My almost perfect Champ soloing Build

My almost perfect Champ soloing Build

in Engineer

Posted by: Paulytnz.7619

Paulytnz.7619

Okay guys I am sick of reading all the negative posts on the forums about our class. I have built what I find to be an awesome build for myself that works (in my opinion/experiance) in every situation very well. PvE, WvW, Dungeons/Fractals and sPvP. It works awesomely so I am posting this to let you guys know that with trying and testing things with builds you can find a good build that can do almost everything and YES without so many bugs to get in your way.

Now before I disect my build for you I will state right now it is NOT a glass cannon build and is NOT built for super fast kills for 1 on 1 situations like some people seem to only want for certain situations such as sPvP and WvW. It is a build built for survivability while also doing good enough damage and supporting those in my parties and any random near me. Having said that I can and DO kill very fast even against champions when soloing. I would say most champions in Queensdale as an example take no longer than 5 mins (some less) with this build.

My Build:

Weapons:

2 Pistols both with Sigils of Bloodlust to build up power stacks. I equip these both and then use flamethrower for fast kills to quickly gain my 25 stacks of extra power/damage.

Shield also with sigil of Bloodlust – I use the shield instead of a second pistol in some cases as it can be handy for example when killing karka’s as the shield skill can reflect the karka’s special move back at it usually doing some 1500 damage as well as saving me from that damage.

Rifle with a sigil of blood – I switch to this to use as soon as I have my 25 stacks of power built up as this weapon is great for long range and high damage at my 54% critical rate. The sigil of blood has a 30% chance of stealing health with a critical attack and can trigger every 2 seconds. Great for keeping me alive especially with my other hp regen methods that you will see below and again with my critical rate of 54% it can trigger very often.

Armours:

I use Knights Exotics with 6 Superior runes of the Dolyak. Yes the Dolyak runes are costly but WELL worth it and I will explain more why a little later on. Basically tho as I said I am built for survivability and the Toughness/Vitality really helps here and so does the HP Regen of course.

Trinkets – same as the Armour, I use Knight’s which boosts my Toughness (again)/Prescision/Power. With this gear I am pretty well tanky even against Champs.

So that’s my weapons/armours and how I specilize them, now to my spent trait points and trait skills that I choose with their effets:

Firearms 30
Alchemy 30
Tools 10

I know this setup looks odd but you will see why it’s great now hopefully.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

My almost perfect Champ soloing Build

in Engineer

Posted by: Paulytnz.7619

Paulytnz.7619

Rifled Barrels – Increases range to max for the Rifle, Pistol, Harpoon Gun and Elixir Gun.
Precise Sights – 50% chance to cause vulnerability.

Juggernaught – +200 Toughness when using Flamethrower (needed since I have no points set in the Toughness Trait line) as well as a constant 6/7 stacks of might when using the Flamethrower or Elixir Gun.

Blood Injection – 5% of Might adds to condition damage.

Deadly Mixture – +15% damage with Flamethrower or Elixir gun. With the constant 6/7 stack of might and my critical rate you can do some serious damage with the Flamethrower and the Elixir Gun is not as bad as it usually is when using for support.

Backpack Regenerator – Hp Regen while using ANY kit. So while I use kits and with the HP regen from my Dolyak’s I am constantly having my HP regen. In level 80 areas it’s about 2 pulses of 30 every split second. This may not look like much on paper but when you see it in action it is VERY good. Especially when your enemy has slow attacks because your HP is usually always full. Don’t forget that my Sigil of blood is also kicking in on top of these 2 HP regen stacks and then if I really need to I have my other healing options which I will deal with below.

Speedy Kits – This gives me a little bit more precision points with also having the luxury of having Perm Swiftness simply by switching kits.

So that is my traits and trait points, now to my kits and their skill uses and how I use them all together to make this very tanky surviving build:

Healing slot – Prayer to Dwanya (Human Skill) – This gives me a 30% HP heal every 30 seconds. I also get a F1 AOE healing skill that I can target on myself and friendlies every 40 seconds which does about 1k healing (80 areas) and a 4 second regen for a little bit more. Not the greatest but with my other heals it all adds up and helps.

Utilities:

Bomb Kit – mainly used for the F Key skill for big damage and crowd control knocking back crowds of enemies with a quick recharge of 30 seconds.

