My opinion: Underpowered Engineer - It is realy bad at pvp and pve

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: irma.3518

irma.3518

In my opinion, arenet should do all kits + using different weapons might be useable in pvp with different play style that we want to play.

Current situation is not so good. If you want to go pvp with engineer ,you always should go with regular tactics and traits build. You cannot use your flamethrower properly ,or your grenade kit properly, or playing with turrents ( there is always lack on sth at the pvp style we want to play at engineer for sure ). It is not so nice realy. We got nerfs too, thx to crying babies ingame… Other classes are more lucky I must say. Balance is realy bad at this game…

WvW is crap realy. Lineage 2 ’s siege battles are much more better than here I must say realy. At lineage 2 – a good player can change the direction of the battle ;but at gw2 – it only looks at to number of zerg you have on your team. I hope thy bring lineage 3 for sure ; or adding more features to lineage 2 – adding jumping ;and putting evading options etc. After you reach lvl 80- game becoming meaningless realy. I will return to lineage 2 realy ;or I will wait the archage. The guilds here have no purpose in game realy. At lineage 2 there is always something to do realy. at gw2 -lvl 80 event systems for karma is realy bad. It only makes the game more boring. Dungeons are not so good -if we compare it with lineage 2.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: irma.3518

irma.3518

http://www.lineage2.com/en/

I realy don’T understand; why ncsoft doesn’t care lineage 2 ? they should bring lineage 3 . If lineage 3 comes I am saying this for sure " all other mmos’ population decreasing always… ".

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: EvilZombie.6801

EvilZombie.6801

Battering RAM
that what you need in PvP thief pop on you RAM it, Warrior too close RAM it and use elixir s to run away
feel like killing drop Net turret
and kite them usually people cant be bother with net turret

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: DrixTrix.7168

DrixTrix.7168

I’m personally running a complete healing tanky build, everything is centered around surviving, healing and holding a point, last night i held it against 3 people for 5 minutes while waiting for backup, when backup arrived i was almost dead but they stomped them and we went on to win it.

thats one example but i personally feel engineers are fine, the problem is we have ALOT of skills, (up to 34 i beleive if all packs + medikits?) and we can switch between them very fast too and i beleive some people dont utilize them to the fullest potential (not saying i do, far from it, but im competent enough)

my other favourte build is my grenader semi-glass canon and he does tons of damage.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Karast.1927

Karast.1927

Whats important to understand is that Spvp is not team pvp. It’s holding points solo. So if your going to Spvp you’ve got to be able to hold a point for the team solo. Which means being able to do 1v1 and at times 1v2 and 1v3. It’s more LoL style than WAR or WoW.

So that typically means you want to be as tanky as possible, with as much CC, and condition removal as possible.

It’s pretty obvious that the professions were not balanced with 1v1’ing in mind and for defensive point guarding some just simply do a better job then others.

I don’t like it at all so I tend to stick to WvW.

Another important fact unique to engineer is that in most situations regardless of spec we are not ranged fighters. The bulk of our kits / weapons, our dps options are stuck at / near melee. Rifle, bomb kit, grenade kit, flamethrower, and even pistols are at their most effective in the sub ~500 range.

Being a melee fighter we gotta to have the survivability to get into and survive in melee. For that you need a lot of toughness and vitality.

Engineers also only have one extremely defensive skill for when things turn ugly. That’s elixir S. Warriors get endure pain, rangers get protect me, thief’s get teleport moves + shadow refuge, guardians get sanctuary and a few other moves. We get elixir S. It’s pretty much mandatory in most pvp builds be it wvw or spvp.

Melee has a hard time as it is in dungeons due to the way a lot of the boss mechanics work. Ranged Professions can also put more into dps and cut back on defensive stats thanks to the range benefit, so they generally will do better damage than melee.

But almost regardless of spec a lot of the time if your dieing on Engineer you need to consider putting more tanky gear into your gear setup.

Whether your doing a power or condition build, you should look into getting more toughness or vitality using Knight, Valkyrie, Carrion, Cleric, or Shaman gear to augment your dps kit. For WvW doing a 3/3 split with 20 points in inventions or alchemy and elixir S tends to do the trick.

As long as you’ve got 2k+ power and the explosives traits grenade / bomb and rifle in power builds will still do good damage. But remember the bulk of our spike abilities are AoE not ST.

The same works for pistol, grenade, and bomb in condition specs.

