trying out both.
The build is certainly one of the easier to play though, especially if it’s being played with Sigil of Battle. I don’t think personalizing the build though deserves rhetoric about re-rolling though.
Tirydia – Scrapper
this is not most OP build on engi ,and has basic mistake with sigils
When you start combat. Strength gives you might stacks and it goes on cooldown when you get 3 might on weapon swap. Prolly better off with something else than strength
The difference between damage is actually fairly small, but it is a strength of the build so maximizing that aspect is a strong choice. With Rampager the direct damage is greater due to the increased Power and Precision, but it comes at a loss in Condition Damage. The increased Precision does not make up enough Condition Damage in on-crit procs, primarily due to the internal cooldown on Incendiary Powder. That loss in Condition Damage is pretty meaningful though, but the direct damage increase is greater then what is lost simply because it uses more of the stat pool on offense in general. There is also an advantage in damage diversification as well.
On the flip side, the defensive potency of over 500 Toughness in a build that already has a high Health pool of 18k+ is actually quite meaningful. This is a choice that loses a little damage, and gains a moderate amount of survival. It works against the spirit of the build in terms of reducing the burst though, which is why the choice is even legitimate for Rampager in the first place. Excelling at one thing at the cost of another is viable, but it’ll reduce your staying power. Thus, it’s a choice that I encourage people to make themselves by trying out both.
The build is certainly one of the easier to play though, especially if it’s being played with Sigil of Battle. I don’t think personalizing the build though deserves rhetoric about re-rolling though.
Geomancy might be best dmg rune u can have. If you go next to someone every weapon swap. Getting out position because of that no ty.
What rampager misses might stacks give. When rocking +20 might stacks which you can achieve easily. You’re already at 1.5k condi dmg. Which is what rapid amulet builds usually have unbuffed.
Even then if you trigger the Sigil one second before a swap the Battle Sigil would be prevented. It can sorta work, but I think you’d be better off with Corruption or something that is cooldown independent instead.
Geomancy is definitely the highest damage Sigil choice for the build. That’s pretty much without a doubt in my mind. The only downside is it forces close range, but then Grenades are so much easier to land close up anyway.
Yes the damage HGH and all the Might Stacks give makes up for some of the Condi-Dmg lost, but you have the same amount of Might Stacks with the higher condition damage regardless. That’s condi damage you will never be able to get back. Rampager makes up for it with direct damage, but there is still a trade-off primarily because Precision isn’t really that great once you can trigger Incendiary Powder regularly.
Tirydia – Scrapper
(edited by Ayestes.1273)
I seem to be missing something that others aren’t. I’ve played this build multiple times, and dusted it off again recently when people started talking about how awesome it was. While the build is fun to play it seems incredibly one dimensional with some glaring weak spots:
• one boon wipe and you’re back to mediocre dmg
• lack of any real group utility
• condis don’t remove opposition from field of play as fast as burst
• the might stacking doesn’t come through actual attacks meaning you have to stop fighting back in order to use the elixirs to maintain the might stacks
• lack of CC and defensive capabilities
All in all I just think my necro does this job waaaayyyy better and far more easily. Might stacks come faster and through actual attacks without sacrificing group utility and survivability, while also generally having better condi dmg thru faster stacking (both might stacking and condi stacks) with longer durations. Where as with my Engi I basically just sit back apply sustained dmg and not much of anything else while my group does the bulk of the actual work.
So am I wrong about this? Am I missing something?
I’ve stayed at this party entirely too long
- You don’t need the HGH stacks to do damage. You do just fine damage without it. They are merely a bonus.
- Group utility is fine. You have AoE Blinds and Downed State Security. Not to mention most of the damage is AoE, and since it’s extremely high damage to begin with it’s very effective. It’s a Team Fighter and Anti-Bunker build.
- Burst doesn’t really remove anyone that fast from play anymore unless you find someone without cooldowns or doesn’t know what they are doing. It takes time to wear away their cooldowns so the burst can land, and Condi-Burst kills them just as fast in those cases if not faster.
- Might stacking comes naturally from doing battle just fine. B before a fight, auto-B at 75%, H to obviously heal, S to mitigate damage, thrown B/H to condi-remove or while using line of sight, or thrown S to secure a stomp. Again though, the Might stacking is just a bonus.
- For such a high damage build the Blinds and Elixir S utility is plenty of defense. Supply Crate is only icing on top of that.