Flamethrower – High Aoe damage while making me even more tanky, what more can I ask for? I mainly use this in crowd killing and it is more often than not my melee weapon of choice. Yes it has a range of 425 but it is perfect for those enemies in your face! I mainly use the skill 1 and will ALWAYS use the skill 5 for the blind, very handy in crowds/tough fights. Combos of skill 3 then 2 can also be a great way to interrupt and/or knockback an enemy/enemies when you can see a nasty attack coming. Now don’t forget about the sigil on my Rifle, it works awesomly with the flamethrower because almost EVERY hit with the flamethrower is a critical, believe me I am tanky using the Flamethrower. Skill 4 the Fiewall can be bonus damage against champs/enemies and even downed players in WvW/sPvP for a constant extra damage. Lastly the F Key skill is a burn condition attack that does some considerable damage and can be used for any weapon/kit that you are using.

Now I will quickly address the 1 small problem that people have with the Flamethrower – attacks missing, usually always the first attack. I find this is usually against stationary targets such as siege weapons and dredge cannons etc for example. From testing I find it’s usually if you attack these objects while moving within range to attack it. My fix: when attacking said items move in close to them first, stop moving and then attack – you will not miss.

Elixir Gun – Obviously used for support but it can also be great as an optional long range attack instead of my rifle if I need that extra HP Regen from using a kit (remember my Backpack Regenerator trait skill? ).

First up I have a great heal just with the F key for having this kit on my utility bar. About 1700 HP regen to myself and any adjacent ally every 40 seconds in lvl 80 areas. Remember this can be used while using ANY weapon you don’t have to have the Elixir gun equipped.

Now to the skills, I have options here to: constantly keep an enemy/enemies crippled (great for bosses/champs!) with skill 2. Skill 3 gives me the option to cure conditions on allies simply by shooting them with it. Skill 4 gives me a quick backwards get away and some damage if I see a big attack coming and am out of dodges.

Skill 5 is an AOE targeted heal that heals for a LOT more than what the tooltip tells you, don’t let that info fool you. It also lasts for 10 seconds AND cures conditions when it hits the targeted area. That’s right you can use it to heal conditions on YOURSELF simply by shooting yourself every 20 seconds. This in my opinion is the BEST personal condition removal our class has.

Elite Skill – crates for extra heals and slight crowd control/damage.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

My almost perfect Champ soloing Build

in Engineer

Posted by: Paulytnz.7619

Paulytnz.7619

Now that’s pretty much my land build I will now move onto fighting underwater:

Harpoon Gun – I used to think this was crap underwater until I discovered this build. Now I think it’s great. In close fighting your best friend is skill 2. An aoe attack that hits 3 times and they are usually ALWAYS all crits, that’s right ALL 3 hits are crits. Did I mention this skill only has a 5 second recharge? Talk about OP for melee underwater.
Long range skill 4 is an option for some decent damage. Now skill number 5 to me used to be the most waste of time skill until I learnt how to use it. Simply fire it then quickly hit the skill again to deploy the net where it is needed. Don’t do what I used to and let it fly past your enemy to be a wasted skill (yes I was that noob). :P

Heal – any choice is fine here.

Bomb kit – Again mainly used for the F key skill for high damage and knock back crowd control. However it can also be great underwater for a lot of enemies in your face. Remember it is a kit you will get healing while using this kit from the Backpack Regenerator again. It also has Blind attack (aoe) that can be used every 25 seconds but the best of all is a 5 second 5 stack Confusion attack which can be used amazingly every 18 seconds. This kit can easily replace the Flamethrower kit underwater for great damage in your face style fights.

Grenades – Again a Kit so you get healing while using it. This is great for the F key attack as well as just the simple skill 1 which is great for crowds in your face or at a slight distance. Other great uses here are my fave Blind (Aoe) and you can also add some Poison (aoe). You can also slow enemies down that are coming towards you. I use this mainly for slightly distanced foes when the bombkit is not going to hit them.

Elixir Gun – Again mainly used for the extra F Key heal which is great for having as an option when using ANY weapon/kit. You also get all the awesome benefits as you do on land (see above) skill wise. Now I have a tip here for the heal skill 5 which can at first seem like a wasted skill underwater. It’s not, it can be just as great underwater just a little less choice where you can target is all. To effectivly use this underwater spam it 3 times when using it so that it quickly fires and detonates in front of you or on you. Let allies know that if they want the healing from this they need to be close to you. Again this is a great way to remove cond’s from yourself with the nice 20 second cooldown.