It feels very counter intuitive for a lot of people who roll engineer because there are many who think of the engineer as a ranged profession at heart, and the guildwars engineer is simply not that. It is much closer in form and function to the TF2 Engi.

Sometimes I feel if rifle wasn’t a rifle but hammer like it is on warrior / guardian many people who rolled engi might have rolled a ranger, warrior, or elementalist instead.

Any and all of the specs that work for me on my engi in PvP tend to be tough melee specs.

Push in get some attention, do a little bit of burst, CC, and cheese it. A lot of it is acting as a support dps’er. Running around and applying slows and immobilized for ele / necro / ranger AoE. Using blinds and knock backs to keep people alive.

We have the CC and the effective abilities to be a tank, often more so than professions you’d typically consider to be a tank, such as warrior.

Or at least that’s my impression of it.

Yeah we need fixes and we got weak areas, but, and I may be wrong, the profession just doesn’t seem to be built for what a lot of people want to use it for. I had the same frustration when I started out. Once I gave up on the engineer as a ranged kiter, or ranged dps, and focused on being a tanky melee fighter I found myself to be a lot more effective, and engineer to be enjoyable.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

I like how people keep yelling we are 100% fine and rifle and grenade kits etc. Can di ebough damage..
BUT think of this… Maybe there are people who dont like rifle or kits, and apparently they are fine to because people keep shouting engineers in general are fine even though atm everyone gets forced into a very small amount of builds because others apparently are not that viable

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: TheRamosOnline.2670

TheRamosOnline.2670

It’s not perfect, but my “Overworld” set up is a rifle, healing elixir, Flamethrower, Ram head and Grenade Kit.
Played well, melee classes can’t get near you and you can rank up the conditions on them using flame artillery and the grenade debuffs. If they get too close, Ram head them away, you can also use it’s tool belt function for bonus damage as they get shot back.
If they get too close again, blast them away with a flame thrower then lay down a wall of fire and shoot skill 2, if they falter or hesitate due to the flame wall they’ll get hit by both the firey ball heading for them and it’s explosion.
If they get too close a third time, rifle skill 4 followed up by skill 2.
Since, Repeat, using ice grenades to slow them down if you need some more time for CDs to end.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Esrever.8613

Esrever.8613

Engineers need buffs but not because the class itself is underpowered but because there is so much to the class and it all sucks. Only very few build are remotely viable and solo engi builds can’t go 1v1 vs pure dps classes. Engineer also has the lowest survivability because the class doesn’t move very fast, doesn’t do much dps and doesn’t have any effective ways of running away. As an engineer on the run, you are only able to delay your death while many of the other medium or light classes either have more speed or skills for running.

I also find it really really annoying fighting rangers since pets are the most annoying things when you do a cc elixir and as much dps as I can put on an engineer.

sllaw eht no nettirw gnihtemos saw ecno ereht

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Deified.7520

Deified.7520

I’ve researched tons of builds and looked at tons of videos. Here is my review of engineers

PvE- 12/10

sPvP- 8/10 – Amazing at holding points. Pure DPS is lacking though, engineers are preferred to be condition based (pistol) or some kind of support.

WvWvW- 4/10 – Grenades are pretty much all you will use in WvW. It gets very repetitive. Other builds may work, but they aren’t as good is grenades.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

I’ve researched tons of builds and looked at tons of videos. Here is my review of engineers

PvE- 12/10

sPvP- 8/10 – Amazing at holding points. Pure DPS is lacking though, engineers are preferred to be condition based (pistol) or some kind of support.

WvWvW- 4/10 – Grenades are pretty much all you will use in WvW. It gets very repetitive. Other builds may work, but they aren’t as good is grenades.

What’s stopping you from say using 2 kits in wvw? Elixir gun is hugely effective, both for 1v1’s (due to perma-weakness ona single target with elixir gun 1) and for the light field which provides persistent aoe condition removal with projectile finishers (pistol 1, rifle 1, elixir gun 1) to us and all our allies. It also has one of our best mobility skills, acid bomb.

(edited by PotatoOverdose.6583)

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Deified.7520

Deified.7520

I’ve researched tons of builds and looked at tons of videos. Here is my review of engineers

PvE- 12/10

sPvP- 8/10 – Amazing at holding points. Pure DPS is lacking though, engineers are preferred to be condition based (pistol) or some kind of support.