Necros are comparable certainly. There are advantages and disadvantages to it all. Terror burst is less damage then an Engineer’s condi burst though. Epidemic is a huge advantage to the Necro. Death Shroud is a damage soak while Elixir S and Blinds is damage avoidance. Necro condi-dmg is also much more vulnerable to condi-removal, since it’s all based on the Bleed. If you want my opinion on what is flat out better though, I’d pick the Engi. Honestly though… why not both? Terror and Epidemic on top of Condi-Burst is flat out annihilation.
Tirydia – Scrapper
Given the lack of defenses though, it probably only really works well in an organized team setting and not so much in hot join/individual queue?
Actually it works even better in those environments, because you don’t get focused as often. Even when focused, Elixir S / 50% Toss Elixir S often deters them from focusing, and they often don’t refocus.
It’s an incredibly good dueling build as well, but I honestly can’t pin down a specific reason as to why.
Tirydia – Scrapper
Actually it works even better in those environments, because you don’t get focused as often. Even when focused, Elixir S / 50% Toss Elixir S often deters them from focusing, and they often don’t refocus.
It’s an incredibly good dueling build as well, but I honestly can’t pin down a specific reason as to why.
Because people literraly kitten themselves seeing so many conditions on them whilst taking massive dmg and start to panic and mess up and job done …..
- You don’t need the HGH stacks to do damage. You do just fine damage without it. They are merely a bonus.
- Group utility is fine. You have AoE Blinds and Downed State Security. Not to mention most of the damage is AoE, and since it’s extremely high damage to begin with it’s very effective. It’s a Team Fighter and Anti-Bunker build.
- Burst doesn’t really remove anyone that fast from play anymore unless you find someone without cooldowns or doesn’t know what they are doing. It takes time to wear away their cooldowns so the burst can land, and Condi-Burst kills them just as fast in those cases if not faster.
- Might stacking comes naturally from doing battle just fine. B before a fight, auto-B at 75%, H to obviously heal, S to mitigate damage, thrown B/H to condi-remove or while using line of sight, or thrown S to secure a stomp. Again though, the Might stacking is just a bonus.
- For such a high damage build the Blinds and Elixir S utility is plenty of defense. Supply Crate is only icing on top of that.
Necros are comparable certainly. There are advantages and disadvantages to it all. Terror burst is less damage then an Engineer’s condi burst though. Epidemic is a huge advantage to the Necro. Death Shroud is a damage soak while Elixir S and Blinds is damage avoidance. Necro condi-dmg is also much more vulnerable to condi-removal, since it’s all based on the Bleed. If you want my opinion on what is flat out better though, I’d pick the Engi. Honestly though… why not both? Terror and Epidemic on top of Condi-Burst is flat out annihilation.
Please don’t take this the wrong way, but I can’t really agree with much of any of this. Obviously the build is strong against bunkers and in team fights, but that’s just condi dmg, and not due to anything special this build is doing. Hence why I mentioned that my necro does this with more ease and greater efficiency, while offering more utility to the group.
I also think you’re understating the reliance on the might stacking for optimal dmg output – especially using Rampagers amulet. Without at least 15 stacks of might this build’s dmg output is average at best. Which is OK though since that’s about where you’ll stay through the course of the fight while simply using your elixirs practically and when called for. Maintaining more than 20+ stacks of might though requires impractically using elixirs to reach peak dmg output. Using them impractically though is both a waste of time and a waste of a CD.
The group utility is lackluster unless you swap out Supply Crate for Elixir X. At least then you have tornado to help neut/control points or Rampager for chain CC with brutal direct dmg. Not to mention Rampage is sooo much fun lol
Blinds aren;t really anything to write home about but I won’t even go into that. Elixir S is obviously great but being the only defensive skill means anyone on the other team that’s paying attention knows to focus you once Elixir S wears off. It’s not a death sentence per se, but it’s definitely not as strong as having the tool kit to fall back on once S wears off.
I don’t mean to poo poo the build but I’ve been trying out new builds with my engi and while this build is fun it’s just not living up to my expectations of what a “viable tpvp build” is. 100nades is devastating. This build feels like more of an annoyance.
edit: I want to make this work though! it is a fun build! and pistols look way cooler than rifles :P
I’ve stayed at this party entirely too long
(edited by hackks.3687)