Elite, Elixir X – Aoe damage which crits often enough and I get all my healing as long as I have a kit equipped I think. Sometimes it also gives me some options such as adding blind to the attacks and a few others. I’m not sure why this only happens sometimes perhaps it is kit related or bugged and maybe someone here can let me in on this (only started using this elite normally I went with crates). Either way it’s a good skill as is.

Now that’s my tanky, damage dealing, supporting, champ soloing class which has very FEW (if any) bugs/downsides. I hope some of you are inspired to try it if you currently have builds that are not so great or are struggling to find a good build. To those that may have doubts or think it does not look so great on paper I urge you to try it out first in practice before judging and you may find that it is great in all the areas I have stated (WvW, sPvP, PvE, Dungeons/Fractals) and you may just be able to solo that champ you couldn’t do so previously. Again I say give it a try.

Feel free to discuss.

PS I would just like to add a slightly off topic comment to another issue I have been seeing with regards to our class. That being that we have NO melee options or the bomb kit is junk. First of all we DO have melee options they are ALL melee-able, who says we have to be at a distance? And with my build you can see I DO class myself as a melee class.

Now to the Grenade Kit. With just a slight tweak to my build you could easily make a build that would give you THREE constant HP Regens with the added kick in effect of the blood sigil. How? We know that Backpack Regenerator Gives us a HP Regen when using a kit. That’s 1 right there. We know that the Dolyak runes as well as a few others can give us a constant HP Regen that’s another right there. We also know you can throw in the trait Elixir Infused Bombs. Which cause our bomb Explosions to heal allies (including ourselves). That right THERE is the ultimate tanking melee Engineer class with my armour set up. 3 CONSTANT HP REGENS (backpack generator/Dolyaks/Elixir Infused Bombs) I should imagine that’s 3 pulses of 30 heals every split second. Try that and come back and try telling me that we don’t have any melee/tank classes.

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Since when did this business of being a hero become being a business?

My almost perfect Champ soloing Build

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

You’ve done a lot of things I wouldn’t, but it seems a decent build.
It requires more finetuning tho.
Finding a balance between damage, control and support is a good thing to aim for however, so I applaud you for your efforts.

I just feel Runes of the doylack aren’t worth it. The hp regen is what? 30?
Sure it stacks with backpack regen and the regen boon, but overall, you’ve got so many regens coming in from everywhere already.

There are much, much better rune choices.
The medkit is a great healing ability and it has the added benefit of working great with all the trigger-on-healskill-use type runes. You should check those out.

I also feel the bombkit is heavily undertraited in your build.
You need at least forceful explosives.

Flamethrower, eh, I never understand why people run the flamethrower except for fun. The kit has to many issues for me, that’s all I’m saying.
I’d drop either untraited bombkit or the flamethrower. Filling every utility slot with a kit is temping, but no kit beats a good stun breaker.

If you really like flamethrower that much and feel tanky with it, then stick with it.
Bombs don’t make a lot of sense then, big ole bomb is big damage but you have an area knockback in flamethrower. You don’t need bombkit.

Elixir S (survival) or Elixir R (support) would make a lot of sense instead of bombkit being traited the way you are now.

One last thing. Using speedy kits and not using Invigorating speed together will make many engineers shout at you. I’ve refrained from doing so and offered some (hopefully) constructive critism.


Trade V for I in Alchemy. Really.

My almost perfect Champ soloing Build

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Posted by: Esplen.3940

Esplen.3940

Keep in mind: Running 2 sigils of bloodlust bugs and gives you 2 stacks but only the stats of 1 stack, thereby decreasing the effectiveness of the sigil by 50% as it can’t reach full effect.

Also, sigil of blood has a 5 second internal cooldown as opposed to the 2 second cooldown stated in the tooltip.

My almost perfect Champ soloing Build

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Posted by: Ojimaru.8970

Ojimaru.8970

Keep in mind: Running 2 sigils of bloodlust bugs and gives you 2 stacks but only the stats of 1 stack, thereby decreasing the effectiveness of the sigil by 50% as it can’t reach full effect.

Also, sigil of blood has a 5 second internal cooldown as opposed to the 2 second cooldown stated in the tooltip.

