Most useful turret build :)

Most useful turret build :)

in Engineer

Posted by: kakumbien.8047

kakumbien.8047

If you wanna run berserker engi, i think you should try this build… First, use tool belt skills then throw turrets , gg it is also a good farmer build for hotjoin.

http://gw2skills.net/editor/?fcAQFAUlIqyUntSyF1LJxoHkuziGki86XRF0/nC0F-ToAg0CnIwRhjDHDOScs4Ms4YB

Bone Horn (Charr Engineer)
Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)

Most useful turret build :)

in Engineer

Posted by: Archaeopteryx.7409

Archaeopteryx.7409

It’s good, I even tested something very very similar before I saw this thread, but I’ve tweaked my own towards a Rifle//Rocket Turret//Elixir B//Elixir H build for better, consistent condition removal, the reduction of Precision to aid survivability (Vit/Tough) which is covered by the Fury promoted by Elixirs with even more tweaking allowed for personal preference!

Seeing as you had a Wrench in there, you could substitute a Turret for that Wrench (using the changes I mentioned) with the Elixir that grants Haste. I used it with the Flame Turret for the AoE blind during WvW roaming: let’s just say it covered for 2k Toughness and for a quick kill (I Traited for the Cripple on Wrench Auto ;D)

Please don’t take this the wrong way, your Build is good! If you want to focus on Turrets, use Apothecary Armour with (at least) an Elixir Gun and a Flame Turret. Build for around 900 Healing and Condition Damage extras/Duration (<—- like I did) and it will be very sustainable in PvE and quite good for 2v2-3s in PvP/WvW, but will lack in 1v1/2s as the damage output will be restricted and unbalanced compared to the survivability, hence why the Damage or Duration from conditions is down to personal preference