My re-design of the downed state.

My re-design of the downed state.

in Engineer

Posted by: Donut.6914

Donut.6914

Let me give a little introduction.

Many people have been complaining about the Engineer’s downed state. ANet has shown that they are willing to update underpowered downed states as long as the changes are within reason. If you need proof just look at the Elementalists. They had by far the worst downed state in game, and now they have arguably the best. What I would suggest right off the bat is changing the explosion on skill #3 to skill #2 and making it instantly available. This would make us on par with the Guardians because they get a similar skill. There are 2 other changes I would like, but I wouldn’t care if they were implemented as long as the main change was implemented. The 2 optional changes are:
1) Change “throw junk” to “throw grenade” this would give us some nice direct damage and AoE. Again, I don’t really care if this actually happens.
2)Make the scorpion wire pull US somewhere else. Or just scrap it, once again, it really doesn’t matter, just offering other options.

TL;DR Swap the #3 and #2 skills with each other, it would fix the main flaws of the downed state.

P.S. If this ever happens, Warriors will be the only profession left with a bad #2 skill, so give this some kind of AoE knockdown too. Otherwise it would be unfair.

I swung a sword. I swung a sword again. I swung a sword again—-hey hey that’s great!

My re-design of the downed state.

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Posted by: Townopolis.3607

Townopolis.3607

I would love to have some sort of movement ability when downed. Perhaps I’m spoiled from playing a mesmer previously, but the ability to get out of a melee cluster when downed is a huge advantage (the stealth helps a ton too). That said, while the idea of Grappling Line pulling you somewhere else sounds cool, I worry about implementation? I had an idea that maybe it pulls you to the nearest friendly player/ally/turret, but what if there are none? It becomes useless. Would it pull you to your target? How useful is that compared to pulling your target to you (aside from potentially getting you out of damage zones).

Some other ideas I had were an emergency “turret” that heals/protects you, but the healing idea is just guardian’s #3, and the protection idea seems… weak. How about an “Elixir D” that grants you a random boon? Then again, getting anything other than regeneration would be incredibly frustrating. Maybe you transform yourself into a mobile slime… but that’s basically the elementalist #2.

Yeah, right now I’m just spitballing and trying to encourage constructive thought on the downed state.

My re-design of the downed state.

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Posted by: coglin.1496

coglin.1496

Honestly, I feel our #1 skill is fine. It does very good damage in my experience, compared to other classes #1 skills.

  1. needs to be a skill that interrupts opponents, period.

Everyone on this topic pver complicates this whole down skill thing. All the need to do in cut the #3 recast in half, and viola, we are in great shape.

Poor craftsman blame their tools. Poor players blame their Engineer.

My re-design of the downed state.

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Posted by: DaiGuren.3016

DaiGuren.3016

How about for our #2:

Emergency Relocation
Teleports all enemy’s within (x) yards to a random location ad least (x) yards away and makes them face a random direction, or teleports the engineer to a random location within (x) yards.

If the numbers for this are okay it wouldn’t be all to OP. Guardian has mass knock-back so we could have mass mayhem/randomness! This should also allow us to use #3 more often since it will buy us more time to actually get to that massive timer.

My re-design of the downed state.

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Posted by: Darxio.5672

Darxio.5672

Throw Junk is one of the best forms of applying chill, as weird as that sounds. I like it as it is.

That being said, The #3 skill is a Blowout, not a knockback. Making it the #2 would mean you have to give up something. I’d rather not, since I like the blowout.

Instead, why not change the #2? Instead of a grapple line, make it a skill that moves the engineer when on the ground(as that gives you the most lifespan to survive to your 3). Make it like rocket boots maybe, where it’ll damage enemies near you and blast you far away from the enemies, opposite the direction you are facing(or targeted if you target someone). This’d get you away from the others trying to stomp you and buy you time to get to your #3, while also maybe allowing you to use the self-knockback intelligently.

Maybe you’d even be able to self knockback yourself through the keep doors in WvW! That’d be pretty cool and rewarding if you could set that up.

Brigade of the Black Twilight [BBT]
Darxio – Thief Commander

My re-design of the downed state.

