My current turret build, thoughts?

My current turret build, thoughts?

in Engineer

Posted by: galandor.1059

galandor.1059

So I just built a turret build and was curious to see peoples thoughts. Yes I know, blah blah, they are not viable, blah blah. Anyways, I was curious if there are any other turret engi’s out there that mind sharing their builds.Trying to build one atm and I am curious to see others builds and how they compare to mine. I built mine as a side point defender as that is a point where I can put my turrets into strategic locations, up on ledges, away from the points, to shoot into the point, etc., Good players will obviously walk over and attack the turrets taking them out 1 by 1, I know this, but I feel I might be able to give them some defense with my abilities, knockbacks, shield throw, etc.,

I had to come to a decision to either go for more turret damage and toughness, or reduced cool down on my pistol, I elected for the toughness and turret damage, but I gotta play around with it some to see if I really miss the lower CD on the pistol.

http://intothemists.com/calc/?build=VVRw;0B-cPFs0Q6NSFx0;9;6TT9;403B05B5;0CV;1o;0Rk06Rk069cl

edit: Blah, I just noticed I don’t have a kit, therefore, speedy kits, is utterly useless, meeeeeeeeeeh, scratch the build, back to the drawing board ><

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

My current turret build, thoughts?

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

I believe Rifled Turret Barrels is currently bugged. It doesn’t increase the damage or the range. It looks like you chose Speedy Kits in tools, but I think you meant to choose Deployable Turrets. The Rune Selection is good and works with your traits, but you might want to consider Earth over Forge. You’re not really taking advantage of burning, so Forge isn’t giving you much benefit. The amulet is fine—it’s a nice one for turret builds. Lastly, the sigils. Paralyzation is great with Static Shield/Throw Shield. Life I’m not too sure about. I’d go for Sigil of Minor Corruption. The condition damage bonus snowballs pretty quickly making subsequent fights much easier. I would also swap out Rifled Turret Barrels for Reinforced Shield. Rifle Turret does okay damage, but Thumper brings with it a stun breaker in the tool belt ability, and its cripple and blowout compliment the control of Net and Rocket so nicely. Consider it instead.

My current turret build, thoughts?

in Engineer

Posted by: galandor.1059

galandor.1059

I believe Rifled Turret Barrels is currently bugged. It doesn’t increase the damage or the range. It looks like you chose Speedy Kits in tools, but I think you meant to choose Deployable Turrets. The Rune Selection is good and works with your traits, but you might want to consider Earth over Forge. You’re not really taking advantage of burning, so Forge isn’t giving you much benefit. The amulet is fine—it’s a nice one for turret builds. Lastly, the sigils. Paralyzation is great with Static Shield/Throw Shield. Life I’m not too sure about. I’d go for Sigil of Minor Corruption. The condition damage bonus snowballs pretty quickly making subsequent fights much easier. I would also swap out Rifled Turret Barrels for Reinforced Shield. Rifle Turret does okay damage, but Thumper brings with it a stun breaker in the tool belt ability, and its cripple and blowout compliment the control of Net and Rocket so nicely. Consider it instead.

Thanks for the input. Did they fix Deployable Turrets though? Last I remember it was bugged. Also, sucks to know that Rifle Barrel Turrets is still bugged, /sigh.

Engineer:Warrior:Necromancer – Rank 39

My current turret build, thoughts?

in Engineer

Posted by: galandor.1059

galandor.1059

Am testing Rifle Barrel Turrets on the golem atm in PVP and the damage increase is there, haven’t tested range yet though.

Engineer:Warrior:Necromancer – Rank 39

My current turret build, thoughts?

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

Deployable Turrets works. I also like the 5 point minor trait in tools for Turret Builds. I often use the tool belt skills, and detonate my turrets—both of which trigger Adrenaline Pump.

Thanks for testing Rifled Turret Barrels.

