Bone Fighter (Minionmaster Necro)
Kakumvale (Conditioner Necro)
If you wanna run berserker engi, i think you should try this build… First, use tool belt skills then throw turrets , gg it is also a good farmer build for hotjoin.
http://gw2skills.net/editor/?fcAQFAUlIqyUntSyF1LJxoHkuziGki86XRF0/nC0F-ToAg0CnIwRhjDHDOScs4Ms4YB
It’s good, I even tested something very very similar before I saw this thread, but I’ve tweaked my own towards a Rifle//Rocket Turret//Elixir B//Elixir H build for better, consistent condition removal, the reduction of Precision to aid survivability (Vit/Tough) which is covered by the Fury promoted by Elixirs with even more tweaking allowed for personal preference!
Seeing as you had a Wrench in there, you could substitute a Turret for that Wrench (using the changes I mentioned) with the Elixir that grants Haste. I used it with the Flame Turret for the AoE blind during WvW roaming: let’s just say it covered for 2k Toughness and for a quick kill (I Traited for the Cripple on Wrench Auto ;D)
Please don’t take this the wrong way, your Build is good! If you want to focus on Turrets, use Apothecary Armour with (at least) an Elixir Gun and a Flame Turret. Build for around 900 Healing and Condition Damage extras/Duration (<—- like I did) and it will be very sustainable in PvE and quite good for 2v2-3s in PvP/WvW, but will lack in 1v1/2s as the damage output will be restricted and unbalanced compared to the survivability, hence why the Damage or Duration from conditions is down to personal preference
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.