This build focuses on rifle/bomb/grenade/medikit
Not sure if this is a standard build but I did a quick check and saw no builds similar so….
Build is only a 35% crit chance.
Numbers on light golems:
Grenades hit for 450-ish normal, crit for 900
Regular hit for 900-1100 normal, crit for 2k
Rifle hits 750 normal, crit for 1.4k
Solo Burst rotation
Take out medikit and and drop stimulant, will bring your crit chance up to 55%
OverCharge Shot (possibly 2.5k) if you want to, I do so it can come off CD quicker
Rifle Net
Grenade Barrage (can crit up to 7k on heavy)
Jump Shot (3k crit)
Blunderbuss(up to 3k again)
So a potential 15k burst in the matter of seconds.
Then do whatever, I use Throw Mine as another knockback (could crit for 1.8k).
The survivability in this build relies on rune of earth for all the protection bonuses(traited for it heavily) it grants and the magnetic aura. And the Medikit which will boost your speed while you run around spamming bandages/cure a condition if you are in need.
Pros
Very versatile, no matter which kit you use, you will be doing impressive damage.
Very control heavy
Cons
Conditions
Not entirely reliable crit
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