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Posted by: Wasdclick.1764

Wasdclick.1764

Silly idea… Because of Charzooka…

1: Fire Rocket – Generic damage, AoE, with some extra condition maybe.
2: Blowout – Self-Centered AoE knockback.
3: Rocket Jump – Kinda like rocket boots or rifle’s retreating shot just fly back out of thing’s way, giving us some movement, and a finisher dodge.
4: Bandage – Fires a rocket that shoots band-aids everywhere. Because rocket launcher.

My re-design of the downed state.

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Posted by: Numot.3965

Numot.3965

But its nice in team fights, heck its nice in pve. Honestly I like the engineer downstate were it is. Maybe if throw junk was confusion/bleed that would be better but honestly I wouldn’t want anything else to be changed.

My re-design of the downed state.

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Posted by: lothefallen.7081

lothefallen.7081

I realize that all down states are imbalanced in terms of all 8 professions, but really, if the answer to the problem is to just give every character the same down state mechanics, i really see no point in trying to balance it. It really adds nothing to the game in my opinion. Numbers should be adjusted, healing should be more viable as a focused spec, and down state should be gutted. It’s really not even beneficial to gameplay and it just adds skill bloat and balance work that could otherwise be used elsewhere, especially since it would benefit the game to be removed or re-imagined. I really feel like it’s a cop out, just like the Mystic Forge and the Story cutscenes.


The Ardent Aegis
http://aa-guild.shivtr.com/

My re-design of the downed state.

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Posted by: Numot.3965

Numot.3965

One thing people need to remember is that balance isn’t always ubiquity. Each profession has a different downstate that brings something different to the table. Alone that might seem terrible, but in teamplay its a different story.

My re-design of the downed state.

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Posted by: lothefallen.7081

lothefallen.7081

One thing people need to remember is that balance isn’t always ubiquity. Each profession has a different downstate that brings something different to the table. Alone that might seem terrible, but in teamplay its a different story.

But all professions that don’t have a knockback like guard or a tele / movement skill like ele or thief…people just want that because without it, they are fundamentally disadvantaged in almost all situations. Im saying, if that’s what it comes too, i’d just rather have revive numbers adjusted, downstate gutted, and healing playing a bigger role in support rather than just regen, protection, homogenization.


The Ardent Aegis
http://aa-guild.shivtr.com/

My re-design of the downed state.

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Posted by: Donut.6914

Donut.6914

Yeah now that I think about it an instantly available group launch would be OP. I prefer something like “Rocket Boots” that just blows you up backwards and damages those around you. Good feedback everyone, nice to see people taking matters into their own hands instead of complaining.

I swung a sword. I swung a sword again. I swung a sword again—-hey hey that’s great!

My re-design of the downed state.

in Engineer

Posted by: CriSPeH.8512

CriSPeH.8512

Engineers have Kits, Gadgets, Turrets, Elixirs and RNG

- #1 Throw Nuts & Bolts ( I am a Master Engineer I do not have Junk)
- #2 Magnetic Overload – Pulls all nearby enemies to you
- #3 Booby Trap – This is fine
- #4 Elixir D – Drink once to slowly restore health*, Drink again to randomly Rez yourself, Kill yourself or refresh all CD.

*slower than bandage does but does not need channel

My re-design of the downed state.

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Posted by: Travail.7390

Travail.7390

But all professions that don’t have a knockback like guard or a tele / movement skill like ele or thief…people just want that because without it, they are fundamentally disadvantaged in almost all situations. Im saying, if that’s what it comes too, i’d just rather have revive numbers adjusted, downstate gutted, and healing playing a bigger role in support rather than just regen, protection, homogenization.

I agree. I’ve never felt like the downed state brings anything worthwhile to the table (it’s more of a mechanic for trolling the other team after they kill you than anything, IMO) and the extra class balance hassle just isn’t worth it.

It might be better if we could pick our downed state abilities. Sure, the Engineer’s big blast is great in group play, but our downed abilities are useless when we don’t have a full team backing us up. It would be nice if I could choose a different #3, instead of the big blast, when I knew I was going to be flying solo most of the time.

-Travail.