(edited by MarkillerX.3796)
Multi-Kit Tanking still Viable?
Are we talking PvE, WvW or PvP? My favorite PvP build was tanky 4-kit, so I’m hoping it will still be acceptable enough to play. I think three turrets and toolkit might be almost viable, except you would only be able to cleanse conditions once every 60 seconds (and not very reliably). So, probably not usable in PvP but possibly good in some WvW situations.
Right now, I’m hoping elixir gun/bombs/3rd kit will still be viable for PvP (pretty much what tanky 4 kit builds used before the nerf). Drop antidote is a large part of the condition removal of that build, super elixir being the other part. Super elixir just got cut in half (i.e. one per 20 seconds instead of 2 per 20 seconds) but it may still be good enough. Losing the instant part hurts, but you can still remove 2 conditions every 20 seconds, instead of 3 like before. Much less healing, of course.
For WvW you might drop bombs for toolkit and/or grenades.
I still run with multi kit and I like it a lot. I only used KR to get the double super elixer and since they buffed the healing for super elixer it isn’t all that big of a hit for me. My spec was always weak vs conditions but an AoE light aura with the AoE pistol shot cleanses at least some conditions. Anyways, here is my spec:
http://gw2skills.net/editor/?fcAQJAqelspqb3zSyF17IRoHF2wqV0D9X5H/pgcB;TgAgzCmouxcj4GLQOgkAB
Not really a pure bunker build, but more of a team fight support build. Good for sPvP and WvW. Dungeons are easy but yeah, AoE heals in dungeons is just stupid good. I sometimes run with a rifle as well for the snare and what little burst it has. I run with Elixer H for the double protection proc and traited for multiple protection procs. With +boon duration in the elixer tree and 4 runes of the grove, you have quite a bit of protection. Gotta keep yourself up if you are going to heal allies. I usually use tool kit for getting out of tough spots or pulling runners into my Big Ol’ Bomb. If running with a group that has some good DPS I usually swap it out for Elixer R for the self res and endless dodging.
Any comments/criticism are welcome.
Note: This is not a bunker spec and I don’t intend for it to be one. Yes, it does poorly against conditions and, if wanted, can be traited as such to remove conditions on elixer use.
PvE centered, for dungeons.
Anyway, I wasnt gonna get Healing Power gear or too much healing (with bombs). Im mostly aiming for a multi kit with elixir gun for Super Elixir or FT or Toolkit without Elixir Gun for tanking PvE.
(edited by MarkillerX.3796)
PvE centered, for dungeons.
Anyway, I wasnt gonna get Healing Power gear or too much healing (with bombs). Im mostly aiming for a multi kit with elixir gun for Super Elixir or FT or Toolkit without Elixir Gun for tanking PvE.
In that case, certainly still viable. It can even be a total beast if you’re willing to put some coin down for it. If you just want to soak damage, PVT gear is probably your best bet, and then dump bombs, blocks, acid, and super elixirs constantly.
You could potentially go cleric’s to be more of a party healer, though engineers don’t benefit that much from healing power so being more beefy is probably better.
Might as well go PVT, since power is the main stat so you get more (whereas healing is the main cleric stat). That and you can get an additional good power increase from your VT with sharpening stones.
Ars Est Mortem ~ Necromancer