My PvE build!

My PvE build!

in Engineer

Posted by: unfettered wrath.1403

unfettered wrath.1403

Hello everyone!
Ok so Conditions are my flavor on the engineer and I typically run around maps doing general PvE stuff (currently working on world completion) and the occasional casual dungeon run. During solo PvE play I like to use Rocket Boots, Personal Battering Ram and Toolkit (because it is fun) or Throw Mine. My build is by no means optimal but I wanted to share it with the forums in case anyone with my tastes would be interested in trying it out. It basically gives me the freedom to run around killing stuff solo without click spamming but gives the ability to quickly switch to Grenade Kit and/or Bomb Kit for dungeons without having to go into Lions Arch or wherever to re-trait. The build links are built with the gear I have currently and will probably stick with them until I start actually doing the dailies and get more laurels lol!
The Supply Crate is my go-to Elite but if I am feeling frisky I will use Elixir X when solo.
Med Kit is my primary heal skill but sometimes I will switch it out with healing turret in dungeons for the water field and AoE regen/healing
Solo PvE running: I like speedy kits; NO I will not give it up! Dual pistols look cool and are fun.
http://gw2skills.net/editor/?fcUQJAqal0p6dX8SyF17Iy4DdGYG5Ff95x8xWRIA-jQyAIsASLApKA5wioxWNLiGrmBTbuoaFMgDhRrGA-e

Rocket Boots: Because they are fun as hell and the tool belt skill is nice to help keep burning up.
Personal Battering Ram: Obviously knocking back the computer operated opponent helps keep distance followed up by the tool belt skill for cripple.
Tool Kit: Mostly for the confusion on the #3 skill but the #2 cripple and Gear Shield helps when trying to get out of a sticky situation. The tool belt skill is fun because; let’s face it, who does not like throwing a boomerang?
OR Throw Mine: Another knockback and because I think it is fun! The tool belt skill is a little lack luster though.

Casual Dungeon Groups:
http://gw2skills.net/editor/?fcUQJAqal0p6d3zSiF17Iy4DdGYGAWf95xb1WQIA-jQyAIsASLApKA5wioxWNLiGrmBTbuoaFMgDhRrGA-e

Rocket Boots: I switch these out depending on what dungeon I am in. If it is condition heavy I use Elixir C or if the team is struggling with taking damage, the Elixir Gun for the tool belt regeneration and #5 skill the help out a bit in that department.
Bomb Kit: Mostly used for the combo fields then switch back to grenades while skills 2-5 are on cool down. Tool belt skill Big Ol’ Bomb is just great!
Grenade Kit: Primary kit used, though I despise the ground targeting and click fest. The tool belt skill drops more grenades on their heads, what else is there to say? I feel it contributes more than just the pistols alone and whatever damage comes from the gadgets and tool belt.

Reasons behind the gear:
Rabid Armor: Because I wanted to have some toughness to help survive. I play a pure berserker Necro and I wanted something that was not as squishy.
Runes: Undead Runes because I wanted the toughness and condition damage. Could have went condition or bleeding duration here but I wanted to break 1200 toughness and 1200 condition damage. Don’t ask why, it was just a number in my head that stood out and was something I wanted to reach lol!
Rampager Trinkets: Mostly because I wanted to reach a medium ground on power for bombs/grenades while continuing to boost my condition damage. Rabid Back Brace because Cathedral of Zypher’s was uncontested and I like toughness! :p
Rampager Weapons: This is mostly because I did not want to spend the gold on Giver weapons for the condition duration increase. Even with Sigil of Agony on one of them it would only increase my pistol’s bleeding duration to 2 ¾ seconds. I did not really want to invest in it unless I was going to hit the 3 second mark and did not really want to put increased duration runes on my Armor.
Sigils: Superior Sigil of Earth because with 60% crit chance this procs often and I like making my target bleed. Superior Sigil of Corruption was a hard decision for me. I really like that it stacks condition damage which is my main reason for it. The other option was Superior Sigil of Agony but since it only increased Explosive Shot’s bleed duration to 2 ¾ seconds I decided against it.
I could have increased my bleed durations more but would have sacrificed some condition damage and toughness in the process. Sure it would not have been debilitating to my play style but my brain REALLY wanted 1200 in each of those areas.
Thanks for taking the time to read this!

(edited by unfettered wrath.1403)