(edited by Duke Blackrose.4981)
My redesigned trait lines
ldowns and new trait status as a 30 point trait.
Armor Mods
(Reworked.)
Gain Aegis for 5 seconds when you use a Tool Belt skill. (10s cooldown)
This one isnt bad idea.
Tekkit’s Workshop
ldowns and new trait status as a 30 point trait.
Armor Mods
(Reworked.)
Gain Aegis for 5 seconds when you use a Tool Belt skill. (10s cooldown)This one isnt bad idea.
Yeah, this one’s pretty good actually. Engineer currently suffers from too few traits actually exploiting the Profession skill mechanic – Tool Belt skill use. This would be a good change to help bring that back instead of one entirely driven by RNG
Marellune Malthias – 80 Elementalist
Devil’s Dominion [DD] – Yak’s Bend
With my Firearms rework, I’m aiming towards build diversity. A combination of trait compression and reworks allows for more traits to be added. Most of the changes will have little effect in boosting the engineer’s tangible performance with any given weapon, but will diversify the weapon types used. Boosting the Elixir Gun’s performance through traits was a particular goal of this rework.
Firearms
Minor Traits
No changes.
Adept Majors
Torment the Weak
(New)
Apply 1 stack of Torment (3 seconds) when you hit a foe who is below 50% health.
Rifled Barrels
(Buffed)
Now effects Flamethrowers as well.
Hair Trigger
(Combined with Fireforged Trigger.)
Rifle, Pistol, Flamethrower, Elixir Gun, and Harpoon Gun skills recharge 20% faster.
Sitting Duck
(Unchanged)
Infused Precision
(Unchanged)
Precise Sights
(Unchanged)
Master Majors
Improved Ammunition
(Reworked from Coated Ammo.)
Pistol and Elixir Gun shots pierce targets. Rifles, Pistols, Elixir Guns, and Flamethrowers deal 10% extra damage to targets behind the first.
Rifle Mod
Unchanged.
Juggernaut
Unchanged.
Go For The Eyes
Unchanged.
Grandmaster Majors
Modified Weapons
(Buffed from Modified Ammunition)
Now applies to all weapons and kits.
Condition Specialist
(New)
Inflicting bleeding also inflicts one second of burning. Inflicting burning also inflicts 3 seconds of bleeding (1 stack).
Notes – This applies once per skill. IE: triggering crit bleed procs on a pistol shot will only burn the foe for one second, not two or more.
(edited by Duke Blackrose.4981)
Some good, some bad.
I would not do Rifled Barrels like that as the Elixirs trait also gives +20% damage to Elixir Gun and FT. Think 30% would be quite much, but that’s my view.
Also isn’t a 10 sec CD on Armor Mods quite short? Don’t know how it is with other classes though.
Also Improved Ammunition is a bit OP.
It would mean a 50% damage increase from traits on the FT. That’s a lot.
Also not sure if we need Torment as that is the only way of dealing it right now, whereas other classes can deal Torment multiple ways. Would make it a bit redundant.
Overall the rest seems nice. Keep it up.
Some good, some bad.
I would not do Rifled Barrels like that as the Elixirs trait also gives +20% damage to Elixir Gun and FT. Think 30% would be quite much, but that’s my view.
Also isn’t a 10 sec CD on Armor Mods quite short? Don’t know how it is with other classes though.
Rifled Barrels is a range bonus, not a damage bonus.
I thought the 10s cd was actually pushing it as a tad too long, but I don’t know. I view the current 25s cd armor mods trait as useless because it’s only one random, uncontrollable block every 25 seconds.
Ah of course! Range seems cool indeed, would love my Flame Blast to go further. 10seconds might be a bit short as you have 4 toolbelt utilities. Obviously varies per person, but you wanna use short CD toolbelt abilities in PvP (where the balance would matter the most) anyway.
Condition Specialist
(New)
Inflicting bleeding also inflicts one second of burning. Inflicting burning also inflicts 3 seconds of bleeding (1 stack).
Notes – This applies once per skill. IE: triggering crit bleed procs on a pistol shot will only burn the foe for one second, not two or more.
I like your changes. However, the one postet above would be extremly op. 1 sec of burning added to the auto attck ? Thats just too strong.
Why not something along the lines of:
Condition Specialist
Pistol 1 now applies 2 stacks of bleed for 2 s (or 1 stack for 4s).
This change would make our outo attck worthwile.