WvWvW- 4/10 – Grenades are pretty much all you will use in WvW. It gets very repetitive. Other builds may work, but they aren’t as good is grenades.

What’s stopping you from say using 2 kits in wvw? Elixir gun is hugely effective, both for 1v1’s (due to perma-weakness ona single target with elixir gun 1) and for the light field which provides persistent aoe condition removal with projectile finishers (pistol 1, rifle 1, elixir gun 1) to us and all our allies. It also has one of our best mobility skills, acid bomb.

Oh’ i’ve used this. But its out done in terms of DPS by other classes. I found it is better to build you guy as support when doing an exlier build. Your one is really only great because of the weakness/bleed. So going for straight damage isn’t a good idea, theres more viable builds to do that with. The heal is alright, although 2v1 it you will still go down fast. Hell, even if they taget you in a zerg. Just get a few rangers and you’ll go down fast. I know, ive done that to engineers as a ranger. I did do the double super exlier and then regen and that heals greatly. There really isn’t another good kit to use with it. Flamethrower is alright, although they need to be close to do damage and WvW is very open. So only against melee would it be good. Grenades are a bit tough in small skirimishes with aiming. When going up against a zerg they’re great, but i dont like rolling with the zerg all the time. Bomb kit is kinda like flamethrower, they need to be close. Tool kit is eh.

(edited by Deified.7520)

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

I’ve researched tons of builds and looked at tons of videos. Here is my review of engineers

PvE- 12/10

sPvP- 8/10 – Amazing at holding points. Pure DPS is lacking though, engineers are preferred to be condition based (pistol) or some kind of support.

WvWvW- 4/10 – Grenades are pretty much all you will use in WvW. It gets very repetitive. Other builds may work, but they aren’t as good is grenades.

What’s stopping you from say using 2 kits in wvw? Elixir gun is hugely effective, both for 1v1’s (due to perma-weakness ona single target with elixir gun 1) and for the light field which provides persistent aoe condition removal with projectile finishers (pistol 1, rifle 1, elixir gun 1) to us and all our allies. It also has one of our best mobility skills, acid bomb.

Oh’ i’ve used this. But its out done in terms of DPS by other classes. I found it is better to build you guy as support when doing an exlier build. Your one is really only great because of the weakness/bleed. So going for straight damage isn’t a good idea, theres more viable builds to do that with. The heal is alright, although 2v1 it you will still go down fast. Hell, even if they taget you in a zerg. Just get a few rangers and you’ll go down fast. I know, ive done that to engineers as a ranger. I did do the double super exlier and then regen and that heals greatly. There really isn’t another good kit to use with it. Flamethrower is alright, although they need to be close to do damage and WvW is very open. So only against melee would it be good. Grenades are a bit tough in small skirimishes with aiming. When going up against a zerg they’re great, but i dont like rolling with the zerg all the time. Bomb kit is kinda like flamethrower, they need to be close. Tool kit is eh.

You don’t use Elixir gun for dps, you use it for support. Judging from your post, you really didn’t utilize the light field fully, among other things. I posted a thorough guide to the elixir gun (along with my build) in the builds sticky thread. You may want to look it over.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Vigilence.4902

Vigilence.4902

The engineer needs some serious attention. Condition damage in general needs a buff in gw2, and since many of the engineers abilities revolve around it – leads to the engineers low damage output – this becomes more evident if you have experience playing a pure power dealing class. Add in abilities that constantly miss, get obstructed, are poorly designed and underpowered and you have the recipe for a class that is in trouble.

Many of the kits need attention due to so many bugs, the bomb kit in particular needs to be replaced with something that doesn’t place the player in point blanck melee range. Maybe replace it with that mine kit the revs ripped from away from the beta, or a sniper rifle kit, maybe a bazooka kit instead.

Two of our 3 elites are useful, while the other being a warrior/elemental ripoff is seriously not and will often never get used due to its unreliable nature and the fact that you have to be within melee range for either to be useful.

Rifle damage is severely lacking, and the move list is awful when compared to the rifle damage and skills of the warrior.

Turrets get 1 shotted by most mobs making them a liability and waste of a skill if used.

The Flame thrower kit is decent, when it actually works. The flames miss randomly far too often, the 2 on the flame thrower gets obstructed for any kittening reason, making it miss more often than not. The number 4 needs to be redone, something similar to the flame ring the elementalist cast is preferred.

