My Condition EG/SS/FT Build
Vigour in Alchemy can be nice, gives you some dodges.
Don’t forget Incendiary Ammo gives you large burn stacks.
Elixir S and Toolkit are great mitigation tools, try them out sometime? Rampager is rather squishy (ran HGH Rampager before).
Seems ok to me… superior earth and fire share a CD i think (5 seconds), better off with an always on/on kill sigil on one hand.
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty
Thanks for the in
put. Ill keep working on it.
I may be missing something, but Shrapnel doesn’t effect anything in your build.
You could easily drop that, and shove it into Alchemy, primarily for the 8% transmute, or instead into inventions for stabilized armor, then take your neck gem and swap it for something a bit beefier. I would then drop blood injections for protection injections. this is a 53%ish decrease is damage taken when stunned or knocked down.
This will help you a bit against necromancers. You probably won’t kill them, but you’ll live longer.
Rocket boots (20s cooldown) will compliment your build via a high duration burn, and get you just as far + cleanse soft CC, compared to Slick shoes. Only upside is the added Knockdown and stun break, but it’s a 1 minute cooldown for the CC.
You will also be able to use Rocket boots + Acid bomb to cover large distances.
(I personally don’t consider medkit to be all that great, because of the waterfield given by Healing turret, but that’s all preference. With that build you could easily blast that field 3 times.)
And as previously mentioned, your sigils share cooldowns, might consider something else. I say drop the Earth for Geomancy.
Maguuma – [TriM][DERP]
(edited by John Widdin.9618)
I may be missing something, but Shrapnel doesn’t effect anything in your build.
Your not, and just to be clear Shrapnel DOES NOT effect the explosion from pistol shots.
Also since sigil of Earth and Fire share a cooldown I’d suggest dropping Earth for a Sigil of Geomancy.
The other thing I noticed is that your running Flamethrower and Elixir Gun but your not running Fireforged Trigger for the reduced cooldown on both kits. I’d consider dropping Precise Sights for it.
- Oresan
Officer of Bloodwork [RED] http://bloodwork.boards.net/thread/145/interested-joining-red
I may be missing something, but Shrapnel doesn’t effect anything in your build.
Your not, and just to be clear Shrapnel DOES NOT effect the explosion from pistol shots.
Also since sigil of Earth and Fire share a cooldown I’d suggest dropping Earth for a Sigil of Geomancy.
The other thing I noticed is that your running Flamethrower and Elixir Gun but your not running Fireforged Trigger for the reduced cooldown on both kits. I’d consider dropping Precise Sights for it.
- Oresan
Explosives:
Actually Shrapnel always at least effects the bombs from Evasive Powder Keg, although it is really only useful with bomb or grenade kit (or both). Try Enhance Performance instead or move 10 points elsewhere (Stabilized Armor, Protection Injection and Invigorating Speed are really nice).
Firearms:
Precise Sights is not very useful for a condi build, as condition damage is unaffected by vulnerability. If you spend most time with pistol/pistol, Hair Trigger is a much better choice.
I never use Rifled Barrels in sPVP as most fights take place at ranges well below 900.
I’d suggest moving 10 points elsewhere (see above) or try Napalm Specialist/Modified Ammunition.
Alchemy:
In my opinion almost every other adept trait is better than Blood Injection, which only gives you a bit more condition damage.
Sigils:
Fire and Earth share a cooldown. Try using one with and one without cooldown, e.g. Earth + Corruption, Geomancy + Accuracy, Energy + Perception
Bill Kilgore – [BIER] –
Thanks for the tips guys. I suppose a bit of trait rearranging is in order. Was hoping sharpnel counted the pistol explosion but i suppose not. Ill try something all of you have mentioned and come back with the results. thanks again.
I thought on swap sigils have a 10 sec cooldown?
Quickblade Vince – Thief
The Asurnator – Elementalist
OP, my suggestions:
- Those sigils run on the same cooldown timer. Pick one (fire) and then change the other to a passive or ‘on kill’ sigil (corruption).
- Switch to Rabid stats for vastly superior survivability, pure DPS stats only really work for Thieves or Mesmers (tonnes of evade, invuln, stealth and/or distractions).
Good luck!