Sigil of Blood is just a terrible waste when you can chug an Omnomberry Ghost to gain life steal with zero cooldown.

My almost perfect Champ soloing Build

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Posted by: Paulytnz.7619

Paulytnz.7619

You’ve done a lot of things I wouldn’t, but it seems a decent build.
It requires more finetuning tho.
Finding a balance between damage, control and support is a good thing to aim for however, so I applaud you for your efforts.

I just feel Runes of the doylack aren’t worth it. The hp regen is what? 30?
Sure it stacks with backpack regen and the regen boon, but overall, you’ve got so many regens coming in from everywhere already.

There are much, much better rune choices.
The medkit is a great healing ability and it has the added benefit of working great with all the trigger-on-healskill-use type runes. You should check those out.

I also feel the bombkit is heavily undertraited in your build.
You need at least forceful explosives.

Flamethrower, eh, I never understand why people run the flamethrower except for fun. The kit has to many issues for me, that’s all I’m saying.
I’d drop either untraited bombkit or the flamethrower. Filling every utility slot with a kit is temping, but no kit beats a good stun breaker.

If you really like flamethrower that much and feel tanky with it, then stick with it.
Bombs don’t make a lot of sense then, big ole bomb is big damage but you have an area knockback in flamethrower. You don’t need bombkit.

Elixir S (survival) or Elixir R (support) would make a lot of sense instead of bombkit being traited the way you are now.

One last thing. Using speedy kits and not using Invigorating speed together will make many engineers shout at you. I’ve refrained from doing so and offered some (hopefully) constructive critism.


Trade V for I in Alchemy. Really.

My primary reason for using the Dolyak’s runes was for the Toughness/Vitality. The Hp Regen is a bonus. Those so many regens coming in is very helpful when you need them, that being soloing champs.

With regards to bombkit as I said it is mainly only there for the F key knockback, the damage is extra, a bonus. Yes my Flamethrower also has pushback but it does not push anything back to the sides or behind me. It also can’t be used underwater and I have to have it equipped to use it. Big Ol Bomb I can use anytime I am swamped by enemies while using any weapon such as Elixir Gun when supporting or Rifle for long range high damage etc.

Actually for a good long while I was using Elixir R over the bomb kit as it is very helpful in dungeons etc for an extra 2 dodges as well as reviving allies from afar, I still switch to it from Bomb kit for special cases as this.

Elixir S I don’t find too useful in any situation the 60 second cooldowns just make it too useless in my eyes.

Vigor is what, simply faster dodge recovery? Meh a minor thing to me. Anywho thanks for your feedback.

Since when did this business of being a hero become being a business?

My almost perfect Champ soloing Build

in Engineer

Posted by: Paulytnz.7619

Paulytnz.7619

Keep in mind: Running 2 sigils of bloodlust bugs and gives you 2 stacks but only the stats of 1 stack, thereby decreasing the effectiveness of the sigil by 50% as it can’t reach full effect.

Also, sigil of blood has a 5 second internal cooldown as opposed to the 2 second cooldown stated in the tooltip.

I wasn’t aware of this bug. However I expect it to be fixed in due time which will then give me even more power and have me doing more damage than I am currently used to which is still good right now so it’s still a win win. An extra 3 seconds for the cool down making it 5 I am still happy with.

Thank you as well for your feedback.

Since when did this business of being a hero become being a business?

My almost perfect Champ soloing Build

in Engineer

Posted by: Paulytnz.7619

Paulytnz.7619

Keep in mind: Running 2 sigils of bloodlust bugs and gives you 2 stacks but only the stats of 1 stack, thereby decreasing the effectiveness of the sigil by 50% as it can’t reach full effect.

Also, sigil of blood has a 5 second internal cooldown as opposed to the 2 second cooldown stated in the tooltip.

Sigil of Blood is just a terrible waste when you can chug an Omnomberry Ghost to gain life steal with zero cooldown.

I might look into that food. But I will keep the Blood as it is still better than most other sigils from my view. Heck I would even go as far as adding a gem over most other sigils for a little bit more Toughness/Power and Precision if I didn’t have the Blood sigil option.

Would that sigil work in conjunction with this food you mention? Now that could be a bit more healing if so. If not I would still stick with the Blood sigil as this also gives me options to use food for other things such as added magic find (as a lame example) or whatever slight bonuses I might find appealing for the situation at hand.

Thank you also for your feedback, I am happy that it was such a minor thing that you picked out of my whole build.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

My almost perfect Champ soloing Build

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Posted by: blutstein.2468

blutstein.2468

But I will keep the Blood as it is still better than most other sigils from my view. Heck I would even go as far as adding a gem over most other sigils for a little bit more Toughness/Power and Precision if I didn’t have the Blood sigil option.

Would that food work in conjunction with this food you mention? Now that could be a bit more healing if so. If not I would still stick with the Blood sigil as this also gives me options to use food for other things such as added magic find (as a lame example) or whatever slight bonuses I might find appealing for the situation at hand.

Thank you also for your feedback, I am happy that it was such a minor thing that you picked out of my whole build.

i would choose a xyz on weapon swap- sigill, since youre swapping a lot. might on swap perhaps.
why the vit-to-condi-trait? youve mainly direct-dmg attacks…

kitten kitten kitten kitten kitten

My almost perfect Champ soloing Build

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Posted by: Paulytnz.7619

Paulytnz.7619

But I will keep the Blood as it is still better than most other sigils from my view. Heck I would even go as far as adding a gem over most other sigils for a little bit more Toughness/Power and Precision if I didn’t have the Blood sigil option.

Would that food work in conjunction with this food you mention? Now that could be a bit more healing if so. If not I would still stick with the Blood sigil as this also gives me options to use food for other things such as added magic find (as a lame example) or whatever slight bonuses I might find appealing for the situation at hand.

Thank you also for your feedback, I am happy that it was such a minor thing that you picked out of my whole build.

i would choose a xyz on weapon swap- sigill, since youre swapping a lot. might on swap perhaps.
why the vit-to-condi-trait? youve mainly direct-dmg attacks…

Well the flamethrower skill 1 is also a quick 1 second burn and so is the F Key for Flamethrower which is about 1600-ish damage per use. The rifle skill 3 also has a cond bleed and the Flamethrower Firewall also has a burn. I didn’t really find anything else that great for that slot so figured it was better than nothing.

I did look at the on weapon swaps sigils but again didn’t see anything that great. I have a constant 6/7 stacks of might while using the Flamethrower or Elixir Gun already so that is not really needed and I have constant swiftness changing kits so that is not needed either.

Thanks for your input.

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

My almost perfect Champ soloing Build

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

My primary reason for using the Dolyak’s runes was for the Toughness/Vitality. The Hp Regen is a bonus. Those so many regens coming in is very helpful when you need them, that being soloing champs.

With regards to bombkit as I said it is mainly only there for the F key knockback, the damage is extra, a bonus. Yes my Flamethrower also has pushback but it does not push anything back to the sides or behind me. It also can’t be used underwater and I have to have it equipped to use it. Big Ol Bomb I can use anytime I am swamped by enemies while using any weapon such as Elixir Gun when supporting or Rifle for long range high damage etc.

Actually for a good long while I was using Elixir R over the bomb kit as it is very helpful in dungeons etc for an extra 2 dodges as well as reviving allies from afar, I still switch to it from Bomb kit for special cases as this.

Elixir S I don’t find too useful in any situation the 60 second cooldowns just make it too useless in my eyes.

Vigor is what, simply faster dodge recovery? Meh a minor thing to me. Anywho thanks for your feedback.

Opinions incoming:

1) Stacking runes for stats instead of the effects is generally a bad choice.
2) Keep the bombkit underwater instead of flamethrower, use flamethrower on land.
3) Elixir S makes you invulnerable. Nothing can touch you but you can still use kits. Worth the long cd, but it’s your choice.
4) Vigor? Minor? Vigor means 100% faster regeneration of the endurance bar.
Combined with speedy kits this means 100% of the time 100% faster endurance regain.

How can you call vigor minor while you said you like having a full endurance bar upon using Elixir R?
How can you afford not to utilize perma vigor in a so called tanky build?
The vigor boon is extremely powerful. Getting it presented on a silver platter with your build and not taking it is a crying shame.

At least try it out.

(edited by Siofra Crumble.2098)

My almost perfect Champ soloing Build

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Posted by: Oakwind.6187

Oakwind.6187

I would just like to add Incendiary Powder (Power V) to consider if you insist on mixing Flamethrower and Elixir Gun. The Burning condition stacking* adds a lot of damage, especially if you insist on Blood Injection.

