My Gyro Ideas

My Gyro Ideas

in Engineer

Posted by: Zefrost.3425

Zefrost.3425

Unlike turrets, gyros should be an expendable and more spammable resource. Gyros shouldn’t be intended to survive for very long and should be designed with that in mind.

The Scrapper also needs to have all of its minor traits change the class in a unique way. Currently, the only thing that changes if you don’t take hammer or gyros is that you get a function gyro – big woop.

Baseline Changes
All gyros create a 180 radius lightning field when destroyed.

Minor Traits
Function Gyro – Good trait. But reduce/remove cooldown and add more functions.
Dynamic Gyro – Deploy a medic gyro when you dodge. (Combat only, maximum of 3)
Relentless Gyro – Deploy a blast gyro when you use a toolbelt skill. (No cooldown)
Single target toolbelt skills track the gyro to the currently selected target.
Ground target/point blank AOE toolbelt skills track the gyro to closest enemy.
Blast gyro does not reveal player from stealth.

Adept Traits
Recovery Matrix – Fine as is.
Mass Momentum – Moved from master to adept. Stat conversion decreased to 7%.

Master Traits
Final Salvo – Gyros grant 3s of AOE superspeed when deployed. (240 radius)
Perfectly Weighted – Hammer trait moved from grandmaster to master.

Grandmaster Traits
Stabilization Core – Gyros grant 3s of AOE stability when deployed. (240 radius, 1 stack)
Impact Savant – Increases outgoing CC duration by 25% and reduces incoming CC duration by 25%. Deal 10% increased damage to CC’d foes.

I got bored of theorycrafting. That’s all I got. Btw, even with just these ideas a frontline engineer would be possible. AOE stability and superspeed on dodge. Get rekt.

Without radical changes, engineer spec is worse than dragonhunter lol.

(edited by Zefrost.3425)

My Gyro Ideas

in Engineer

Posted by: lorddarkflare.9186

lorddarkflare.9186

I like the direction of your thoughts, but I see some issues.

Function Gyro only really needs a cooldown reduction. It is otherwise fine.

Dynamic Gyro should probably deploy a single purge gyro on successful evade and have a 10 second cooldown.

Relentless Gyro should summon a bulwark gyro when you are CC’ed. 30 second cooldown.

(edited by lorddarkflare.9186)