My thoughts on Turrets

My thoughts on Turrets

in Engineer

Posted by: runeblade.7514

runeblade.7514

So I was playing turret build. Obviously, turrets right now is really bad. But I tested it out to see what improvements coould be done.

For reference, this build is the one I used.

  • I felt the 1000 range is fair. I wouldn’t buff the range even if I had a choice. The boons given by Experimental turrets synergizes well with Iron blooded.
  • Advanced Turrets felt very awkward. I would like to see the turrets give the shield when it is being overcharged.
  • Deployable Turrets should be baseline.
  • Increase HP to the turrets or lower the cooldown. They die way too fast. I prefer the lowered cooldown so that I can freely be mobile.
  • Move the healing from deploy healing turret into Cleansing Burst. It doesn’t feel like a healing turret if I have to explode it just to get the maximized heal.
5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

My thoughts on Turrets

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

*Advanced Turrets shield when overcharged
-> best idea ever

*Deployable Turrets baseline
-> worst idea ever

Even though you would shift heal from deploying to cleansing burst, it would still be put down, overcharged and picked up again (or exploded). You would have to shift to soothing mist, but even though all other healing options are so extremly weak we still would do exactly the same as we do now :P

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My thoughts on Turrets

in Engineer

Posted by: Are.1326

Are.1326

  • Move the healing from deploy healing turret into Cleansing Burst. It doesn’t feel like a healing turret if I have to explode it just to get the maximized heal.

This will not change the way people use healing turret, since picking it up keeps it safe.
I think a better solution would be to reduce the cooldown of Cleansing Burst to 5-7 sec.

That means that if you use it like most people do now you will get just the same amount of health (5000 every 15 sec, 2500 of that to allies). However, if you keep it out (much higher risk) you could get 5000 on placement, then another 2500 for you and allies every 5 sec onward until you pick it up or someone breaks it.

Let us say you have managed to keep your turret out for 105 sec, your total self heal would be 55 000. If you on the other hand had placed and picked it up again over the course of 105 sec you would get 35 000 health.
Now that is the best case senario for the engineer, more realisticly would you be forced away from it, or it would break and go on a 20 sec cooldown pretty fast.

This is all not counting regen or condition removal btw.

My thoughts on Turrets

in Engineer

Posted by: runeblade.7514

runeblade.7514

*Advanced Turrets shield when overcharged
-> best idea ever

*Deployable Turrets baseline
-> worst idea ever

Even though you would shift heal from deploying to cleansing burst, it would still be put down, overcharged and picked up again (or exploded). You would have to shift to soothing mist, but even though all other healing options are so extremly weak we still would do exactly the same as we do now :P

Deployable turrets being baseline would be a QoL. Before pre-patch, I drop APT for DT because the QoL is so good.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

My thoughts on Turrets

in Engineer

Posted by: runeblade.7514

runeblade.7514

  • Move the healing from deploy healing turret into Cleansing Burst. It doesn’t feel like a healing turret if I have to explode it just to get the maximized heal.

This will not change the way people use healing turret, since picking it up keeps it safe.
I think a better solution would be to reduce the cooldown of Cleansing Burst to 5-7 sec.

That means that if you use it like most people do now you will get just the same amount of health (5000 every 15 sec, 2500 of that to allies). However, if you keep it out (much higher risk) you could get 5000 on placement, then another 2500 for you and allies every 5 sec onward until you pick it up or someone breaks it.

That is okay if they want to do that. I want an option to not be forced to do that. I want to drop the healing turret down like it was meant to be a turret.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant