Ci Assediamo Da Soli [SIGH] ~ Officier
My condition spammer build with elixir gun!
Ci Assediamo Da Soli [SIGH] ~ Officier
I notice there is no stun breaker on this build. For PVE no biggie for PVP this can be an issue. On the plus side when I go elixir gun I rarely draw aggro. Also I always like the heals with this type of build.
Disclaimer: I am an average player at best. so take it for what it is worth
The downside to Elixir gun is that the damage is pretty poor from the auto attack. The upside is that it’s auto attack causes Weakness which helps the melee people.
What’s your overall goal you’re trying to do with this build? If you’re focusing on using Elixirs and Elixir gun, you need to have traits into Alchemy to reduce their cooldown by 20%. You should also be using Elixir H then too.
Your traits seem to be all over the place. You say you want to support, but you have all self-buff traits that only benefit you. You also have Napalm Specialist when you have no way of inflicting burn outside of critical hits, which will only then increase the burn duration from 2 seconds, to 2.4 seconds on a 4 second internal cooldown.
Static discharge is also useless for this build, as the toolbelt cooldowns you’re using a very high cooldowns.
You seem to want to be aiming for Crits while applying conditions. There’s better ways of doing this. What is your overall aim for level 80? I need to know that before I can help you further.
Nepocrates is right, you need some kind of stun break or condition removal. If you are doing dungeons as opposed to just leveling you need condition removal. The elixir gun can remove conditions from others but not from yourself (i think). You also have no toughness or vitality in this build. In my experience, if you dont have either of these you better be a good dodger because thats asking for death. Some people can get away with it, but I highly recommend you get some in there somewhere.
Hey, thanks for your tips!
I’d use that build purely for dungeons, not PvP (or WvW) and I plan to remove condition using Super Elixir (#5 on elixir gun) and firing projectiles through it.
The support for the team should be mainly done by spamming weakness (quickness + weakness spam FTW), dropping medikit and elite skill.
I took away 30 in Tool Belt and put 30 in Alchemy, losing 10% crit chance while standing still, but increasing elixir duration, reducing their cd and being immune to condition while under 25% health.
How is it now?
Ci Assediamo Da Soli [SIGH] ~ Officier
If you want Super Elixir for removing conditions, 10 points into Tools is necessary. Kit Refinement makes you cast a spell each time you put on a kit. In Elixirguns case, it creates a Super Elixir at your current location. it’s on a similar cooldown as Super Elixir itself, so 15 or 20 seconds for it to auto cast itself.
You can easily make a decent Healing Power + Condition damage build, but it’s not incredibly needed in most dungeons but it’s beneficial.
http://gw2skills.net/editor/?fcAQFAElspqbHvShdkYMjP3ZwH0roHPGyUG
(copy and paste it if it says bad link)
Is probably what you should aim for. You’re going to have to ignore criticals and aim for Condition damage and Healing power gear. Your overall damage is going to take a huge hit doing something like this, but you’re basically pure support.
An alternative to this would be an all Kit build, similar to what I use.
http://gw2skills.net/editor/?fcAQFAUl0pyaX3SiF17IyYGfWnB+ge95Bb1WQIA;ToAg0CqUVpoiaKzUipsT5mSOF
(again, copy and paste it)
I do heavy damage and support my teammates by removing conditions with Super Elixir and Fumigate.
My build is incredibly glass cannon oriented, but it has multiple blinds, jump aways, knockbacks, etc. It’s completely centered around kiting and avoiding damage. I’m still fine tuning it but it’s overall complete.
If you want Super Elixir for removing conditions, 10 points into Tools is necessary. Kit Refinement makes you cast a spell each time you put on a kit. In Elixirguns case, it creates a Super Elixir at your current location. it’s on a similar cooldown as Super Elixir itself, so 15 or 20 seconds for it to auto cast itself.
You can easily make a decent Healing Power + Condition damage build, but it’s not incredibly needed in most dungeons but it’s beneficial.
http://gw2skills.net/editor/?fcAQFAElspqbHvShdkYMjP3ZwH0roHPGyUG
(copy and paste it if it says bad link)Is probably what you should aim for. You’re going to have to ignore criticals and aim for Condition damage and Healing power gear. Your overall damage is going to take a huge hit doing something like this, but you’re basically pure support.
An alternative to this would be an all Kit build, similar to what I use.
http://gw2skills.net/editor/?fcAQFAUl0pyaX3SiF17IyYGfWnB+ge95Bb1WQIA;ToAg0CqUVpoiaKzUipsT5mSOF
(again, copy and paste it)I do heavy damage and support my teammates by removing conditions with Super Elixir and Fumigate.
My build is incredibly glass cannon oriented, but it has multiple blinds, jump aways, knockbacks, etc. It’s completely centered around kiting and avoiding damage. I’m still fine tuning it but it’s overall complete.
I like the second build that you linked, but I dont’t get why did you pick flamethrower in your bar, when do you use it?
To make damage it seems that granades kit is the best while elixir gun is excellent to support.
Ci Assediamo Da Soli [SIGH] ~ Officier
elixir gun’s kit refinement cooldown is 20 seconds.