Elixer gun has excellent range and a great aoe regen, but severely lacks in damage, the number 2 is somewhat useful for kiting but also suffers from extremely low damage. The number 3 has pitiful damage and needs to be used in short range.

Duel pistols are fairly decent but have moderately low damage output. Elixers can help with this problem, but that shouldn’t be the solution. The number 2 misses more that it hits. When compared to the duel pistol thief, the engineer duel pistol damage output isn’t as great.

I have not found a use for the Med kit at all, unless I want to use the speed boost while traveling. The healing elixir is far superior. A redesign of the kit is needed. Perhaps something similar the exlixer gun, a long range heal.

Wrench kit has some decent power, and maybe can be used to be more tank like since it’s a melee kit that includes an enemy pull as well as a 2 second block. The block should be increased to 3 seconds just like the warriors shield stance. However no player would choose the wrench kit when the flame thrower kit has superior offensive and defensive abilities as well as a trait that increases toughness by 200. A trait abilities are non-existent for the wrench, therefore making it a poor choice for a more Tammy play style.

Grenade kit is fairly good, however each grenade is an aoe skill, making it very difficult to use while mobile/dodging attacks. Great in WvW when you are defending or assaulting a base. Not so great when you are in pvp and being focused on, or in Pve and being focused on since you won’t be able to attack and avoid damage unless doing some serious kiting, which isn’t fun.

Our number 1 in the down state is extremely weak, and will often do very little to no damage to an enemy. So if you get downed your most likely gonna die.

The rocket boots, while a great skill to avoid CC and melee attacks, shouldn’t knock you down while using it, that’s just idiotic.

The aoe elixir skills in water are currently useless since even if I target an ally it won’t throw to them, and I can’t use it on myself unlike when I am on land.

Rocket, flame thrower, rifle and net turret are fairly good, however the cool down when using them, even if your turret has been picked up, is very too long. Their health is fairly low, and you will often see the get one shotted, especially in dungeons – making the. Useless.

Thumper is fairly good, but needs an increase in its attack range.

So far I see the engineer at the same place WoW Druids were at many years ago – skilled at many things but masters of none.

At the moment, anything an engineer can do another class can do far better.

(edited by Vigilence.4902)

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: PotatoOverdose.6583

PotatoOverdose.6583

Kinda funny. Most peoples opinions/pvp videos/guides say the exact opposite of almost every one of your points.

-Rifle does in fact scale amazingly well with power/crit, if built properly.
-Med kit is the preferred heal of mist engineers, in no small part due to its synergy with inertial converter and static discharge, and usefulness on point. Mind you the other heals are no less good if properly specced, but med kit is by no means bad lol.
-Most consider turrets to be absolute garbage. Not necessarily my opinion, but it is the general consensus.
-You’re analysis of elixir gun is slightly skewed as well. For example you value Super Elixir’s regen more than the light field. You also seem to miss the point of Elixir gun 1 which is permanent weakness. For more details on elixir gun, I suggest you read my post at the bottom of the following page:
https://forum-en.gw2archive.eu/forum/professions/engineer/Post-Your-Build-Thread/first#post280128

There are a few other points, but i just found it funny how most of your points contradict with “conventional wisdom”. Which doesnt mean you’re wrong, per se.
On many of your points, what you think is strong, most consider weak and vica versa.
I.e. turrets don’t scale with power at all, rifle scales extremely well with power, and you seem to think turrets pack more punch than rifle, etc. etc.

Also, no class can do ranged AoE better than the engineer, same goes for CC. So we aren’t jack of all trades, master of none. We’re masters of a few things to.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: Strifer.3507

Strifer.3507

Yes and no.
Engineer can do comparable damage, but only with a grenade/power build. Condition damage and turrets are really not viable and underpowered. In PVE.

In WvW, I guess we all shares the general consensus that grenade is the only viable weapon to be used.

Is the Engineer truly underpowered? It forces us to spec into only one viable style – the grenade/power build. Its obvious, the other builds/traits are lackluster comparing to itself, and other classes.

In sPVP however, many builds can be viable, but still second only to elementalist comparing to the other 6 classes.

My opinion: Underpowered Engineer - It is realy bad at pvp and pve

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Posted by: GankSinatra.2653

GankSinatra.2653

What…
Let me guess, you only played an engineer didnt you? Go play an ele and try to make that post again with a straight face.