My current turret build, thoughts?

in Engineer

Posted by: Grackleflint.4956

Grackleflint.4956

http://intothemists.com/calc/?build=VVRw;0B-cPVt0L63TFx0;9;4J-JT-48;236-35B;1ao;1N;0PcW5PcW52VM

Here’s what I run now. It’s built to handle the current abundance of stun-lock warriors, necromancers, and spirit rangers. With stabilized armor and protection injection a warrior that stuns or knocks me down is giving me 53% damage reduction. Same goes for Mesmers and Thieves that burst after a stun. Automated Response helps vs. Necromancers, and the Runes of Earth and lowered shield cooldowns help a lot vs. Rangers.

Self Regulating Defenses is mostly rubbish, but I find that in those close fights where I’m trying to stomp an enemy it’s priceless. I can continue my stomp in the face of the nastiest cleave damage knowing it will trigger at 25% health allowing me to finish. Then when it ends I have regen and my Healing Turret recharges (Low Health Response System and Automated Medical Response).

Accelerant-packed Turrets makes all of my turrets into interrupts and CC. Incendiary Powder comes and goes. If I see the enemy team is mostly condition based and I don’t need toughness, the Rabid Amulet comes out for Carrion and my crit plummets. So I swap out IP for Empowering Adrenaline. Sometimes Thumper Turret comes out for Throw Mine and I choose Forceful Explosives instead of IP. Throw Mine is amazing against Thieves, Warriors, and Guardians. Especially Guardians because of the boon stripping that it does (both the mine and the mine field).

I’d be glad to answer any questions you have.

My current turret build, thoughts?

in Engineer

Posted by: Anymras.5729

Anymras.5729

Testing (Lion’s Arch dummies, Heart of the Mist Target Golems, and some mobs just outside Lion’s Arch) indicates that…the on-placement shot is not affected by Rifled Turret Barrels, but otherwise is functional. On a high note, it seems to be working. On a low note, I now have yet another bug to add to the list, which can be found here:
https://forum-en.gw2archive.eu/forum/professions/engineer/BUG-Turret-Bugs-compilation/first#post2588381

That is a list of known bugs currently affecting Turrets.

My current Turret build:
http://gw2skills.net/editor/?fcAQJAqelIqyUntSZF17IxoHke0bO0jEb4FDqQeB

My current turret build, thoughts?

in Engineer

Posted by: galandor.1059

galandor.1059

Deployable Turrets works. I also like the 5 point minor trait in tools for Turret Builds. I often use the tool belt skills, and detonate my turrets—both of which trigger Adrenaline Pump.

Thanks for testing Rifled Turret Barrels.

Rifled Barrel Turrets seems to be working just fine against the golems, idk about actual PVP yet though, but I can only imagine it would work just fine

Engineer:Warrior:Necromancer – Rank 39

My current turret build, thoughts?

in Engineer

Posted by: Dan.2940

Dan.2940

So I just built a turret build and was curious to see peoples thoughts. Yes I know, blah blah, they are not viable, blah blah. Anyways, I was curious if there are any other turret engi’s out there that mind sharing their builds.Trying to build one atm and I am curious to see others builds and how they compare to mine. I built mine as a side point defender as that is a point where I can put my turrets into strategic locations, up on ledges, away from the points, to shoot into the point, etc., Good players will obviously walk over and attack the turrets taking them out 1 by 1, I know this, but I feel I might be able to give them some defense with my abilities, knockbacks, shield throw, etc.,

I had to come to a decision to either go for more turret damage and toughness, or reduced cool down on my pistol, I elected for the toughness and turret damage, but I gotta play around with it some to see if I really miss the lower CD on the pistol.

http://intothemists.com/calc/?build=VVRw;0B-cPFs0Q6NSFx0;9;6TT9;403B05B5;0CV;1o;0Rk06Rk069cl

edit: Blah, I just noticed I don’t have a kit, therefore, speedy kits, is utterly useless, meeeeeeeeeeh, scratch the build, back to the drawing board ><

Swap healing turret for med packs, GG, free speed. But then you don’t even need the trait because med kit comes with 1

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