EDIT: Forgot that important word

I play Engineer.
Balthazar runes are broken.

(edited by Oakwind.6187)

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Posted by: Paulytnz.7619

Paulytnz.7619

My primary reason for using the Dolyak’s runes was for the Toughness/Vitality. The Hp Regen is a bonus. Those so many regens coming in is very helpful when you need them, that being soloing champs.

With regards to bombkit as I said it is mainly only there for the F key knockback, the damage is extra, a bonus. Yes my Flamethrower also has pushback but it does not push anything back to the sides or behind me. It also can’t be used underwater and I have to have it equipped to use it. Big Ol Bomb I can use anytime I am swamped by enemies while using any weapon such as Elixir Gun when supporting or Rifle for long range high damage etc.

Actually for a good long while I was using Elixir R over the bomb kit as it is very helpful in dungeons etc for an extra 2 dodges as well as reviving allies from afar, I still switch to it from Bomb kit for special cases as this.

Elixir S I don’t find too useful in any situation the 60 second cooldowns just make it too useless in my eyes.

Vigor is what, simply faster dodge recovery? Meh a minor thing to me. Anywho thanks for your feedback.

Opinions incoming:

1) Stacking runes for stats instead of the effects is generally a bad choice.
2) Keep the bombkit underwater instead of flamethrower, use flamethrower on land.
3) Elixir S makes you invulnerable. Nothing can touch you but you can still use kits. Worth the long cd, but it’s your choice.
4) Vigor? Minor? Vigor means 100% faster regeneration of the endurance bar.
Combined with speedy kits this means 100% of the time 100% faster endurance regain.

How can you call vigor minor while you said you like having a full endurance bar upon using Elixir R?
How can you afford not to utilize perma vigor in a so called tanky build?
The vigor boon is extremely powerful. Getting it presented on a silver platter with your build and not taking it is a crying shame.

1 – We will have to agree to disagree on this lol.
2 – Can’t use Flamethrower underwater anyways so I do. My whole build is around the flamethrower so yes I am keeping it on land.

3 – 3 seconds of being invulnerable on a 60 second cooldown at the loss of a knockback every 30 seconds with a bit of damage just does not look worth it to me. That’s two knockbacks I do within that 60 seconds, I’m sure if you added both times together of the actual knockbacks and the time for the enemies to reach me if they are not dead by that time I would have that 3 seconds of taking no damage anyway, possibly more. So again we have to agree to disagree here.

4 – Not quite sure here how speedy kits helps the energy regen as I thought that just made you move a bit faster. But either way this just speeds up your energy regen which is used for dodging. Tbh I hardly find myself needing to dodge with this build and when I do 2 is usually enough before I need it again by which it is usually recharged again. So I guess this might be as I said in my thread, if things don’t look so great on paper, try the build out before judging it too harshly.

5 – Oh there is no 5, well thanks again.

PS when I said I liked using the Elixir R for those extra dodges I meant in places like for example Fractals where you have to run up that escalator and dodge those things on the steps. 4 Dodges really helps here, faster energy recharge would not help at all…

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: Paulytnz.7619

Paulytnz.7619

I would just like to add Incendiary Powder (Power V) to consider if you insist on mixing Flamethrower and Elixir Gun. The Burning condition stacking* adds a lot of damage, especially if you insist on Blood Injection.

EDIT: Forgot that important word

I wish I could throw another 10 points into this option but sadly Anet limits us too much. I will have to keep my speedy kits over this as I find myself needing to reach places fast in WvW etc where this comes in real handy.

Thank you for your input.

Since when did this business of being a hero become being a business?

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Posted by: blutstein.2468

blutstein.2468

yeah I see, you love your build and don’t want to hear any critic at all

kitten kitten kitten kitten kitten

My almost perfect Champ soloing Build

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

Speedy Kits
Gain swiftness for 5 seconds when ever you equip a kit. This effect cannot trigger more then once every 5 seconds.

Invigorating Speed
When you gain swiftness, you also gain 5 seconds of vigor. (Cooldown: 5 seconds)

1) You toggle medkit or another kit
2) You receive 5 sec swiftness from the speedy kits trait
3) As you’ve gained swiftness, you’ll gain 5 sec vigor from the invigorating speed trait.
4) This will happen every time you equip a kit, hence granting you with perma swiftness and perma vigor as long as you keep on eye on your buffs.

