My personal request list for Engineer.

My personal request list for Engineer.

in Engineer

Posted by: Blackfire.8793

Blackfire.8793

This is simply my own request list. Things I’ve notice that make the engineer feels less smooth then most of the other classes. chunky is the word I’m looking for I guess. Most its the bugs, but also its a matter of how all the skills, kits, and toobelt items work together.

  • Kit scaling with weapon damage. No i don’t want my flamethrower doing rifle levels of damage every shot, that’s just mean. But I would like it to take weapon stats into consideration. What the point of stacking Crit chance, if in the end the kit rules all. :\
  • Make toolbet skills take the weapons stats into account at all times. Not different stats for each kit. Technically this would be fixed if the kits took weapon stats into consideration.
  • Give my reason to spec more then one tree. The Engineer is meant for diversity, but most of the trees lock me into one primary means of… anything. I’d rather be able to spread my points around and get more variety for a slightly less bonus then have to max 30 just to see a difference.
  • Auto-Toggle the first skill of every kit for auto fire. Or at least give us an option in the menu. This tends to kill kit juggling.
  • Make the damage range of a weapon, the same range as the aesthetic.
    Notice flame thrower and the elixer guns, (greenthrower?) would sometimes not damage, or wouldn’t be in range even though the effect of the flame/goo was hitting the target. It… kinda gives me a false positive.
  • When quick ground targeting is on give us a cross hair, or a constant circle so we can aim. Its a great mechanic that serves the enginee well. but when you have 10 degrees to aim into and every pixel throws off your aim by a mile… well you get my drift.