My Proposed Gyro Balance Changes

My Proposed Gyro Balance Changes

in Engineer

Posted by: archmagus.7249

archmagus.7249

This mostly focuses on medic gyro and purge gryo, but there’s a few tweaks for the others.

First: Medic Gyro and Purge Gyro. Merge the two. Reduce gryo heath and healing by 50%, and remove one condition every three seconds, but make it AoE for up to 3 targets. This would bring the primary function somewhat closer to the healing turret. For the toolbelt skill, it turns into a mobile light field with pulse healing, kind of like EG #5.

For the shredder gryo, reduce it to one whirl finisher a second, but the whirl would be directed towards the engineer, or nearest ally, when in a field with beneficial effects, or the engineer’s target if in an offensive field.

For the blast gyro, the tag does less damage, and moves slower. Turn the launch into a knock back.

For the sneak gryo, remove the cast time for the toolbelt, and make it the stun break instead of the blast gryo’s toolbelt.

Bulwark gyro: AoE pulses 2s of protection every 3 seconds (unaffected by the engineer’s boon duration bonuses.)

Function Gyro: Recharge is 30s, revives 15% faster than normal. Also, had a unique finisher animation.

And for final Salvo, it modifies the on death effects for the gyros, each one having a different effect. For the newly merged medic gyro, it’s an AoE heal and 3s water field. For the blast gyro, it’s ab AoE launch and a blast finisher. For the shredder gyro, AoE bleeds and for the sneak gyro, it explodes into a dark field, causing pulsing blinds. For bulwark gyro, 3s of AoE aegis.

My Proposed Gyro Balance Changes

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Posted by: Jerus.4350

Jerus.4350

Light field? lol, kitten that.

My Proposed Gyro Balance Changes

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Posted by: Rezzet.3614

Rezzet.3614

Light field? lol, kitten that.

light field is one of engineer’s most powerful tools right now specially when combined with rocket leaps

My Proposed Gyro Balance Changes

in Engineer

Posted by: Jerus.4350

Jerus.4350

Light field? lol, kitten that.

light field is one of engineer’s most powerful tools right now specially when combined with rocket leaps

Light aura’s might be decent in PVP but they’re utterly useless in PVE. And, what’s the other strong tool? Water fields!, i mean a 2600 base heal while rocket charging through, garbage right? Anyways, that water field in WvW is lovely, so no thanks.

My Proposed Gyro Balance Changes

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Posted by: guildabd.6529

guildabd.6529

All i see is nerfs.
Disagree with every suggestion.

My Proposed Gyro Balance Changes

in Engineer

Posted by: Pride.1734

Pride.1734

First remove the AI minion crap, then change them into sigils with a fuel mechanic that can be activated early for a reduced effect or can be overfueled by letting them charge for more than their normal duration giving them a stronger effect.

Their effects can even stay exactly the same with reduced numbers but as a tradeoff guaranteed functionality.

My Proposed Gyro Balance Changes

in Engineer

Posted by: Reh.5986

Reh.5986

All i see is nerfs.
Disagree with every suggestion.

+1