I think you are grossly underestimating the effect on flow of combat of these traits working in conjunction.
There is no such thing as having to many dodges.

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Posted by: Paulytnz.7619

Paulytnz.7619

yeah I see, you love your build and don’t want to hear any critic at all

This is not true at all as you can see I am stating why I prefer my options over those presented for my personal playstyle/fun. Hey if someone thinks that 1 or 2 minor changes would work better for them that’s great I am happy for them to choose the bulk of my build and have that slight change for themself to enjoy the game. It would make me feel a little proud and give me the sense that I may have slightly done what I set out to do with this post which leads me to my next paragraph…

The whole point of this thread is that with a bit of searching and testing our class is NOT “crap”, “underpowered” or as bad as a lot of what I’m reading on the forums more often than not.

Now for you or someone to come along and reply something like you have I am much happier to see than something like “bs even your build is crap engie’s are still crap no matter what you try”. After all you never offered anything to prove how my build proves engie’s are still crap and just not bothering with now did you?

So thank you for your feedback.

Since when did this business of being a hero become being a business?

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Posted by: Paulytnz.7619

Paulytnz.7619

Speedy Kits
Gain swiftness for 5 seconds when ever you equip a kit. This effect cannot trigger more then once every 5 seconds.

Invigorating Speed
When you gain swiftness, you also gain 5 seconds of vigor. (Cooldown: 5 seconds)

1) You toggle medkit or another kit
2) You receive 5 sec swiftness from the speedy kits trait
3) As you’ve gained swiftness, you’ll gain 5 sec vigor from the invigorating speed trait.
4) This will happen every time you equip a kit, hence granting you with perma swiftness and perma vigor as long as you keep on eye on your buffs.

I think you are grossly underestimating the effect on flow of combat of these traits working in conjunction.
There is no such thing as having to many dodges.

Thank you for that more detailed explanation, really. Now if I do find myself in certian situations (perhaps a certian boss/champ etc) I will DEF keep this in mind and retry it and see if it works out better If I do find myself short on dodges. For normal trash mobs and most of my gameplay however I don’t need dodges that often and that slight extra damage from the conditions certainly does help a tad with faster kills.

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Posted by: blutstein.2468

blutstein.2468

yeah I see, you love your build and don’t want to hear any critic at all

This is not true at all as you can see I am stating why I prefer my options over those presented for my personal playstyle/fun. Hey if someone thinks that 1 or 2 minor changes would work better for them that’s great I am happy for them to choose the bulk of my build and have that slight change for themself to enjoy the game. It would make me feel a little proud and give me the sense that I may have slightly done what I set out to do with this post which leads me to my next paragraph…

The whole point of this thread is that with a bit of searching and testing our class is NOT “crap”, “underpowered” or as bad as a lot of what I’m reading on the forums more often than not.

Now for you or someone to come along and reply something like you have I am much happier to see than something like “bs even your build is crap engie’s are still crap no matter what you try”. After all you never offered anything to prove how my build proves engie’s are still crap and just not bothering with now did you?

So thank you for your feedback.

sry man, no offense, but plenty of opinions here to make your build definitly more effective, thats a fact. Sure, its your playstyle, you’re happy with it and thats perfectly fine.

One thing i have to agree: the engineer is NOT Crap. i love the class, i love my grenade&lightning throwing BOOM-Charr. perhaps some minor tweaks here and there, but overall its pretty enjoyable. too much whiners here

kitten kitten kitten kitten kitten

(edited by blutstein.2468)

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Posted by: Paulytnz.7619

Paulytnz.7619

yeah I see, you love your build and don’t want to hear any critic at all

This is not true at all as you can see I am stating why I prefer my options over those presented for my personal playstyle/fun. Hey if someone thinks that 1 or 2 minor changes would work better for them that’s great I am happy for them to choose the bulk of my build and have that slight change for themself to enjoy the game. It would make me feel a little proud and give me the sense that I may have slightly done what I set out to do with this post which leads me to my next paragraph…

The whole point of this thread is that with a bit of searching and testing our class is NOT “crap”, “underpowered” or as bad as a lot of what I’m reading on the forums more often than not.

Now for you or someone to come along and reply something like you have I am much happier to see than something like “bs even your build is crap engie’s are still crap no matter what you try”. After all you never offered anything to prove how my build proves engie’s are still crap and just not bothering with now did you?

