When I started playing this game back in beta I always had my eye set on the engi. I had it in my head that I would play a role like the turret class in Global Agenda. Control an area with your turrets and punish anyone that comes in range of them. What I got was turrets that died in pve as soon as I dropped them and on the pvp side aoe made quick work of them, leaving me standing there twiddling my thumbs with almost no utility.
I have been reading some of the turret complaint threads and turret buff ideas and I got to thinking. Realistically what could the devs do in a short period with only traits since that seems to be the preferred method of change these days.
I would start with the grand master trait. As I hear it, the trait doesn’t work properly so that would be a good place to start. Scrap the trait and change it to instead give stacks of turrets. With this trait you would get 3 of each damage turret you equip and 2 of each cc turret you equip. The downside of taking this trait is you would lose your overcharge ability and ability to destroy your turret with F skills. You can still pick your turret up. The upside is you can now put down multiples of each type of turret and use your F skills you otherwise wouldn’t when turrets were deployed without the trait. The turrets would still be as vulnerable as they are currently with no added damage or armor (the damage decrease trait will remain). Also the cooldown of the turrets will be reduced but the cooldown will now be a recharge and wont start till the corresponding turret is destroyed or picked up. If it could work I would like to add a stack back if you pick your turret up. Since there is no overcharge I think it could be balanced.
To round out the build a new trait should be add to the second tier of the tools line. It will give your f1-f4 turret abilities increased potency. For every corresponding unused turret your F ability will gain 30% increased potency. It seems like a lot but to get the most out of it you’re forced to take 50 points and a utility slot up so you can’t really mix it into some of the already potent builds.
Taking both traits should get you a nice balanced build. You can be mobile and use your F skills increased damage so your not 100% kitten when you aren’t set up. When you are set up you get no increased damage on your F skills but you have multiple turrets down and control of your area. It might seem like a lot of damage but keep in mind if you fully utilize those traits you’re most likely not going to have a stun break or any utility outside your weapon. You will also be easy to take out with conditions. It seems very balanced in my opinion and would get people playing some turret builds, maybe.
Edited: Cleaned my drunk rambling up as best I could, lol.