So thank you for your feedback.

sry man, no offense, but plenty of opinions here to make your build definitly more effective, thats a fact. Sure, its your playstyle, you’re happy with it and thats perfectly fine.

One thing i have to agree: the engineer is NOT Crap. i love the class, i love my grenade&lightning throwing BOOM-Charr. perhaps some minor tweaks here and there, but overall its pretty enjoyable.

Of course there are plenty of other viable builds I am certainly not saying there is not(thus why the title is also titled “almost” perfect ). However again I standby my replies to comments and my build because simply it works for me and it works well and that is a fact as well – in my experiance.

I would now like to take this opportunity to thank all so far that have read and commented thus far on my post even if we may be disagreeing in some cases because after all it was a bloomin’ long post that I wrote! You all should be commended just for reading it all, it could have been a book. :P

Since when did this business of being a hero become being a business?

(edited by Paulytnz.7619)

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Posted by: Oakwind.6187

Oakwind.6187

Hardly a book, but long one anyway. I still argue you should consider Omnomberry Ghost instead of the Sigil you’re using, and really, consider moving 10 points from Tools to Power.

On second thought, perhaps I should take the time to post an alternative build without Elixir Gun later.

I play Engineer.
Balthazar runes are broken.

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Posted by: AstralDusk.1670

AstralDusk.1670

Just for clarification on Elixir X, it has a 50/50 chance to either activate as the ele’s whirlpool or the necro’s plague. The whirlpool is straight damage, the plague is the one that lets you choose status effects.

I agree that it’s a pretty sweet elite, has saved my kitten many a time while being swarmed underwater.

Edit: I can’t say the same for the land version, though.

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Posted by: Paulytnz.7619

Paulytnz.7619

Just for clarification on Elixir X, it has a 50/50 chance to either activate as the ele’s whirlpool or the necro’s plague. The whirlpool is straight damage, the plague is the one that lets you choose status effects.

I agree that it’s a pretty sweet elite, has saved my kitten many a time while being swarmed underwater.

Edit: I can’t say the same for the land version, though.

Oh thank you for that information! I knew it was one of 2 different things for on land but I’m sure the description in the tooltip says it’s just one underwater. Guess I’ll have to recheck that. Well that’s sorted out.

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Posted by: Sacred.8973

Sacred.8973

three sigils of bloodlust? really? I found it hard to continue after that.

16g just to speed stacking up a little = mind bogling.

(edited by Sacred.8973)

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Posted by: Paulytnz.7619

Paulytnz.7619

three sigils of bloodlust? really? I found it hard to continue after that.

16g just to speed stacking up a little = mind bogling.

Oh heck no that’s too rich for my blood at the moment as well (buying commander icon set me back a small fortune). Nah for now I’m making do with just major bloodlusts. But I will upgrade in future when I get a chance however probably just to two of them.

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Posted by: Tyaen.5148

Tyaen.5148

1) Stacking runes for stats instead of the effects is generally a bad choice.

You do realize that you can stack to 25 and then switch right?

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: Siofra Crumble.2098

Siofra Crumble.2098

1) Stacking runes for stats instead of the effects is generally a bad choice.

You do realize that you can stack to 25 and then switch right?

I’m talking about runes. You are referring to sigils.
On heal effects are on runes are especially great and we are the only class that can pull it off.
Look at Rune of the centaur for an example.
There are even better ones beyond centaur.

http://wiki.guildwars2.com/wiki/Runes if you want more examples.

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Posted by: Tyaen.5148

Tyaen.5148

My bad. Reading Comprehension FTW

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

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Posted by: Lord Aargadon.4135

Lord Aargadon.4135

Throwing my opinion, you aren’t running much condi dmg+ duration+ or vitality, yet you are using Blood Injection, which is only giving you +5 dmg a bleed tick with your stats, you might as well be having no trait slotted. As Sofria said, I seriously recommend Invogorating Speed(for vigour duh, who doesn’t like dodging) or Protection Injection(edit, didn’t realize overcharge doesn’t proc Protection Injection -.-).

Your rifle sigil needs to change to an on swap sigil, Air or Fire, I believe they can crit and give more lifesteal if you are using omnom pie.
Runes need to go to, anything else really, even try full runes of guardian and swapping bomb for toolkit, as you get toughness and you can proc burns with Gear Sheild.

(edited by Lord Aargadon.4135)